pokecrystal-board/maps/KogasRoom.asm

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const_value set 2
const KOGASROOM_KOGA
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KogasRoom_MapScriptHeader:
.SceneScripts:
db 2
scene_script .LockDoor
scene_script .DummyScene
.MapCallbacks:
db 1
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dbw MAPCALLBACK_TILES, .KogasRoomDoors
.LockDoor:
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priorityjump .KogasDoorLocksBehindYou
end
.DummyScene:
end
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.KogasRoomDoors:
checkevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
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iffalse .KeepDoorsClosed
changeblock $4, $e, $2a
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.KeepDoorsClosed:
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checkevent EVENT_KOGAS_ROOM_EXIT_OPEN
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iffalse .OpenDoors
changeblock $4, $2, $16
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.OpenDoors:
return
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.KogasDoorLocksBehindYou:
applymovement PLAYER, MovementData_0x18078e
refreshscreen $86
playsound SFX_STRENGTH
earthquake 80
changeblock $4, $e, $2a
reloadmappart
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closetext
setscene $1
setevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
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waitsfx
end
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KogaScript_Battle:
faceplayer
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opentext
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checkevent EVENT_BEAT_ELITE_4_KOGA
iftrue UnknownScript_0x180788
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writetext KogaScript_KogaBeforeText
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waitbutton
closetext
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winlosstext KogaScript_KogaBeatenText, 0
loadtrainer KOGA, 1
startbattle
reloadmapafterbattle
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setevent EVENT_BEAT_ELITE_4_KOGA
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opentext
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writetext KogaScript_KogaDefeatText
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waitbutton
closetext
playsound SFX_ENTER_DOOR
changeblock $4, $2, $16
reloadmappart
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closetext
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setevent EVENT_KOGAS_ROOM_EXIT_OPEN
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waitsfx
end
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UnknownScript_0x180788:
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writetext KogaScript_KogaDefeatText
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waitbutton
closetext
end
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MovementData_0x18078e:
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step UP
step UP
step UP
step UP
step_end
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KogaScript_KogaBeforeText:
text "Fwahahahaha!"
para "I am KOGA of the"
line "ELITE FOUR."
para "I live in shadows,"
line "a ninja!"
para "My intricate style"
line "will confound and"
cont "destroy you!"
para "Confusion, sleep,"
line "poison…"
para "Prepare to be the"
line "victim of my sin-"
cont "ister technique!"
para "Fwahahahaha!"
para "#MON is not"
line "merely about brute"
para "force--you shall"
line "see soon enough!"
done
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KogaScript_KogaBeatenText:
text "Ah!"
line "You have proven"
cont "your worth!"
done
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KogaScript_KogaDefeatText:
text "I subjected you to"
line "everything I could"
cont "muster."
para "But my efforts"
line "failed. I must"
cont "hone my skills."
para "Go on to the next"
line "room, and put your"
cont "abilities to test!"
done
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KogasRoom_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def $11, $4, 2, WILLS_ROOM
warp_def $11, $5, 3, WILLS_ROOM
warp_def $2, $4, 1, BRUNOS_ROOM
warp_def $2, $5, 2, BRUNOS_ROOM
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 1
object_event SPRITE_KOGA, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, KogaScript_Battle, -1