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Implement View Map mode [commit 4]: draw arrows OAM and refactor previous commit to support this (#29)
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@@ -120,3 +120,10 @@ BranchArrowsOAM:
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dbsprite 7, 10, 4, 0, BRANCH_ARROWS_OAM_FIRST_TILE + 1, PAL_OW_RED ; left
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dbsprite 9, 8, 4, 0, BRANCH_ARROWS_OAM_FIRST_TILE + 2, PAL_OW_RED ; up
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dbsprite 9, 12, 4, 0, BRANCH_ARROWS_OAM_FIRST_TILE + 3, PAL_OW_RED ; down
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ViewMapModeArrowsOAM:
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; the PAL_ argument is unused (actual palette comes from the player gender)
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dbsprite 10, 18, 4, 4, VIEW_MAP_MODE_OAM_FIRST_TILE + 3, PAL_OW_RED ; down
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dbsprite 10, 2, 4, 4, VIEW_MAP_MODE_OAM_FIRST_TILE + 2, PAL_OW_RED ; up
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dbsprite 1, 10, 4, 0, VIEW_MAP_MODE_OAM_FIRST_TILE + 1, PAL_OW_RED ; left
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dbsprite 19, 10, 4, 0, VIEW_MAP_MODE_OAM_FIRST_TILE, PAL_OW_RED ; right
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