pokecrystal-board/maps/WillsRoom.asm

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object_const_def
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const WILLSROOM_WILL
WillsRoom_MapScripts:
def_scene_scripts
scene_script WillsRoomLockDoorScene, SCENE_WILLSROOM_LOCK_DOOR
scene_script WillsRoomNoopScene, SCENE_WILLSROOM_NOOP
def_callbacks
callback MAPCALLBACK_TILES, WillsRoomDoorsCallback
WillsRoomLockDoorScene:
sdefer WillsRoomDoorLocksBehindYouScript
end
WillsRoomNoopScene:
end
WillsRoomDoorsCallback:
checkevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
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iffalse .KeepEntranceOpen
changeblock 4, 14, $2a ; wall
.KeepEntranceOpen:
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checkevent EVENT_WILLS_ROOM_EXIT_OPEN
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iffalse .KeepExitClosed
changeblock 4, 2, $16 ; open door
.KeepExitClosed:
endcallback
WillsRoomDoorLocksBehindYouScript:
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applymovement PLAYER, WillsRoom_EnterMovement
refreshscreen $86
playsound SFX_STRENGTH
earthquake 80
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changeblock 4, 14, $2a ; wall
reloadmappart
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closetext
setscene SCENE_WILLSROOM_NOOP
setevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
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waitsfx
end
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WillScript_Battle:
faceplayer
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opentext
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checkevent EVENT_BEAT_ELITE_4_WILL
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iftrue WillScript_AfterBattle
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writetext WillScript_WillBeforeText
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waitbutton
closetext
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winlosstext WillScript_WillBeatenText, 0
loadtrainer WILL, WILL1
startbattle
reloadmapafterbattle
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setevent EVENT_BEAT_ELITE_4_WILL
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opentext
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writetext WillScript_WillDefeatText
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waitbutton
closetext
playsound SFX_ENTER_DOOR
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changeblock 4, 2, $16 ; open door
reloadmappart
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closetext
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setevent EVENT_WILLS_ROOM_EXIT_OPEN
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waitsfx
end
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WillScript_AfterBattle:
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writetext WillScript_WillDefeatText
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waitbutton
closetext
end
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WillsRoom_EnterMovement:
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step UP
step UP
step UP
step UP
step_end
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WillScript_WillBeforeText:
text "Welcome to #MON"
line "LEAGUE, <PLAYER>."
para "Allow me to intro-"
line "duce myself. I am"
cont "WILL."
para "I have trained all"
line "around the world,"
para "making my psychic"
line "#MON powerful."
para "And, at last, I've"
line "been accepted into"
cont "the ELITE FOUR."
para "I can only keep"
line "getting better!"
para "Losing is not an"
line "option!"
done
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WillScript_WillBeatenText:
text "I… I can't…"
line "believe it…"
done
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WillScript_WillDefeatText:
text "Even though I was"
line "defeated, I won't"
cont "change my course."
para "I will continue"
line "battling until I"
para "stand above all"
line "trainers!"
para "Now, <PLAYER>, move"
line "on and experience"
para "the true ferocity"
line "of the ELITE FOUR."
done
WillsRoom_MapEvents:
db 0, 0 ; filler
def_warp_events
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warp_event 5, 17, INDIGO_PLATEAU_POKECENTER_1F, 4
warp_event 4, 2, KOGAS_ROOM, 1
warp_event 5, 2, KOGAS_ROOM, 2
def_coord_events
def_bg_events
def_object_events
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object_event 5, 7, SPRITE_WILL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, WillScript_Battle, -1