pokecrystal-board/maps/CeruleanGym.asm

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const_value set 2
const CERULEANGYM_ROCKET
const CERULEANGYM_MISTY
const CERULEANGYM_SWIMMER_GIRL1
const CERULEANGYM_SWIMMER_GIRL2
const CERULEANGYM_SWIMMER_GUY
const CERULEANGYM_GYM_GUY
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CeruleanGym_MapScriptHeader:
.SceneScripts:
db 2
scene_script .DummyScene0
scene_script .GruntRunsOut
.MapCallbacks:
db 0
.DummyScene0:
end
.GruntRunsOut:
priorityjump .GruntRunsOutScript
end
.GruntRunsOutScript:
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applymovement CERULEANGYM_ROCKET, MovementData_0x1884e3
playsound SFX_TACKLE
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applymovement CERULEANGYM_ROCKET, MovementData_0x1884eb
playmusic MUSIC_ROCKET_ENCOUNTER
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opentext
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writetext UnknownText_0x1884fb
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waitbutton
closetext
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showemote EMOTE_SHOCK, CERULEANGYM_ROCKET, 15
applymovement CERULEANGYM_ROCKET, MovementData_0x1884f7
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opentext
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writetext UnknownText_0x188574
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waitbutton
closetext
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applymovement CERULEANGYM_ROCKET, MovementData_0x1884f5
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opentext
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writetext UnknownText_0x1885a5
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waitbutton
closetext
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applymovement CERULEANGYM_ROCKET, MovementData_0x1884e8
playsound SFX_EXIT_BUILDING
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disappear CERULEANGYM_ROCKET
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setevent EVENT_MET_ROCKET_GRUNT_AT_CERULEAN_GYM
clearevent EVENT_ROUTE_24_ROCKET
clearevent EVENT_ROUTE_25_MISTY_BOYFRIEND
setscene $0
setmapscene ROUTE_25, $1
setmapscene POWER_PLANT, $0
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waitsfx
special RestartMapMusic
pause 15
spriteface PLAYER, DOWN
pause 15
end
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MistyScript_0x188432:
faceplayer
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opentext
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checkflag ENGINE_CASCADEBADGE
iftrue .FightDone
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writetext UnknownText_0x188674
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waitbutton
closetext
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winlosstext UnknownText_0x18870c, 0
loadtrainer MISTY, 1
startbattle
reloadmapafterbattle
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setevent EVENT_BEAT_MISTY
setevent EVENT_BEAT_SWIMMERF_DIANA
setevent EVENT_BEAT_SWIMMERF_BRIANA
setevent EVENT_BEAT_SWIMMERM_PARKER
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opentext
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writetext UnknownText_0x188768
playsound SFX_GET_BADGE
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waitsfx
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setflag ENGINE_CASCADEBADGE
.FightDone:
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writetext UnknownText_0x188782
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waitbutton
closetext
end
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TrainerSwimmerfDiana:
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trainer EVENT_BEAT_SWIMMERF_DIANA, SWIMMERF, DIANA, SwimmerfDianaSeenText, SwimmerfDianaBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext SwimmerfDianaAfterBattleText
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waitbutton
closetext
end
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TrainerSwimmerfBriana:
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trainer EVENT_BEAT_SWIMMERF_BRIANA, SWIMMERF, BRIANA, SwimmerfBrianaSeenText, SwimmerfBrianaBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext SwimmerfBrianaAfterBattleText
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waitbutton
closetext
end
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TrainerSwimmermParker:
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trainer EVENT_BEAT_SWIMMERM_PARKER, SWIMMERM, PARKER, SwimmermParkerSeenText, SwimmermParkerBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext SwimmermParkerAfterBattleText
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waitbutton
closetext
end
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CeruleanGymGuyScript:
faceplayer
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opentext
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checkevent EVENT_BEAT_MISTY
iftrue .CeruleanGymGuyWinScript
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writetext CeruleanGymGuyText
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waitbutton
closetext
end
.CeruleanGymGuyWinScript:
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writetext CeruleanGymGuyWinText
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waitbutton
closetext
end
CeruleanGymHiddenMachinePart:
dwb EVENT_FOUND_MACHINE_PART_IN_CERULEAN_GYM, MACHINE_PART
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CeruleanGymStatue1:
checkevent EVENT_TRAINERS_IN_CERULEAN_GYM
iffalse CeruleanGymStatue
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opentext
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writetext CeruleanGymNote1
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waitbutton
closetext
end
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CeruleanGymStatue2:
checkevent EVENT_TRAINERS_IN_CERULEAN_GYM
iffalse CeruleanGymStatue
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opentext
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writetext CeruleanGymNote2
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waitbutton
closetext
end
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CeruleanGymStatue:
checkflag ENGINE_CASCADEBADGE
iftrue .Beaten
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jumpstd gymstatue1
.Beaten:
trainertotext MISTY, 1, $1
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jumpstd gymstatue2
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MovementData_0x1884e3:
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big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
step_end
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MovementData_0x1884e8:
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big_step RIGHT
big_step DOWN
step_end
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MovementData_0x1884eb:
fix_facing
db $39 ; movement
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jump_step UP
db $38 ; movement
remove_fixed_facing
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step_sleep 8
step_sleep 8
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step DOWN
step DOWN
step_end
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MovementData_0x1884f5:
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big_step DOWN
step_end
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MovementData_0x1884f7:
fix_facing
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slow_step UP
remove_fixed_facing
step_end
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UnknownText_0x1884fb:
text "Oops! I so sorry!"
line "You not hurt,"
cont "okay?"
para "I very busy."
line "No time for talk-"
cont "ing with you. Not"
cont "good for me if"
cont "seen by somebody."
done
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UnknownText_0x188574:
text "Oh no! You seen"
line "me already! I make"
cont "big mistake!"
done
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UnknownText_0x1885a5:
text "Hey, you! Forget"
line "you see me, okay?"
para "You see, hear,"
line "know nothing,"
para "okay?"
line "Bye, kid! Nothing!"
para "Bye-bye a go-go!"
done
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CeruleanGymNote1:
text "Sorry, I'll be out"
line "for a while."
cont "MISTY, GYM LEADER"
done
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CeruleanGymNote2:
text "Since MISTY's out,"
line "we'll be away too."
cont "GYM TRAINERS"
done
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UnknownText_0x188674:
text "MISTY: I was ex-"
line "pecting you, you"
cont "pest!"
para "You may have a"
line "lot of JOHTO GYM"
para "BADGES, but you'd"
line "better not take me"
cont "too lightly."
para "My water-type"
line "#MON are tough!"
done
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UnknownText_0x18870c:
text "MISTY: You really"
line "are good…"
para "I'll admit that"
line "you are skilled…"
para "Here you go. It's"
line "CASCADEBADGE."
done
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UnknownText_0x188768:
text "<PLAYER> received"
line "CASCADEBADGE."
done
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UnknownText_0x188782:
text "MISTY: Are there"
line "many strong train-"
cont "ers in JOHTO? Like"
cont "you, I mean."
para "I'm going to"
line "travel one day, so"
para "I can battle some"
line "skilled trainers."
done
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SwimmerfDianaSeenText:
text "Sorry about being"
line "away. Let's get on"
cont "with it!"
done
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SwimmerfDianaBeatenText:
text "I give up! You're"
line "the winner!"
done
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SwimmerfDianaAfterBattleText:
text "I'll be swimming"
line "quietly."
done
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SwimmerfBrianaSeenText:
text "Don't let my ele-"
line "gant swimming un-"
cont "nerve you."
done
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SwimmerfBrianaBeatenText:
text "Ooh, you calmly"
line "disposed of me…"
done
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SwimmerfBrianaAfterBattleText:
text "Don't be too smug"
line "about beating me."
para "MISTY will destroy"
line "you if you get"
cont "complacent."
done
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SwimmermParkerSeenText:
text "Glub…"
para "I'm first! Come"
line "and get me!"
done
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SwimmermParkerBeatenText:
text "This can't be…"
done
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SwimmermParkerAfterBattleText:
text "MISTY has gotten"
line "much better in the"
cont "past few years."
para "Don't let your"
line "guard down, or"
cont "you'll be crushed!"
done
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CeruleanGymGuyText:
text "Yo! CHAMP in"
line "making!"
para "Since MISTY was"
line "away, I went out"
para "for some fun too."
line "He-he-he."
done
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CeruleanGymGuyWinText:
text "Hoo, you showed me"
line "how tough you are."
para "As always, that"
line "was one heck of a"
cont "great battle!"
done
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CeruleanGym_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def 4, 15, 5, CERULEAN_CITY
warp_def 5, 15, 5, CERULEAN_CITY
.CoordEvents:
db 0
.BGEvents:
db 3
bg_event 3, 8, BGEVENT_ITEM, CeruleanGymHiddenMachinePart
bg_event 2, 13, BGEVENT_READ, CeruleanGymStatue1
bg_event 6, 13, BGEVENT_READ, CeruleanGymStatue2
.ObjectEvents:
db 6
object_event 4, 10, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_CERULEAN_GYM_ROCKET
object_event 5, 3, SPRITE_MISTY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, MistyScript_0x188432, EVENT_TRAINERS_IN_CERULEAN_GYM
object_event 4, 6, SPRITE_SWIMMER_GIRL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerSwimmerfDiana, EVENT_TRAINERS_IN_CERULEAN_GYM
object_event 1, 9, SPRITE_SWIMMER_GIRL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerSwimmerfBriana, EVENT_TRAINERS_IN_CERULEAN_GYM
object_event 8, 9, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerSwimmermParker, EVENT_TRAINERS_IN_CERULEAN_GYM
object_event 7, 13, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeruleanGymGuyScript, EVENT_TRAINERS_IN_CERULEAN_GYM