xCrystal
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16ba25346c
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Implement Rock Smash technique (#34)
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2023-12-28 19:53:34 +01:00 |
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xCrystal
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b530cf90f4
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OAM animation of gaining or losing coins during blue/red space effect (#22)
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2023-12-26 21:04:20 +01:00 |
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xCrystal
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28bd777632
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give/take coins action of blue/red space (#22)
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2023-12-24 18:42:07 +01:00 |
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xCrystal
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05d925eeb4
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Legend OAM in branch space (#28), view map mode (#29), and talker events (#30)
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2023-12-23 14:44:36 +01:00 |
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xCrystal
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eafc71f4a2
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Add east/west connected map for testing
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2023-12-21 19:57:17 +01:00 |
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xCrystal
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fc6f496254
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Implement disabled spaces through north/south connections (#33)
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2023-12-21 18:16:31 +01:00 |
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xCrystal
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7641bb7876
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Implement the engine to backup disabled map spaces (#33)
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2023-12-20 19:14:28 +01:00 |
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xCrystal
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d097191ab1
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Implement the engine to backup map objects when chaning maps (#32)
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2023-12-15 19:10:47 +01:00 |
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xCrystal
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7ede3d1357
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Create COLL_OUT_OF_BOUNDS to handle isolated areas within the same map that should not be visible in View Map mode (#29)
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2023-12-14 21:24:08 +01:00 |
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xCrystal
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78b8f05fb7
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Debug map data for testing
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2023-12-14 17:13:07 +01:00 |
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xCrystal
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af9ab166c4
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Ensure anchor points are applied when landing after warp by creating a new setup script
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2023-12-14 17:11:15 +01:00 |
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xCrystal
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88b6810a18
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Implement talker events [commit 1] (#30)
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2023-11-28 13:59:36 +01:00 |
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xCrystal
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34d9877a1f
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Create level scoped event flags for trainers and talkers, and integrate trainer battles in the board engine (#30)
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2023-11-28 09:44:10 +01:00 |
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xCrystal
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6613cd5386
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Add anchor points to support manual movement between spaces (#26)
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2023-11-16 17:20:13 +01:00 |
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xCrystal
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29bea311fe
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Rename PAL_OW_EMOTE and PAL_NPC_EMOTE to *_GREY
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2023-11-05 11:07:32 +01:00 |
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xCrystal
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2df937cbee
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Implement View Map mode [commit 5]: make View Map mode work from branch space (#29)
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2023-11-04 17:17:08 +01:00 |
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xCrystal
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8f3e9b04e2
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Implement View Map mode [commit 4]: draw arrows OAM and refactor previous commit to support this (#29)
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2023-11-04 13:04:25 +01:00 |
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xCrystal
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147c9f2add
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Implement View Map mode [commit 1] (#29)
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2023-10-31 20:25:56 +01:00 |
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xCrystal
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29f98ccb8c
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Effects of branch (and union) space [Commit 2] (#28)
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2023-10-28 19:09:58 +02:00 |
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xCrystal
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a52e7f4df5
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Effects of branch space [Commit 1] (#28)
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2023-10-24 20:36:23 +02:00 |
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xCrystal
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f9f0467d76
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Add definitions for additional regular spaces (green, item, pkmn, minigame) and end space (#21)
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2023-10-19 20:38:54 +02:00 |
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xCrystal
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9f3c71544e
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Add space collisions to TileCollisionTable (collision permissions) as LAND_TILE (#21)
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2023-10-18 20:13:30 +02:00 |
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xCrystal
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806b048a9f
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Add wMapSpacesPointer to the map attributes (#4); create basic space macro to define the space layout of maps (#23)
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2023-10-17 18:27:28 +02:00 |
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xCrystal
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47422a1adb
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Begin implementation of base effect of regular spaces (#21)
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2023-10-14 19:28:35 +02:00 |
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xCrystal
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917db30e98
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Save game and clear board menu cursor position during game menu (#17)
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2023-10-07 19:08:54 +02:00 |
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