pokecrystal-board/maps/VermilionGym.asm

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const_value set 2
const VERMILIONGYM_SURGE
const VERMILIONGYM_GENTLEMAN
const VERMILIONGYM_ROCKER
const VERMILIONGYM_SUPER_NERD
const VERMILIONGYM_GYM_GUY
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VermilionGym_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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SurgeScript_0x1920a5:
faceplayer
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opentext
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checkflag ENGINE_THUNDERBADGE
iftrue .FightDone
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writetext UnknownText_0x192142
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waitbutton
closetext
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winlosstext UnknownText_0x192238, 0
loadtrainer LT_SURGE, LT_SURGE1
startbattle
reloadmapafterbattle
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setevent EVENT_BEAT_LTSURGE
setevent EVENT_BEAT_GENTLEMAN_GREGORY
setevent EVENT_BEAT_GUITARIST_VINCENT
setevent EVENT_BEAT_JUGGLER_HORTON
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opentext
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writetext UnknownText_0x192277
playsound SFX_GET_BADGE
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waitsfx
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setflag ENGINE_THUNDERBADGE
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writetext UnknownText_0x192291
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waitbutton
closetext
end
.FightDone:
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writetext UnknownText_0x192303
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waitbutton
closetext
end
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TrainerGentlemanGregory:
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trainer EVENT_BEAT_GENTLEMAN_GREGORY, GENTLEMAN, GREGORY, GentlemanGregorySeenText, GentlemanGregoryBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext GentlemanGregoryAfterBattleText
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waitbutton
closetext
end
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TrainerGuitaristVincent:
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trainer EVENT_BEAT_GUITARIST_VINCENT, GUITARIST, VINCENT, GuitaristVincentSeenText, GuitaristVincentBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext GuitaristVincentAfterBattleText
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waitbutton
closetext
end
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TrainerJugglerHorton:
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trainer EVENT_BEAT_JUGGLER_HORTON, JUGGLER, HORTON, JugglerHortonSeenText, JugglerHortonBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext JugglerHortonAfterBattleText
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waitbutton
closetext
end
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VermilionGymGuyScript:
faceplayer
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opentext
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checkevent EVENT_BEAT_LTSURGE
iftrue .VermilionGymGuyWinScript
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writetext VermilionGymGuyText
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waitbutton
closetext
end
.VermilionGymGuyWinScript:
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writetext VermilionGymGuyWinText
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waitbutton
closetext
end
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MapVermilionGymSignpost14Script:
jumptext UnknownText_0x19261e
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VermilionGymStatue:
checkflag ENGINE_THUNDERBADGE
iftrue .Beaten
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jumpstd gymstatue1
.Beaten:
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trainertotext LT_SURGE, LT_SURGE1, MEM_BUFFER_1
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jumpstd gymstatue2
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UnknownText_0x192142:
text "SURGE: Hey, you"
line "little tyke!"
para "I have to hand it"
line "to you. It may not"
para "be very smart to"
line "challenge me, but"
cont "it takes guts!"
para "When it comes to"
line "electric #MON,"
cont "I'm number one!"
para "I've never lost on"
line "the battlefield."
para "I'll zap you just"
line "like I did my"
cont "enemies in war!"
done
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UnknownText_0x192238:
text "SURGE: Arrrgh!"
line "You are strong!"
para "OK, kid. You get"
line "THUNDERBADGE!"
done
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UnknownText_0x192277:
text "<PLAYER> received"
line "THUNDERBADGE."
done
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UnknownText_0x192291:
text "SURGE: THUNDER-"
line "BADGE increases"
cont "#MON's speed. "
para "Consider it proof"
line "that you defeated"
para "me. You wear it"
line "proudly, hear?"
done
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UnknownText_0x192303:
text "SURGE: Hey, kid!"
line "Still slugging and"
cont "chugging away?"
para "My #MON and I"
line "are still at it!"
done
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GentlemanGregorySeenText:
text "You're here to"
line "defeat LT.SURGE?"
para "Not if I can help"
line "it!"
done
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GentlemanGregoryBeatenText:
text "Sorry I failed"
line "you, LT.SURGE,"
cont "sir!"
done
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GentlemanGregoryAfterBattleText:
text "When I was still"
line "in the army, LT."
para "SURGE saved my"
line "life."
done
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GuitaristVincentSeenText:
text "LT.SURGE recog-"
line "nized my potential"
para "with electric"
line "#MON."
para "Think you can beat"
line "me?"
done
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GuitaristVincentBeatenText:
text "Ooh, how shocking!"
done
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GuitaristVincentAfterBattleText:
text "If the GYM's traps"
line "were working, you"
para "would have been"
line "toast…"
done
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JugglerHortonSeenText:
text "I'm going to take"
line "you down! Prepare"
cont "to be shocked!"
done
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JugglerHortonBeatenText:
text "Gwaaah!"
line "I was overpowered…"
done
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JugglerHortonAfterBattleText:
text "Don't get too com-"
line "fortable about"
para "beating me…"
line "LT.SURGE is tough."
done
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VermilionGymGuyText:
text "Yo! CHAMP in"
line "making!"
para "You lucked out"
line "this time."
para "LT.SURGE is very"
line "cautious. He has"
para "traps set all over"
line "the GYM."
para "But--he-heh--the"
line "traps aren't"
cont "active right now."
para "You'll have no"
line "problem getting to"
cont "LT.SURGE."
done
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VermilionGymGuyWinText:
text "Whew! That was an"
line "electrifying bout!"
para "It sure made me"
line "nervous."
done
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UnknownText_0x19261e:
text "Nope! Nothing here"
line "but trash."
done
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VermilionGym_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def 4, 17, 7, VERMILION_CITY
warp_def 5, 17, 7, VERMILION_CITY
.CoordEvents:
db 0
.BGEvents:
db 17
bg_event 1, 7, BGEVENT_READ, MapVermilionGymSignpost14Script
bg_event 3, 7, BGEVENT_READ, MapVermilionGymSignpost14Script
bg_event 5, 7, BGEVENT_READ, MapVermilionGymSignpost14Script
bg_event 7, 7, BGEVENT_READ, MapVermilionGymSignpost14Script
bg_event 9, 7, BGEVENT_READ, MapVermilionGymSignpost14Script
bg_event 1, 9, BGEVENT_READ, MapVermilionGymSignpost14Script
bg_event 3, 9, BGEVENT_READ, MapVermilionGymSignpost14Script
bg_event 5, 9, BGEVENT_READ, MapVermilionGymSignpost14Script
bg_event 7, 9, BGEVENT_READ, MapVermilionGymSignpost14Script
bg_event 9, 9, BGEVENT_READ, MapVermilionGymSignpost14Script
bg_event 1, 11, BGEVENT_READ, MapVermilionGymSignpost14Script
bg_event 3, 11, BGEVENT_READ, MapVermilionGymSignpost14Script
bg_event 5, 11, BGEVENT_READ, MapVermilionGymSignpost14Script
bg_event 7, 11, BGEVENT_READ, MapVermilionGymSignpost14Script
bg_event 9, 11, BGEVENT_READ, MapVermilionGymSignpost14Script
bg_event 3, 15, BGEVENT_READ, VermilionGymStatue
bg_event 6, 15, BGEVENT_READ, VermilionGymStatue
.ObjectEvents:
db 5
object_event 5, 2, SPRITE_SURGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, SurgeScript_0x1920a5, -1
object_event 8, 8, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerGentlemanGregory, -1
object_event 4, 7, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_DOWN, 3, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerGuitaristVincent, -1
object_event 0, 10, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerJugglerHorton, -1
object_event 7, 15, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 1, VermilionGymGuyScript, -1