Renaming labels for E4.

This commit is contained in:
surskitty 2017-09-28 12:33:26 -04:00 committed by surskitty
parent 77a98f2f44
commit 20e88485a5
4 changed files with 76 additions and 76 deletions

View File

@ -17,7 +17,7 @@ BrunosRoom_MapScriptHeader:
dbw MAPCALLBACK_TILES, .BrunosRoomDoors
.Trigger0:
priorityjump UnknownScript_0x1809ad
priorityjump .BrunosDoorLocksBehindYou
end
.Trigger1:
@ -34,7 +34,7 @@ BrunosRoom_MapScriptHeader:
.OpenDoor:
return
UnknownScript_0x1809ad:
.BrunosDoorLocksBehindYou:
applymovement PLAYER, MovementData_0x1809f9
refreshscreen $86
playsound SFX_STRENGTH
@ -47,21 +47,21 @@ UnknownScript_0x1809ad:
waitsfx
end
BrunoScript_0x1809c5:
BrunoScript_Battle:
faceplayer
opentext
checkevent EVENT_BEAT_ELITE_4_BRUNO
iftrue UnknownScript_0x1809f3
writetext UnknownText_0x1809fe
writetext BrunoScript_BrunoBeforeText
waitbutton
closetext
winlosstext UnknownText_0x180b23, 0
winlosstext BrunoScript_BrunoBeatenText, 0
loadtrainer BRUNO, 1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_ELITE_4_BRUNO
opentext
writetext UnknownText_0x180b3c
writetext BrunoScript_BrunoDefeatText
waitbutton
closetext
playsound SFX_ENTER_DOOR
@ -73,7 +73,7 @@ BrunoScript_0x1809c5:
end
UnknownScript_0x1809f3:
writetext UnknownText_0x180b3c
writetext BrunoScript_BrunoDefeatText
waitbutton
closetext
end
@ -85,7 +85,7 @@ MovementData_0x1809f9:
step UP
step_end
UnknownText_0x1809fe:
BrunoScript_BrunoBeforeText:
text "I am BRUNO of the"
line "ELITE FOUR."
@ -115,12 +115,12 @@ UnknownText_0x1809fe:
para "Hoo hah!"
done
UnknownText_0x180b23:
BrunoScript_BrunoBeatenText:
text "Why? How could we"
line "lose?"
done
UnknownText_0x180b3c:
BrunoScript_BrunoDefeatText:
text "Having lost, I"
line "have no right to"
cont "say anything…"
@ -148,4 +148,4 @@ BrunosRoom_MapEventHeader:
.PersonEvents:
db 1
person_event SPRITE_BRUNO, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, BrunoScript_0x1809c5, -1
person_event SPRITE_BRUNO, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, BrunoScript_Battle, -1

View File

@ -6,35 +6,35 @@ KarensRoom_MapScriptHeader:
db 2
; triggers
dw UnknownScript_0x180bbc, 0
dw UnknownScript_0x180bc0, 0
dw .Trigger0, 0
dw .Trigger1, 0
.MapCallbacks:
db 1
; callbacks
dbw MAPCALLBACK_TILES, UnknownScript_0x180bc1
dbw MAPCALLBACK_TILES, .KarensRoomDoors
UnknownScript_0x180bbc:
priorityjump UnknownScript_0x180bd6
.Trigger0:
priorityjump .KarensDoorLocksBehindYou
end
UnknownScript_0x180bc0:
.Trigger1:
end
UnknownScript_0x180bc1:
.KarensRoomDoors:
checkevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED
iffalse UnknownScript_0x180bcb
iffalse .KeepDoorsClosed
changeblock $4, $e, $2a
UnknownScript_0x180bcb:
.KeepDoorsClosed:
checkevent EVENT_KARENS_ROOM_EXIT_OPEN
iffalse UnknownScript_0x180bd5
iffalse .OpenDoors
changeblock $4, $2, $16
UnknownScript_0x180bd5:
.OpenDoors:
return
UnknownScript_0x180bd6:
.KarensDoorLocksBehindYou:
applymovement PLAYER, MovementData_0x180c22
refreshscreen $86
playsound SFX_STRENGTH
@ -47,21 +47,21 @@ UnknownScript_0x180bd6:
waitsfx
end
KarenScript_0x180bee:
KarenScript_Battle:
faceplayer
opentext
checkevent EVENT_BEAT_ELITE_4_KAREN
iftrue UnknownScript_0x180c1c
writetext UnknownText_0x180c27
writetext KarenScript_KarenBeforeText
waitbutton
closetext
winlosstext UnknownText_0x180cf8, 0
winlosstext KarenScript_KarenBeatenText, 0
loadtrainer KAREN, 1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_ELITE_4_KAREN
opentext
writetext UnknownText_0x180d29
writetext KarenScript_KarenDefeatText
waitbutton
closetext
playsound SFX_ENTER_DOOR
@ -73,7 +73,7 @@ KarenScript_0x180bee:
end
UnknownScript_0x180c1c:
writetext UnknownText_0x180d29
writetext KarenScript_KarenDefeatText
waitbutton
closetext
end
@ -85,7 +85,7 @@ MovementData_0x180c22:
step UP
step_end
UnknownText_0x180c27:
KarenScript_KarenBeforeText:
text "I am KAREN of the"
line "ELITE FOUR."
@ -108,13 +108,13 @@ UnknownText_0x180c27:
para "Let's go."
done
UnknownText_0x180cf8:
KarenScript_KarenBeatenText:
text "Well, aren't you"
line "good. I like that"
cont "in a trainer."
done
UnknownText_0x180d29:
KarenScript_KarenDefeatText:
text "Strong #MON."
para "Weak #MON."
@ -156,4 +156,4 @@ KarensRoom_MapEventHeader:
.PersonEvents:
db 1
person_event SPRITE_KAREN, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, KarenScript_0x180bee, -1
person_event SPRITE_KAREN, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, KarenScript_Battle, -1

View File

@ -6,35 +6,35 @@ KogasRoom_MapScriptHeader:
db 2
; triggers
dw UnknownScript_0x180728, 0
dw UnknownScript_0x18072c, 0
dw .Trigger0, 0
dw .Trigger1, 0
.MapCallbacks:
db 1
; callbacks
dbw MAPCALLBACK_TILES, UnknownScript_0x18072d
dbw MAPCALLBACK_TILES, .KogasRoomDoors
UnknownScript_0x180728:
priorityjump UnknownScript_0x180742
.Trigger0:
priorityjump .KogasDoorLocksBehindYou
end
UnknownScript_0x18072c:
.Trigger1:
end
UnknownScript_0x18072d:
.KogasRoomDoors:
checkevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
iffalse UnknownScript_0x180737
iffalse .KeepDoorsClosed
changeblock $4, $e, $2a
UnknownScript_0x180737:
.KeepDoorsClosed:
checkevent EVENT_KOGAS_ROOM_EXIT_OPEN
iffalse UnknownScript_0x180741
iffalse .OpenDoors
changeblock $4, $2, $16
UnknownScript_0x180741:
.OpenDoors:
return
UnknownScript_0x180742:
.KogasDoorLocksBehindYou:
applymovement PLAYER, MovementData_0x18078e
refreshscreen $86
playsound SFX_STRENGTH
@ -47,21 +47,21 @@ UnknownScript_0x180742:
waitsfx
end
KogaScript_0x18075a:
KogaScript_Battle:
faceplayer
opentext
checkevent EVENT_BEAT_ELITE_4_KOGA
iftrue UnknownScript_0x180788
writetext UnknownText_0x180793
writetext KogaScript_KogaBeforeText
waitbutton
closetext
winlosstext UnknownText_0x1808a9, 0
winlosstext KogaScript_KogaBeatenText, 0
loadtrainer KOGA, 1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_ELITE_4_KOGA
opentext
writetext UnknownText_0x1808ca
writetext KogaScript_KogaDefeatText
waitbutton
closetext
playsound SFX_ENTER_DOOR
@ -73,7 +73,7 @@ KogaScript_0x18075a:
end
UnknownScript_0x180788:
writetext UnknownText_0x1808ca
writetext KogaScript_KogaDefeatText
waitbutton
closetext
end
@ -85,7 +85,7 @@ MovementData_0x18078e:
step UP
step_end
UnknownText_0x180793:
KogaScript_KogaBeforeText:
text "Fwahahahaha!"
para "I am KOGA of the"
@ -114,13 +114,13 @@ UnknownText_0x180793:
line "see soon enough!"
done
UnknownText_0x1808a9:
KogaScript_KogaBeatenText:
text "Ah!"
line "You have proven"
cont "your worth!"
done
UnknownText_0x1808ca:
KogaScript_KogaDefeatText:
text "I subjected you to"
line "everything I could"
cont "muster."
@ -153,4 +153,4 @@ KogasRoom_MapEventHeader:
.PersonEvents:
db 1
person_event SPRITE_KOGA, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, KogaScript_0x18075a, -1
person_event SPRITE_KOGA, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, KogaScript_Battle, -1

View File

@ -6,35 +6,35 @@ WillsRoom_MapScriptHeader:
db 2
; triggers
dw UnknownScript_0x1804c6, 0
dw UnknownScript_0x1804ca, 0
dw .Trigger0, 0
dw .Trigger1, 0
.MapCallbacks:
db 1
; callbacks
dbw MAPCALLBACK_TILES, UnknownScript_0x1804cb
dbw MAPCALLBACK_TILES, .WillsRoomDoors
UnknownScript_0x1804c6:
priorityjump UnknownScript_0x1804e0
.Trigger0:
priorityjump .WillsDoorLocksBehindYou
end
UnknownScript_0x1804ca:
.Trigger1:
end
UnknownScript_0x1804cb:
.WillsRoomDoors:
checkevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
iffalse UnknownScript_0x1804d5
iffalse .KeepDoorClosed
changeblock $4, $e, $2a
UnknownScript_0x1804d5:
.KeepDoorClosed:
checkevent EVENT_WILLS_ROOM_EXIT_OPEN
iffalse UnknownScript_0x1804df
iffalse .OpenDoor
changeblock $4, $2, $16
UnknownScript_0x1804df:
.OpenDoor:
return
UnknownScript_0x1804e0:
.WillsDoorLocksBehindYou:
applymovement PLAYER, MovementData_0x18052c
refreshscreen $86
playsound SFX_STRENGTH
@ -47,21 +47,21 @@ UnknownScript_0x1804e0:
waitsfx
end
WillScript_0x1804f8:
WillScript_Battle:
faceplayer
opentext
checkevent EVENT_BEAT_ELITE_4_WILL
iftrue UnknownScript_0x180526
writetext UnknownText_0x180531
iftrue WillsRoom_0x180526
writetext WillScript_WillBeforeText
waitbutton
closetext
winlosstext UnknownText_0x18062c, 0
winlosstext WillScript_WillBeatenText, 0
loadtrainer WILL, 1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_ELITE_4_WILL
opentext
writetext UnknownText_0x180644
writetext WillScript_WillDefeatText
waitbutton
closetext
playsound SFX_ENTER_DOOR
@ -72,8 +72,8 @@ WillScript_0x1804f8:
waitsfx
end
UnknownScript_0x180526:
writetext UnknownText_0x180644
WillScript_0x180526:
writetext WillScript_WillDefeatText
waitbutton
closetext
end
@ -85,7 +85,7 @@ MovementData_0x18052c:
step UP
step_end
UnknownText_0x180531:
WillScript_WillBeforeText:
text "Welcome to #MON"
line "LEAGUE, <PLAYER>."
@ -110,12 +110,12 @@ UnknownText_0x180531:
line "option!"
done
UnknownText_0x18062c:
WillScript_WillBeatenText:
text "I… I can't…"
line "believe it…"
done
UnknownText_0x180644:
WillScript_WillDefeatText:
text "Even though I was"
line "defeated, I won't"
cont "change my course."
@ -151,4 +151,4 @@ WillsRoom_MapEventHeader:
.PersonEvents:
db 1
person_event SPRITE_WILL, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, WillScript_0x1804f8, -1
person_event SPRITE_WILL, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, WillScript_Battle, -1