pokecrystal-board/maps/VermilionGym.asm

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object_const_def ; object_event constants
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const VERMILIONGYM_SURGE
const VERMILIONGYM_GENTLEMAN
const VERMILIONGYM_ROCKER
const VERMILIONGYM_SUPER_NERD
const VERMILIONGYM_GYM_GUY
VermilionGym_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
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VermilionGymSurgeScript:
faceplayer
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opentext
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checkflag ENGINE_THUNDERBADGE
iftrue .FightDone
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writetext LtSurgeIntroText
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waitbutton
closetext
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winlosstext LtSurgeWinLossText, 0
loadtrainer LT_SURGE, LT_SURGE1
startbattle
reloadmapafterbattle
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setevent EVENT_BEAT_LTSURGE
setevent EVENT_BEAT_GENTLEMAN_GREGORY
setevent EVENT_BEAT_GUITARIST_VINCENT
setevent EVENT_BEAT_JUGGLER_HORTON
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opentext
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writetext ReceivedThunderBadgeText
playsound SFX_GET_BADGE
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waitsfx
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setflag ENGINE_THUNDERBADGE
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writetext LtSurgeThunderBadgeText
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waitbutton
closetext
end
.FightDone:
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writetext LtSurgeFightDoneText
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waitbutton
closetext
end
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TrainerGentlemanGregory:
trainer GENTLEMAN, GREGORY, EVENT_BEAT_GENTLEMAN_GREGORY, GentlemanGregorySeenText, GentlemanGregoryBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GentlemanGregoryAfterBattleText
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waitbutton
closetext
end
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TrainerGuitaristVincent:
trainer GUITARIST, VINCENT, EVENT_BEAT_GUITARIST_VINCENT, GuitaristVincentSeenText, GuitaristVincentBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GuitaristVincentAfterBattleText
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waitbutton
closetext
end
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TrainerJugglerHorton:
trainer JUGGLER, HORTON, EVENT_BEAT_JUGGLER_HORTON, JugglerHortonSeenText, JugglerHortonBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext JugglerHortonAfterBattleText
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waitbutton
closetext
end
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VermilionGymGuyScript:
faceplayer
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opentext
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checkevent EVENT_BEAT_LTSURGE
iftrue .VermilionGymGuyWinScript
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writetext VermilionGymGuyText
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waitbutton
closetext
end
.VermilionGymGuyWinScript:
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writetext VermilionGymGuyWinText
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waitbutton
closetext
end
VermilionGymTrashCan:
jumptext VermilionGymTrashCanText
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VermilionGymStatue:
checkflag ENGINE_THUNDERBADGE
iftrue .Beaten
jumpstd GymStatue1Script
.Beaten:
gettrainername STRING_BUFFER_4, LT_SURGE, LT_SURGE1
jumpstd GymStatue2Script
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LtSurgeIntroText:
text "SURGE: Hey, you"
line "little tyke!"
para "I have to hand it"
line "to you. It may not"
para "be very smart to"
line "challenge me, but"
cont "it takes guts!"
para "When it comes to"
line "electric #MON,"
cont "I'm number one!"
para "I've never lost on"
line "the battlefield."
para "I'll zap you just"
line "like I did my"
cont "enemies in war!"
done
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LtSurgeWinLossText:
text "SURGE: Arrrgh!"
line "You are strong!"
para "OK, kid. You get"
line "THUNDERBADGE!"
done
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ReceivedThunderBadgeText:
text "<PLAYER> received"
line "THUNDERBADGE."
done
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LtSurgeThunderBadgeText:
text "SURGE: THUNDER-"
line "BADGE increases"
cont "#MON's speed. "
para "Consider it proof"
line "that you defeated"
para "me. You wear it"
line "proudly, hear?"
done
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LtSurgeFightDoneText:
text "SURGE: Hey, kid!"
line "Still slugging and"
cont "chugging away?"
para "My #MON and I"
line "are still at it!"
done
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GentlemanGregorySeenText:
text "You're here to"
line "defeat LT.SURGE?"
para "Not if I can help"
line "it!"
done
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GentlemanGregoryBeatenText:
text "Sorry I failed"
line "you, LT.SURGE,"
cont "sir!"
done
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GentlemanGregoryAfterBattleText:
text "When I was still"
line "in the army, LT."
para "SURGE saved my"
line "life."
done
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GuitaristVincentSeenText:
text "LT.SURGE recog-"
line "nized my potential"
para "with electric"
line "#MON."
para "Think you can beat"
line "me?"
done
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GuitaristVincentBeatenText:
text "Ooh, how shocking!"
done
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GuitaristVincentAfterBattleText:
text "If the GYM's traps"
line "were working, you"
para "would have been"
line "toast…"
done
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JugglerHortonSeenText:
text "I'm going to take"
line "you down! Prepare"
cont "to be shocked!"
done
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JugglerHortonBeatenText:
text "Gwaaah!"
line "I was overpowered…"
done
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JugglerHortonAfterBattleText:
text "Don't get too com-"
line "fortable about"
para "beating me…"
line "LT.SURGE is tough."
done
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VermilionGymGuyText:
text "Yo! CHAMP in"
line "making!"
para "You lucked out"
line "this time."
para "LT.SURGE is very"
line "cautious. He has"
para "traps set all over"
line "the GYM."
para "But--he-heh--the"
line "traps aren't"
cont "active right now."
para "You'll have no"
line "problem getting to"
cont "LT.SURGE."
done
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VermilionGymGuyWinText:
text "Whew! That was an"
line "electrifying bout!"
para "It sure made me"
line "nervous."
done
VermilionGymTrashCanText:
text "Nope! Nothing here"
line "but trash."
done
VermilionGym_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
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warp_event 4, 17, VERMILION_CITY, 7
warp_event 5, 17, VERMILION_CITY, 7
db 0 ; coord events
db 17 ; bg events
bg_event 1, 7, BGEVENT_READ, VermilionGymTrashCan
bg_event 3, 7, BGEVENT_READ, VermilionGymTrashCan
bg_event 5, 7, BGEVENT_READ, VermilionGymTrashCan
bg_event 7, 7, BGEVENT_READ, VermilionGymTrashCan
bg_event 9, 7, BGEVENT_READ, VermilionGymTrashCan
bg_event 1, 9, BGEVENT_READ, VermilionGymTrashCan
bg_event 3, 9, BGEVENT_READ, VermilionGymTrashCan
bg_event 5, 9, BGEVENT_READ, VermilionGymTrashCan
bg_event 7, 9, BGEVENT_READ, VermilionGymTrashCan
bg_event 9, 9, BGEVENT_READ, VermilionGymTrashCan
bg_event 1, 11, BGEVENT_READ, VermilionGymTrashCan
bg_event 3, 11, BGEVENT_READ, VermilionGymTrashCan
bg_event 5, 11, BGEVENT_READ, VermilionGymTrashCan
bg_event 7, 11, BGEVENT_READ, VermilionGymTrashCan
bg_event 9, 11, BGEVENT_READ, VermilionGymTrashCan
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bg_event 3, 15, BGEVENT_READ, VermilionGymStatue
bg_event 6, 15, BGEVENT_READ, VermilionGymStatue
db 5 ; object events
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object_event 5, 2, SPRITE_SURGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, VermilionGymSurgeScript, -1
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object_event 8, 8, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerGentlemanGregory, -1
object_event 4, 7, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_DOWN, 3, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerGuitaristVincent, -1
object_event 0, 10, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerJugglerHorton, -1
object_event 7, 15, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 1, VermilionGymGuyScript, -1