mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
Renaming labels for E4.
This commit is contained in:
parent
77a98f2f44
commit
20e88485a5
@ -17,7 +17,7 @@ BrunosRoom_MapScriptHeader:
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dbw MAPCALLBACK_TILES, .BrunosRoomDoors
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.Trigger0:
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priorityjump UnknownScript_0x1809ad
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priorityjump .BrunosDoorLocksBehindYou
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end
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.Trigger1:
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@ -34,7 +34,7 @@ BrunosRoom_MapScriptHeader:
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.OpenDoor:
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return
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UnknownScript_0x1809ad:
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.BrunosDoorLocksBehindYou:
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applymovement PLAYER, MovementData_0x1809f9
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refreshscreen $86
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playsound SFX_STRENGTH
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@ -47,21 +47,21 @@ UnknownScript_0x1809ad:
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waitsfx
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end
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BrunoScript_0x1809c5:
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BrunoScript_Battle:
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faceplayer
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opentext
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checkevent EVENT_BEAT_ELITE_4_BRUNO
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iftrue UnknownScript_0x1809f3
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writetext UnknownText_0x1809fe
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writetext BrunoScript_BrunoBeforeText
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waitbutton
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closetext
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winlosstext UnknownText_0x180b23, 0
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winlosstext BrunoScript_BrunoBeatenText, 0
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loadtrainer BRUNO, 1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_ELITE_4_BRUNO
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opentext
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writetext UnknownText_0x180b3c
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writetext BrunoScript_BrunoDefeatText
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waitbutton
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closetext
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playsound SFX_ENTER_DOOR
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@ -73,7 +73,7 @@ BrunoScript_0x1809c5:
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end
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UnknownScript_0x1809f3:
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writetext UnknownText_0x180b3c
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writetext BrunoScript_BrunoDefeatText
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waitbutton
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closetext
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end
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@ -85,7 +85,7 @@ MovementData_0x1809f9:
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step UP
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step_end
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UnknownText_0x1809fe:
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BrunoScript_BrunoBeforeText:
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text "I am BRUNO of the"
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line "ELITE FOUR."
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@ -115,12 +115,12 @@ UnknownText_0x1809fe:
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para "Hoo hah!"
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done
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UnknownText_0x180b23:
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BrunoScript_BrunoBeatenText:
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text "Why? How could we"
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line "lose?"
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done
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UnknownText_0x180b3c:
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BrunoScript_BrunoDefeatText:
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text "Having lost, I"
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line "have no right to"
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cont "say anything…"
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@ -148,4 +148,4 @@ BrunosRoom_MapEventHeader:
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.PersonEvents:
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db 1
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person_event SPRITE_BRUNO, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, BrunoScript_0x1809c5, -1
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person_event SPRITE_BRUNO, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, BrunoScript_Battle, -1
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@ -6,35 +6,35 @@ KarensRoom_MapScriptHeader:
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db 2
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; triggers
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dw UnknownScript_0x180bbc, 0
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dw UnknownScript_0x180bc0, 0
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dw .Trigger0, 0
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dw .Trigger1, 0
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.MapCallbacks:
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db 1
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; callbacks
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dbw MAPCALLBACK_TILES, UnknownScript_0x180bc1
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dbw MAPCALLBACK_TILES, .KarensRoomDoors
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UnknownScript_0x180bbc:
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priorityjump UnknownScript_0x180bd6
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.Trigger0:
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priorityjump .KarensDoorLocksBehindYou
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end
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UnknownScript_0x180bc0:
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.Trigger1:
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end
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UnknownScript_0x180bc1:
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.KarensRoomDoors:
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checkevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED
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iffalse UnknownScript_0x180bcb
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iffalse .KeepDoorsClosed
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changeblock $4, $e, $2a
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UnknownScript_0x180bcb:
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.KeepDoorsClosed:
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checkevent EVENT_KARENS_ROOM_EXIT_OPEN
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iffalse UnknownScript_0x180bd5
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iffalse .OpenDoors
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changeblock $4, $2, $16
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UnknownScript_0x180bd5:
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.OpenDoors:
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return
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UnknownScript_0x180bd6:
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.KarensDoorLocksBehindYou:
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applymovement PLAYER, MovementData_0x180c22
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refreshscreen $86
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playsound SFX_STRENGTH
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@ -47,21 +47,21 @@ UnknownScript_0x180bd6:
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waitsfx
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end
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KarenScript_0x180bee:
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KarenScript_Battle:
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faceplayer
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opentext
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checkevent EVENT_BEAT_ELITE_4_KAREN
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iftrue UnknownScript_0x180c1c
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writetext UnknownText_0x180c27
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writetext KarenScript_KarenBeforeText
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waitbutton
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closetext
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winlosstext UnknownText_0x180cf8, 0
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winlosstext KarenScript_KarenBeatenText, 0
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loadtrainer KAREN, 1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_ELITE_4_KAREN
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opentext
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writetext UnknownText_0x180d29
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writetext KarenScript_KarenDefeatText
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waitbutton
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closetext
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playsound SFX_ENTER_DOOR
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@ -73,7 +73,7 @@ KarenScript_0x180bee:
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end
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UnknownScript_0x180c1c:
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writetext UnknownText_0x180d29
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writetext KarenScript_KarenDefeatText
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waitbutton
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closetext
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end
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@ -85,7 +85,7 @@ MovementData_0x180c22:
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step UP
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step_end
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UnknownText_0x180c27:
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KarenScript_KarenBeforeText:
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text "I am KAREN of the"
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line "ELITE FOUR."
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@ -108,13 +108,13 @@ UnknownText_0x180c27:
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para "Let's go."
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done
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UnknownText_0x180cf8:
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KarenScript_KarenBeatenText:
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text "Well, aren't you"
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line "good. I like that"
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cont "in a trainer."
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done
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UnknownText_0x180d29:
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KarenScript_KarenDefeatText:
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text "Strong #MON."
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para "Weak #MON."
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@ -156,4 +156,4 @@ KarensRoom_MapEventHeader:
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.PersonEvents:
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db 1
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person_event SPRITE_KAREN, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, KarenScript_0x180bee, -1
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person_event SPRITE_KAREN, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, KarenScript_Battle, -1
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@ -6,35 +6,35 @@ KogasRoom_MapScriptHeader:
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db 2
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; triggers
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dw UnknownScript_0x180728, 0
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dw UnknownScript_0x18072c, 0
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dw .Trigger0, 0
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dw .Trigger1, 0
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.MapCallbacks:
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db 1
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; callbacks
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dbw MAPCALLBACK_TILES, UnknownScript_0x18072d
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dbw MAPCALLBACK_TILES, .KogasRoomDoors
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UnknownScript_0x180728:
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priorityjump UnknownScript_0x180742
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.Trigger0:
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priorityjump .KogasDoorLocksBehindYou
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end
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UnknownScript_0x18072c:
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.Trigger1:
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end
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UnknownScript_0x18072d:
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.KogasRoomDoors:
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checkevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
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iffalse UnknownScript_0x180737
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iffalse .KeepDoorsClosed
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changeblock $4, $e, $2a
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UnknownScript_0x180737:
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.KeepDoorsClosed:
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checkevent EVENT_KOGAS_ROOM_EXIT_OPEN
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iffalse UnknownScript_0x180741
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iffalse .OpenDoors
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changeblock $4, $2, $16
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UnknownScript_0x180741:
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.OpenDoors:
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return
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UnknownScript_0x180742:
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.KogasDoorLocksBehindYou:
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applymovement PLAYER, MovementData_0x18078e
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refreshscreen $86
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playsound SFX_STRENGTH
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@ -47,21 +47,21 @@ UnknownScript_0x180742:
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waitsfx
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end
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KogaScript_0x18075a:
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KogaScript_Battle:
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faceplayer
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opentext
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checkevent EVENT_BEAT_ELITE_4_KOGA
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iftrue UnknownScript_0x180788
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writetext UnknownText_0x180793
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writetext KogaScript_KogaBeforeText
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waitbutton
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closetext
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winlosstext UnknownText_0x1808a9, 0
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winlosstext KogaScript_KogaBeatenText, 0
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loadtrainer KOGA, 1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_ELITE_4_KOGA
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opentext
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writetext UnknownText_0x1808ca
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writetext KogaScript_KogaDefeatText
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waitbutton
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closetext
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playsound SFX_ENTER_DOOR
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@ -73,7 +73,7 @@ KogaScript_0x18075a:
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end
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UnknownScript_0x180788:
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writetext UnknownText_0x1808ca
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writetext KogaScript_KogaDefeatText
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waitbutton
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closetext
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end
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@ -85,7 +85,7 @@ MovementData_0x18078e:
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step UP
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step_end
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UnknownText_0x180793:
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KogaScript_KogaBeforeText:
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text "Fwahahahaha!"
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para "I am KOGA of the"
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@ -114,13 +114,13 @@ UnknownText_0x180793:
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line "see soon enough!"
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done
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UnknownText_0x1808a9:
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KogaScript_KogaBeatenText:
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text "Ah!"
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line "You have proven"
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cont "your worth!"
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done
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UnknownText_0x1808ca:
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KogaScript_KogaDefeatText:
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text "I subjected you to"
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line "everything I could"
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cont "muster."
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@ -153,4 +153,4 @@ KogasRoom_MapEventHeader:
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.PersonEvents:
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db 1
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person_event SPRITE_KOGA, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, KogaScript_0x18075a, -1
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person_event SPRITE_KOGA, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, KogaScript_Battle, -1
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@ -6,35 +6,35 @@ WillsRoom_MapScriptHeader:
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db 2
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; triggers
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dw UnknownScript_0x1804c6, 0
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dw UnknownScript_0x1804ca, 0
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dw .Trigger0, 0
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dw .Trigger1, 0
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.MapCallbacks:
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db 1
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; callbacks
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dbw MAPCALLBACK_TILES, UnknownScript_0x1804cb
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dbw MAPCALLBACK_TILES, .WillsRoomDoors
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UnknownScript_0x1804c6:
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priorityjump UnknownScript_0x1804e0
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.Trigger0:
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priorityjump .WillsDoorLocksBehindYou
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end
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UnknownScript_0x1804ca:
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.Trigger1:
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end
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UnknownScript_0x1804cb:
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.WillsRoomDoors:
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checkevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
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iffalse UnknownScript_0x1804d5
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iffalse .KeepDoorClosed
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changeblock $4, $e, $2a
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UnknownScript_0x1804d5:
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.KeepDoorClosed:
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checkevent EVENT_WILLS_ROOM_EXIT_OPEN
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iffalse UnknownScript_0x1804df
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iffalse .OpenDoor
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changeblock $4, $2, $16
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UnknownScript_0x1804df:
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.OpenDoor:
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return
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UnknownScript_0x1804e0:
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.WillsDoorLocksBehindYou:
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applymovement PLAYER, MovementData_0x18052c
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refreshscreen $86
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playsound SFX_STRENGTH
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@ -47,21 +47,21 @@ UnknownScript_0x1804e0:
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waitsfx
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end
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WillScript_0x1804f8:
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WillScript_Battle:
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faceplayer
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opentext
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checkevent EVENT_BEAT_ELITE_4_WILL
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iftrue UnknownScript_0x180526
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writetext UnknownText_0x180531
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iftrue WillsRoom_0x180526
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writetext WillScript_WillBeforeText
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waitbutton
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closetext
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winlosstext UnknownText_0x18062c, 0
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winlosstext WillScript_WillBeatenText, 0
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loadtrainer WILL, 1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_ELITE_4_WILL
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opentext
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writetext UnknownText_0x180644
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writetext WillScript_WillDefeatText
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waitbutton
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closetext
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playsound SFX_ENTER_DOOR
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@ -72,8 +72,8 @@ WillScript_0x1804f8:
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waitsfx
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end
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UnknownScript_0x180526:
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writetext UnknownText_0x180644
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WillScript_0x180526:
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writetext WillScript_WillDefeatText
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waitbutton
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closetext
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end
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@ -85,7 +85,7 @@ MovementData_0x18052c:
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step UP
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step_end
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UnknownText_0x180531:
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WillScript_WillBeforeText:
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text "Welcome to #MON"
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line "LEAGUE, <PLAYER>."
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@ -110,12 +110,12 @@ UnknownText_0x180531:
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line "option!"
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done
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UnknownText_0x18062c:
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WillScript_WillBeatenText:
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text "I… I can't…"
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line "believe it…"
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done
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UnknownText_0x180644:
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WillScript_WillDefeatText:
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text "Even though I was"
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line "defeated, I won't"
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cont "change my course."
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@ -151,4 +151,4 @@ WillsRoom_MapEventHeader:
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.PersonEvents:
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db 1
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person_event SPRITE_WILL, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, WillScript_0x1804f8, -1
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person_event SPRITE_WILL, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, WillScript_Battle, -1
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