pokecrystal-board/maps/Route30.asm

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const_value set 2
const ROUTE30_YOUNGSTER1
const ROUTE30_YOUNGSTER2
const ROUTE30_YOUNGSTER3
const ROUTE30_BUG_CATCHER
const ROUTE30_YOUNGSTER4
const ROUTE30_MONSTER1
const ROUTE30_MONSTER2
const ROUTE30_FRUIT_TREE1
const ROUTE30_FRUIT_TREE2
const ROUTE30_COOLTRAINER_F
const ROUTE30_POKE_BALL
Route30_MapScripts:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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YoungsterJoey_ImportantBattleScript:
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waitsfx
playmusic MUSIC_JOHTO_TRAINER_BATTLE
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opentext
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writetext Text_UseTackle
pause 30
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closetext
playsound SFX_TACKLE
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applymovement ROUTE30_MONSTER2, Route30_JoeysRattataAttacksMovement
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opentext
faceplayer
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writetext Text_ThisIsABigBattle
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waitbutton
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spriteface ROUTE30_YOUNGSTER1, UP
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closetext
playsound SFX_TACKLE
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applymovement ROUTE30_MONSTER1, Route30_MikeysRattataAttacksMovement
special RestartMapMusic
end
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TrainerYoungsterJoey:
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trainer EVENT_BEAT_YOUNGSTER_JOEY, YOUNGSTER, JOEY1, YoungsterJoey1SeenText, YoungsterJoey1BeatenText, 0, .Script
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.Script:
writecode VAR_CALLERID, PHONE_YOUNGSTER_JOEY
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end_if_just_battled
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opentext
checkflag ENGINE_JOEY
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iftrue .Rematch
checkcellnum PHONE_YOUNGSTER_JOEY
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iftrue .NumberAccepted
checkevent EVENT_JOEY_ASKED_FOR_PHONE_NUMBER
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iftrue .AskAgain
writetext YoungsterJoey1AfterText
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buttonsound
setevent EVENT_JOEY_ASKED_FOR_PHONE_NUMBER
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scall .AskNumber1
jump .RequestNumber
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.AskAgain:
scall .AskNumber2
.RequestNumber:
askforphonenumber PHONE_YOUNGSTER_JOEY
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if_equal PHONE_CONTACTS_FULL, .PhoneFull
if_equal PHONE_CONTACT_REFUSED, .NumberDeclined
trainertotext YOUNGSTER, JOEY1, MEM_BUFFER_0
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scall .RegisteredNumber
jump .NumberAccepted
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.Rematch:
scall .RematchStd
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winlosstext YoungsterJoey1BeatenText, 0
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copybytetovar wJoeyFightCount
if_equal 4, .Fight4
if_equal 3, .Fight3
if_equal 2, .Fight2
if_equal 1, .Fight1
if_equal 0, .LoadFight0
.Fight4:
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checkevent EVENT_BEAT_ELITE_FOUR
iftrue .LoadFight4
.Fight3:
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checkevent EVENT_CLEARED_RADIO_TOWER
iftrue .LoadFight3
.Fight2:
checkflag ENGINE_FLYPOINT_OLIVINE
iftrue .LoadFight2
.Fight1:
checkflag ENGINE_FLYPOINT_GOLDENROD
iftrue .LoadFight1
.LoadFight0:
loadtrainer YOUNGSTER, JOEY1
startbattle
reloadmapafterbattle
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loadvar wJoeyFightCount, 1
clearflag ENGINE_JOEY
end
.LoadFight1:
loadtrainer YOUNGSTER, JOEY2
startbattle
reloadmapafterbattle
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loadvar wJoeyFightCount, 2
clearflag ENGINE_JOEY
end
.LoadFight2:
loadtrainer YOUNGSTER, JOEY3
startbattle
reloadmapafterbattle
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loadvar wJoeyFightCount, 3
clearflag ENGINE_JOEY
end
.LoadFight3:
loadtrainer YOUNGSTER, JOEY4
startbattle
reloadmapafterbattle
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loadvar wJoeyFightCount, 4
clearflag ENGINE_JOEY
end
.LoadFight4:
loadtrainer YOUNGSTER, JOEY5
startbattle
reloadmapafterbattle
clearflag ENGINE_JOEY
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checkevent EVENT_JOEY_HP_UP
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iftrue .GiveHPUp
checkevent EVENT_GOT_HP_UP_FROM_JOEY
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iftrue .done
scall .RematchGift
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verbosegiveitem HP_UP
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iffalse .PackFull
setevent EVENT_GOT_HP_UP_FROM_JOEY
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jump .NumberAccepted
.done
end
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.GiveHPUp:
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opentext
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writetext YoungsterJoeyText_GiveHPUpAfterBattle
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waitbutton
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verbosegiveitem HP_UP
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iffalse .PackFull
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clearevent EVENT_JOEY_HP_UP
setevent EVENT_GOT_HP_UP_FROM_JOEY
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jump .NumberAccepted
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.AskNumber1:
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jumpstd asknumber1m
end
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.AskNumber2:
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jumpstd asknumber2m
end
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.RegisteredNumber:
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jumpstd registerednumberm
end
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.NumberAccepted:
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jumpstd numberacceptedm
end
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.NumberDeclined:
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jumpstd numberdeclinedm
end
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.PhoneFull:
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jumpstd phonefullm
end
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.RematchStd:
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jumpstd rematchm
end
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.PackFull:
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setevent EVENT_JOEY_HP_UP
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jumpstd packfullm
end
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.RematchGift:
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jumpstd rematchgiftm
end
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TrainerYoungsterMikey:
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trainer EVENT_BEAT_YOUNGSTER_MIKEY, YOUNGSTER, MIKEY, YoungsterMikeySeenText, YoungsterMikeyBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext YoungsterMikeyAfterText
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waitbutton
closetext
end
TrainerBugCatcherDon:
trainer EVENT_BEAT_BUG_CATCHER_DON, BUG_CATCHER, DON, BugCatcherDonSeenText, BugCatcherDonBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
writetext BugCatcherDonAfterText
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waitbutton
closetext
end
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Route30YoungsterScript:
faceplayer
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opentext
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checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
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iftrue .CompletedEggQuest
writetext Route30YoungsterText_DirectionsToMrPokemonsHouse
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waitbutton
closetext
end
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.CompletedEggQuest:
writetext Route30YoungsterText_EveryoneIsBattling
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waitbutton
closetext
end
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Route30CooltrainerFScript:
jumptextfaceplayer Route30CooltrainerFText
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Route30Sign:
jumptext Route30SignText
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MrPokemonsHouseDirectionsSign:
jumptext MrPokemonsHouseDirectionsSignText
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MrPokemonsHouseSign:
jumptext MrPokemonsHouseSignText
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Route30TrainerTips:
jumptext Route30TrainerTipsText
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Route30Antidote:
itemball ANTIDOTE
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Route30FruitTree1:
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fruittree FRUITTREE_ROUTE_30_1
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Route30FruitTree2:
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fruittree FRUITTREE_ROUTE_30_2
Route30HiddenPotion:
hiddenitem EVENT_ROUTE_30_HIDDEN_POTION, POTION
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Route30_JoeysRattataAttacksMovement:
fix_facing
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big_step UP
big_step DOWN
step_end
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Route30_MikeysRattataAttacksMovement:
fix_facing
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big_step DOWN
big_step UP
step_end
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Text_UseTackle:
text "Go, RATTATA!"
para "TACKLE!"
done
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Text_ThisIsABigBattle:
text "What? This is a"
line "big battle!"
cont "Leave me alone!"
done
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YoungsterJoey1SeenText:
text "I just lost, so"
line "I'm trying to find"
cont "more #MON."
para "Wait! You look"
line "weak! Come on,"
cont "let's battle!"
done
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YoungsterJoey1BeatenText:
text "Ack! I lost again!"
line "Doggone it!"
done
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YoungsterJoey1AfterText:
text "Do I have to have"
line "more #MON in"
para "order to battle"
line "better?"
para "No! I'm sticking"
line "with this one no"
cont "matter what!"
done
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YoungsterMikeySeenText:
text "You're a #MON"
line "trainer, right?"
para "Then you have to"
line "battle!"
done
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YoungsterMikeyBeatenText:
text "That's strange."
line "I won before."
done
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YoungsterMikeyAfterText:
text "Becoming a good"
line "trainer is really"
cont "tough."
para "I'm going to bat-"
line "tle other people"
cont "to get better."
done
BugCatcherDonSeenText:
text "Instead of a bug"
line "#MON, I found"
cont "a trainer!"
done
BugCatcherDonBeatenText:
text "Argh! You're too"
line "strong!"
done
BugCatcherDonAfterText:
text "I ran out of #"
line "BALLS while I was"
cont "catching #MON."
para "I should've bought"
line "some more…"
done
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Route30YoungsterText_DirectionsToMrPokemonsHouse:
text "MR.#MON's"
line "house? It's a bit"
cont "farther ahead."
done
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Route30YoungsterText_EveryoneIsBattling:
text "Everyone's having"
line "fun battling!"
cont "You should too!"
done
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Route30CooltrainerFText:
text "I'm not a trainer."
para "But if you look"
line "one in the eyes,"
cont "prepare to battle."
done
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Route30SignText:
text "ROUTE 30"
para "VIOLET CITY -"
line "CHERRYGROVE CITY"
done
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MrPokemonsHouseDirectionsSignText:
text "MR.#MON'S HOUSE"
line "STRAIGHT AHEAD!"
done
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MrPokemonsHouseSignText:
text "MR.#MON'S HOUSE"
done
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Route30TrainerTipsText:
text "TRAINER TIPS"
para "No stealing other"
line "people's #MON!"
para "# BALLS are to"
line "be thrown only at"
cont "wild #MON!"
done
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YoungsterJoeyText_GiveHPUpAfterBattle:
text "I lost again…"
line "Gee, you're tough!"
para "Oh yeah, I almost"
line "forgot that I had"
cont "to give you this."
para "Use it to get even"
line "tougher, OK?"
para "I'm going to get"
line "tougher too."
done
Route30_MapEvents:
; filler
db 0, 0
.Warps:
db 2
warp_def 7, 39, 1, ROUTE_30_BERRY_SPEECH_HOUSE
warp_def 17, 5, 1, MR_POKEMONS_HOUSE
.CoordEvents:
db 0
.BGEvents:
db 5
bg_event 9, 43, BGEVENT_READ, Route30Sign
bg_event 13, 29, BGEVENT_READ, MrPokemonsHouseDirectionsSign
bg_event 15, 5, BGEVENT_READ, MrPokemonsHouseSign
bg_event 3, 21, BGEVENT_READ, Route30TrainerTips
bg_event 14, 9, BGEVENT_ITEM, Route30HiddenPotion
.ObjectEvents:
db 11
object_event 5, 26, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, YoungsterJoey_ImportantBattleScript, EVENT_ROUTE_30_BATTLE
object_event 2, 28, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerYoungsterJoey, EVENT_ROUTE_30_YOUNGSTER_JOEY
object_event 5, 23, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerYoungsterMikey, -1
object_event 1, 7, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBugCatcherDon, -1
object_event 7, 30, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route30YoungsterScript, -1
object_event 5, 24, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ROUTE_30_BATTLE
object_event 5, 25, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ROUTE_30_BATTLE
object_event 5, 39, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route30FruitTree1, -1
object_event 11, 5, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route30FruitTree2, -1
object_event 2, 13, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route30CooltrainerFScript, -1
object_event 8, 35, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route30Antidote, EVENT_ROUTE_30_ANTIDOTE