Add east/west connected map for testing

This commit is contained in:
xCrystal
2023-12-21 19:57:17 +01:00
parent 1cc65f4255
commit eafc71f4a2
18 changed files with 57 additions and 10 deletions

View File

@@ -111,7 +111,11 @@ if DEF(_DEBUG)
connection south, DebugLevel1_Map1, DEBUGLEVEL_1_MAP_1, 0
connection north, DebugLevel1_Map1, DEBUGLEVEL_1_MAP_1, 0
map_attributes DebugLevel2_Map1, DEBUGLEVEL_2_MAP_1, $00, 0
map_attributes DebugLevel2_Map1, DEBUGLEVEL_2_MAP_1, $00, WEST
connection west, DebugLevel2_Map2, DEBUGLEVEL_2_MAP_2, 3
map_attributes DebugLevel2_Map2, DEBUGLEVEL_2_MAP_2, $00, EAST
connection east, DebugLevel2_Map1, DEBUGLEVEL_2_MAP_1, -3
map_attributes DebugLevel3_Map1, DEBUGLEVEL_3_MAP_1, $00, 0

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@@ -10,6 +10,9 @@ INCBIN "maps/DebugLevel1_Map1.blk"
DebugLevel2_Map1_Blocks:
INCBIN "maps/DebugLevel2_Map1.blk"
DebugLevel2_Map2_Blocks:
INCBIN "maps/DebugLevel2_Map2.blk"
DebugLevel3_Map1_Blocks:
INCBIN "maps/DebugLevel3_Map1.blk"

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@@ -48,6 +48,7 @@ MapGroup_DebugLevel1:
MapGroup_DebugLevel2:
table_width MAP_LENGTH, MapGroup_DebugLevel2
map DebugLevel2_Map1, TILESET_BOARD_DEBUG_2, INDOOR_CAVE, LANDMARK_DEBUGLEVEL_2, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_NITE, FISHGROUP_SHORE
map DebugLevel2_Map2, TILESET_BOARD_DEBUG_2, INDOOR_CAVE, LANDMARK_DEBUGLEVEL_2, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_NITE, FISHGROUP_SHORE
assert_table_length NUM_DEBUGLEVEL_2_MAPS
MapGroup_DebugLevel3:

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@@ -5,6 +5,7 @@ INCLUDE "maps/Level1_Map1.asm"
if DEF(_DEBUG)
INCLUDE "maps/DebugLevel1_Map1.asm"
INCLUDE "maps/DebugLevel2_Map1.asm"
INCLUDE "maps/DebugLevel2_Map2.asm"
INCLUDE "maps/DebugLevel3_Map1.asm"
INCLUDE "maps/DebugLevel4_Map1.asm"
INCLUDE "maps/DebugLevel5_Map1.asm"

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@@ -123,7 +123,7 @@
tilecoll WATER, WATER, WATER, WATER ; 7a
tilecoll WALL, WALL, WALL, WALL ; 7b
tilecoll WALL, WALL, WALL, WALL ; 7c
tilecoll WALL, WALL, WALL, WALL ; 7d
tilecoll BRANCH_SPACE, FLOOR, FLOOR, FLOOR ; 7d
tilecoll BRANCH_SPACE, FLOOR, FLOOR, FLOOR ; 7e
tilecoll UNION_SPACE, FLOOR, FLOOR, FLOOR ; 7f
tilecoll BLUE_SPACE, FLOOR, FLOOR, FLOOR ; 80

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