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Add east/west connected map for testing
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@@ -111,7 +111,11 @@ if DEF(_DEBUG)
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connection south, DebugLevel1_Map1, DEBUGLEVEL_1_MAP_1, 0
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connection north, DebugLevel1_Map1, DEBUGLEVEL_1_MAP_1, 0
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map_attributes DebugLevel2_Map1, DEBUGLEVEL_2_MAP_1, $00, 0
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map_attributes DebugLevel2_Map1, DEBUGLEVEL_2_MAP_1, $00, WEST
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connection west, DebugLevel2_Map2, DEBUGLEVEL_2_MAP_2, 3
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map_attributes DebugLevel2_Map2, DEBUGLEVEL_2_MAP_2, $00, EAST
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connection east, DebugLevel2_Map1, DEBUGLEVEL_2_MAP_1, -3
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map_attributes DebugLevel3_Map1, DEBUGLEVEL_3_MAP_1, $00, 0
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@@ -10,6 +10,9 @@ INCBIN "maps/DebugLevel1_Map1.blk"
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DebugLevel2_Map1_Blocks:
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INCBIN "maps/DebugLevel2_Map1.blk"
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DebugLevel2_Map2_Blocks:
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INCBIN "maps/DebugLevel2_Map2.blk"
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DebugLevel3_Map1_Blocks:
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INCBIN "maps/DebugLevel3_Map1.blk"
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@@ -48,6 +48,7 @@ MapGroup_DebugLevel1:
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MapGroup_DebugLevel2:
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table_width MAP_LENGTH, MapGroup_DebugLevel2
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map DebugLevel2_Map1, TILESET_BOARD_DEBUG_2, INDOOR_CAVE, LANDMARK_DEBUGLEVEL_2, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_NITE, FISHGROUP_SHORE
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map DebugLevel2_Map2, TILESET_BOARD_DEBUG_2, INDOOR_CAVE, LANDMARK_DEBUGLEVEL_2, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_NITE, FISHGROUP_SHORE
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assert_table_length NUM_DEBUGLEVEL_2_MAPS
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MapGroup_DebugLevel3:
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@@ -5,6 +5,7 @@ INCLUDE "maps/Level1_Map1.asm"
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if DEF(_DEBUG)
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INCLUDE "maps/DebugLevel1_Map1.asm"
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INCLUDE "maps/DebugLevel2_Map1.asm"
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INCLUDE "maps/DebugLevel2_Map2.asm"
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INCLUDE "maps/DebugLevel3_Map1.asm"
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INCLUDE "maps/DebugLevel4_Map1.asm"
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INCLUDE "maps/DebugLevel5_Map1.asm"
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@@ -123,7 +123,7 @@
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tilecoll WATER, WATER, WATER, WATER ; 7a
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tilecoll WALL, WALL, WALL, WALL ; 7b
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tilecoll WALL, WALL, WALL, WALL ; 7c
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tilecoll WALL, WALL, WALL, WALL ; 7d
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tilecoll BRANCH_SPACE, FLOOR, FLOOR, FLOOR ; 7d
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tilecoll BRANCH_SPACE, FLOOR, FLOOR, FLOOR ; 7e
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tilecoll UNION_SPACE, FLOOR, FLOOR, FLOOR ; 7f
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tilecoll BLUE_SPACE, FLOOR, FLOOR, FLOOR ; 80
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