const_value set 2 const KOGASROOM_KOGA KogasRoom_MapScriptHeader: .SceneScripts: db 2 scene_script .LockDoor scene_script .DummyScene .MapCallbacks: db 1 dbw MAPCALLBACK_TILES, .KogasRoomDoors .LockDoor: priorityjump .KogasDoorLocksBehindYou end .DummyScene: end .KogasRoomDoors: checkevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED iffalse .KeepDoorsClosed changeblock $4, $e, $2a .KeepDoorsClosed: checkevent EVENT_KOGAS_ROOM_EXIT_OPEN iffalse .OpenDoors changeblock $4, $2, $16 .OpenDoors: return .KogasDoorLocksBehindYou: applymovement PLAYER, MovementData_0x18078e refreshscreen $86 playsound SFX_STRENGTH earthquake 80 changeblock $4, $e, $2a reloadmappart closetext setscene $1 setevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED waitsfx end KogaScript_Battle: faceplayer opentext checkevent EVENT_BEAT_ELITE_4_KOGA iftrue UnknownScript_0x180788 writetext KogaScript_KogaBeforeText waitbutton closetext winlosstext KogaScript_KogaBeatenText, 0 loadtrainer KOGA, 1 startbattle reloadmapafterbattle setevent EVENT_BEAT_ELITE_4_KOGA opentext writetext KogaScript_KogaDefeatText waitbutton closetext playsound SFX_ENTER_DOOR changeblock $4, $2, $16 reloadmappart closetext setevent EVENT_KOGAS_ROOM_EXIT_OPEN waitsfx end UnknownScript_0x180788: writetext KogaScript_KogaDefeatText waitbutton closetext end MovementData_0x18078e: step UP step UP step UP step UP step_end KogaScript_KogaBeforeText: text "Fwahahahaha!" para "I am KOGA of the" line "ELITE FOUR." para "I live in shadows," line "a ninja!" para "My intricate style" line "will confound and" cont "destroy you!" para "Confusion, sleep," line "poison…" para "Prepare to be the" line "victim of my sin-" cont "ister technique!" para "Fwahahahaha!" para "#MON is not" line "merely about brute" para "force--you shall" line "see soon enough!" done KogaScript_KogaBeatenText: text "Ah!" line "You have proven" cont "your worth!" done KogaScript_KogaDefeatText: text "I subjected you to" line "everything I could" cont "muster." para "But my efforts" line "failed. I must" cont "hone my skills." para "Go on to the next" line "room, and put your" cont "abilities to test!" done KogasRoom_MapEventHeader: ; filler db 0, 0 .Warps: db 4 warp_def $11, $4, 2, WILLS_ROOM warp_def $11, $5, 3, WILLS_ROOM warp_def $2, $4, 1, BRUNOS_ROOM warp_def $2, $5, 2, BRUNOS_ROOM .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 1 object_event SPRITE_KOGA, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, KogaScript_Battle, -1