pokecrystal-board/engine/gfx/color.asm

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DEF SHINY_ATK_MASK EQU %0010
DEF SHINY_DEF_DV EQU 10
DEF SHINY_SPD_DV EQU 10
DEF SHINY_SPC_DV EQU 10
CheckShininess:
; Check if a mon is shiny by DVs at bc.
; Return carry if shiny.
ld l, c
ld h, b
; Attack
ld a, [hl]
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and SHINY_ATK_MASK << 4
jr z, .not_shiny
; Defense
ld a, [hli]
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and %1111
cp SHINY_DEF_DV
jr nz, .not_shiny
; Speed
ld a, [hl]
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and %1111 << 4
cp SHINY_SPD_DV << 4
jr nz, .not_shiny
; Special
ld a, [hl]
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and %1111
cp SHINY_SPC_DV
jr nz, .not_shiny
; shiny
scf
ret
.not_shiny
and a
ret
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Unused_CheckShininess:
; Return carry if the DVs at hl are all 10 or higher.
; Attack
ld a, [hl]
cp 10 << 4
jr c, .not_shiny
; Defense
ld a, [hli]
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and %1111
cp 10
jr c, .not_shiny
; Speed
ld a, [hl]
cp 10 << 4
jr c, .not_shiny
; Special
ld a, [hl]
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and %1111
cp 10
jr c, .not_shiny
; shiny
scf
ret
.not_shiny
and a
ret
InitPartyMenuPalettes:
ld hl, FourPals_PartyMenu
call CopyFourPalettes
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call InitPartyMenuOBPals
call WipeAttrmap
ret
LoadTrainerClassPaletteAsNthBGPal:
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ld a, [wTrainerClass]
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call GetTrainerPalettePointer
ld a, e
jr LoadNthMiddleBGPal
LoadMonPaletteAsNthBGPal:
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ld a, [wCurPartySpecies]
call _GetMonPalettePointer
ld a, e
bit 7, a
jr z, LoadNthMiddleBGPal
and $7f
inc hl
inc hl
inc hl
inc hl
LoadNthMiddleBGPal:
push hl
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ld hl, wBGPals1
ld de, 1 palettes
.loop
and a
jr z, .got_addr
add hl, de
dec a
jr .loop
.got_addr
ld e, l
ld d, h
pop hl
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call LoadPalette_White_Col1_Col2_Black
ret
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LoadBetaPokerPalettes: ; unreferenced
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ld a, [wBetaPokerSGBCol]
ld c, a
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ld a, [wBetaPokerSGBRow]
hlcoord 0, 0, wAttrmap
ld de, SCREEN_WIDTH
.loop
and a
jr z, .done
add hl, de
dec a
jr .loop
.done
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ld b, 0
add hl, bc
lb bc, 6, 4
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ld a, [wBetaPokerSGBAttr]
and $3
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call FillBoxCGB
call CopyTilemapAtOnce
ret
ApplyMonOrTrainerPals:
ld a, e
and a
jr z, .get_trainer
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ld a, [wCurPartySpecies]
call GetMonPalettePointer
jr .load_palettes
.get_trainer
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ld a, [wTrainerClass]
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call GetTrainerPalettePointer
.load_palettes
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ld de, wBGPals1
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call LoadPalette_White_Col1_Col2_Black
call WipeAttrmap
call ApplyAttrmap
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call ApplyPals
ret
ApplyHPBarPals:
ld a, [wWhichHPBar]
and a
jr z, .Enemy
cp $1
jr z, .Player
cp $2
jr z, .PartyMenu
ret
.Enemy:
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ld de, wBGPals2 palette PAL_BATTLE_BG_ENEMY_HP color 1
jr .okay
.Player:
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ld de, wBGPals2 palette PAL_BATTLE_BG_PLAYER_HP color 1
.okay
ld l, c
ld h, $0
add hl, hl
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add hl, hl
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ld bc, HPBarPals
add hl, bc
ld bc, 4
ld a, BANK(wBGPals2)
call FarCopyWRAM
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ld a, TRUE
ldh [hCGBPalUpdate], a
ret
.PartyMenu:
ld e, c
inc e
hlcoord 11, 1, wAttrmap
ld bc, 2 * SCREEN_WIDTH
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ld a, [wCurPartyMon]
.loop
and a
jr z, .done
add hl, bc
dec a
jr .loop
.done
lb bc, 2, 8
ld a, e
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call FillBoxCGB
ret
LoadStatsScreenPals:
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ld hl, StatsScreenPals
ld b, 0
dec c
add hl, bc
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add hl, bc
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals1)
ldh [rSVBK], a
ld a, [hli]
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ld [wBGPals1 palette 0], a
ld [wBGPals1 palette 2], a
ld a, [hl]
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ld [wBGPals1 palette 0 + 1], a
ld [wBGPals1 palette 2 + 1], a
pop af
ldh [rSVBK], a
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call ApplyPals
ld a, $1
ret
LoadMailPalettes:
ld l, e
ld h, 0
add hl, hl
add hl, hl
add hl, hl
ld de, .MailPals
add hl, de
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ld de, wBGPals1
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ld bc, 1 palettes
ld a, BANK(wBGPals1)
call FarCopyWRAM
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call ApplyPals
call WipeAttrmap
call ApplyAttrmap
ret
.MailPals:
INCLUDE "gfx/mail/mail.pal"
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INCLUDE "engine/gfx/cgb_layouts.asm"
CopyFourPalettes:
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ld de, wBGPals1
ld c, 4
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CopyPalettes:
.loop
push bc
ld a, [hli]
push hl
call GetPredefPal
call LoadHLPaletteIntoDE
pop hl
inc hl
pop bc
dec c
jr nz, .loop
ret
GetPredefPal:
ld l, a
ld h, 0
add hl, hl
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add hl, hl
add hl, hl
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ld bc, PredefPals
add hl, bc
ret
PredefPals:
table_width PALETTE_SIZE, PredefPals
INCLUDE "gfx/predef/predef.pal"
assert_table_length NUM_PREDEF_PALS
INCLUDE "gfx/predef/four_pals.asm"
LoadHLPaletteIntoDE:
ldh a, [rSVBK]
push af
ld a, BANK(wOBPals1)
ldh [rSVBK], a
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ld c, 1 palettes
.loop
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .loop
pop af
ldh [rSVBK], a
ret
LoadPalette_White_Col1_Col2_Black:
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals1)
ldh [rSVBK], a
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ld a, LOW(PALRGB_WHITE)
ld [de], a
inc de
ld a, HIGH(PALRGB_WHITE)
ld [de], a
inc de
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ld c, 2 * PAL_COLOR_SIZE
.loop
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .loop
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xor a
ld [de], a
inc de
ld [de], a
inc de
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pop af
ldh [rSVBK], a
ret
FillBoxCGB:
.row
push bc
push hl
.col
ld [hli], a
dec c
jr nz, .col
pop hl
ld bc, SCREEN_WIDTH
add hl, bc
pop bc
dec b
jr nz, .row
ret
ResetBGPals:
push af
push bc
push de
push hl
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals1)
ldh [rSVBK], a
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ld hl, wBGPals1
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ld c, 1 palettes
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.loop
ld a, $ff
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
xor a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
dec c
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jr nz, .loop
pop af
ldh [rSVBK], a
pop hl
pop de
pop bc
pop af
ret
WipeAttrmap:
hlcoord 0, 0, wAttrmap
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
xor a
call ByteFill
ret
ApplyPals:
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ld hl, wBGPals1
ld de, wBGPals2
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ld bc, 16 palettes
ld a, BANK(wGBCPalettes)
call FarCopyWRAM
ret
ApplyAttrmap:
ldh a, [rLCDC]
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bit rLCDC_ENABLE, a
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jr z, .UpdateVBank1
ldh a, [hBGMapMode]
push af
ld a, $2
ldh [hBGMapMode], a
call DelayFrame
call DelayFrame
call DelayFrame
call DelayFrame
pop af
ldh [hBGMapMode], a
ret
.UpdateVBank1:
hlcoord 0, 0, wAttrmap
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debgcoord 0, 0
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ld b, SCREEN_HEIGHT
ld a, $1
ldh [rVBK], a
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.row
ld c, SCREEN_WIDTH
.col
ld a, [hli]
ld [de], a
inc de
dec c
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jr nz, .col
ld a, BG_MAP_WIDTH - SCREEN_WIDTH
add e
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jr nc, .okay
inc d
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.okay
ld e, a
dec b
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jr nz, .row
ld a, $0
ldh [rVBK], a
ret
; CGB layout for CGB_PARTY_MENU_HP_BARS
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CGB_ApplyPartyMenuHPPals:
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ld hl, wHPPals
ld a, [wWhichPartyMonHPPal]
ld e, a
ld d, 0
add hl, de
ld e, l
ld d, h
ld a, [de]
inc a
ld e, a
hlcoord 11, 2, wAttrmap
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ld bc, 2 * SCREEN_WIDTH
ld a, [wWhichPartyMonHPPal]
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.loop
and a
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jr z, .done
add hl, bc
dec a
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jr .loop
.done
lb bc, 2, 8
ld a, e
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call FillBoxCGB
ret
InitPartyMenuOBPals:
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ld hl, PartyMenuOBPals
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ld de, wOBPals1
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ld bc, 2 palettes
ld a, BANK(wOBPals1)
call FarCopyWRAM
ret
GetBattlemonBackpicPalettePointer:
push de
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farcall GetPartyMonDVs
ld c, l
ld b, h
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ld a, [wTempBattleMonSpecies]
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call GetPlayerOrMonPalettePointer
pop de
ret
GetEnemyFrontpicPalettePointer:
push de
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farcall GetEnemyMonDVs
ld c, l
ld b, h
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ld a, [wTempEnemyMonSpecies]
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call GetFrontpicPalettePointer
pop de
ret
GetPlayerOrMonPalettePointer:
and a
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jp nz, GetMonNormalOrShinyPalettePointer
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ld a, [wPlayerSpriteSetupFlags]
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bit PLAYERSPRITESETUP_FEMALE_TO_MALE_F, a
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jr nz, .male
ld a, [wPlayerGender]
and a
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jr z, .male
ld hl, KrisPalette
ret
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.male
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ld hl, PlayerPalette
ret
GetFrontpicPalettePointer:
and a
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jp nz, GetMonNormalOrShinyPalettePointer
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ld a, [wTrainerClass]
GetTrainerPalettePointer:
ld l, a
ld h, 0
add hl, hl
add hl, hl
ld bc, TrainerPalettes
add hl, bc
ret
GetMonPalettePointer:
call _GetMonPalettePointer
ret
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BattleObjectPals:
INCLUDE "gfx/battle_anims/battle_anims.pal"
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_GetMonPalettePointer:
ld l, a
ld h, 0
add hl, hl
add hl, hl
add hl, hl
ld bc, PokemonPalettes
add hl, bc
ret
GetMonNormalOrShinyPalettePointer:
push bc
call _GetMonPalettePointer
pop bc
push hl
call CheckShininess
pop hl
ret nc
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rept 4
inc hl
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endr
ret
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InitCGBPals::
ldh a, [hCGB]
and a
ret z
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; CGB only
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ld a, BANK(vTiles3)
ldh [rVBK], a
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ld hl, vTiles3
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ld bc, $200 tiles
xor a
call ByteFill
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ld a, BANK(vTiles0)
ldh [rVBK], a
ld a, 1 << rBGPI_AUTO_INCREMENT
ldh [rBGPI], a
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ld c, 4 * TILE_WIDTH
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.bgpals_loop
ld a, LOW(PALRGB_WHITE)
ldh [rBGPD], a
ld a, HIGH(PALRGB_WHITE)
ldh [rBGPD], a
dec c
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jr nz, .bgpals_loop
ld a, 1 << rOBPI_AUTO_INCREMENT
ldh [rOBPI], a
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ld c, 4 * TILE_WIDTH
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.obpals_loop
ld a, LOW(PALRGB_WHITE)
ldh [rOBPD], a
ld a, HIGH(PALRGB_WHITE)
ldh [rOBPD], a
dec c
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jr nz, .obpals_loop
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals1)
ldh [rSVBK], a
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ld hl, wBGPals1
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call .LoadWhitePals
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ld hl, wBGPals2
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call .LoadWhitePals
pop af
ldh [rSVBK], a
ret
.LoadWhitePals:
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ld c, 4 * 16
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.loop
ld a, LOW(PALRGB_WHITE)
ld [hli], a
ld a, HIGH(PALRGB_WHITE)
ld [hli], a
dec c
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jr nz, .loop
ret
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HPBarPals:
INCLUDE "gfx/battle/hp_bar.pal"
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ExpBarPalette:
INCLUDE "gfx/battle/exp_bar.pal"
INCLUDE "data/pokemon/palettes.asm"
INCLUDE "data/trainers/palettes.asm"
LoadMapPals:
call LoadDarknessPaletteIfDark ; also handles darkness palettes
jr c, .got_pals
; Which palette group is based on whether we're outside or inside
ld a, [wEnvironment]
maskbits NUM_ENVIRONMENTS
ld e, a
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ld d, 0
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ld hl, EnvironmentColorsPointers
add hl, de
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add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
; Futher refine by time of day
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ld a, [wTimeOfDayPal]
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maskbits NUM_DAYTIMES
add a
add a
add a
ld e, a
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ld d, 0
add hl, de
ld e, l
ld d, h
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals1)
ldh [rSVBK], a
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ld hl, wBGPals1
ld b, 8
.outer_loop
ld a, [de] ; lookup index for TilesetBGPalette
push de
push hl
ld l, a
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ld h, 0
add hl, hl
add hl, hl
add hl, hl
ld de, TilesetBGPalette
add hl, de
ld e, l
ld d, h
pop hl
ld c, 1 palettes
.inner_loop
ld a, [de]
inc de
ld [hli], a
dec c
jr nz, .inner_loop
pop de
inc de
dec b
jr nz, .outer_loop
pop af
ldh [rSVBK], a
.got_pals
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; BG pals done. Now do OBJ pals.
call GetMapTimeOfDay
bit IN_DARKNESS_F, a
jr z, .not_darkness
ld a, [wStatusFlags]
bit STATUSFLAGS_FLASH_F, a
jr nz, .not_darkness
ld a, BANK(wOBPals1)
ld de, wOBPals1
ld hl, NPCDarknessPalette
ld bc, 8 palettes
jp FarCopyWRAM
.not_darkness
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ld a, [wTimeOfDayPal]
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maskbits NUM_DAYTIMES
ld bc, 8 palettes
ld hl, MapObjectPals
call AddNTimes
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ld de, wOBPals1
ld bc, 8 palettes
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ld a, BANK(wOBPals1)
call FarCopyWRAM
ld a, [wEnvironment]
cp INDOOR_ENVIRONMENT
jr c, .outside
ret nz
.outside
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ld a, [wMapGroup]
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add a
add a
ld e, a
ld d, 0
ld hl, RoofPals
rept NUM_DAYTIMES
add hl, de
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endr
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ld a, [wTimeOfDayPal]
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maskbits NUM_DAYTIMES
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add a
add a
ld e, a
ld d, 0
add hl, de
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ld de, wBGPals1 palette PAL_BG_ROOF color 1
ld bc, 4
ld a, BANK(wBGPals1)
call FarCopyWRAM
ret
LoadDarknessPaletteIfDark:
call GetMapTimeOfDay
bit IN_DARKNESS_F, a
jr z, .do_nothing
ld a, [wStatusFlags]
bit STATUSFLAGS_FLASH_F, a
jr nz, .do_nothing
.darkness
call LoadDarknessPalette
scf
ret
.do_nothing
and a
ret
LoadDarknessPalette:
ld a, BANK(wBGPals1)
ld de, wBGPals1
ld hl, DarknessPalette
ld bc, 8 palettes
jp FarCopyWRAM
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INCLUDE "data/maps/environment_colors.asm"
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PartyMenuBGMobilePalette:
INCLUDE "gfx/stats/party_menu_bg_mobile.pal"
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PartyMenuBGPalette:
INCLUDE "gfx/stats/party_menu_bg.pal"
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DarknessPalette:
INCLUDE "gfx/tilesets/bg_tiles_darkness.pal"
TilesetBGPalette:
INCLUDE "gfx/tilesets/bg_tiles.pal"
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NPCDarknessPalette:
INCLUDE "gfx/overworld/npc_sprites_darkness.pal"
MapObjectPals::
INCLUDE "gfx/overworld/npc_sprites.pal"
RoofPals:
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table_width PAL_COLOR_SIZE * 4 * 2, RoofPals
INCLUDE "gfx/tilesets/roofs.pal"
assert_table_length NUM_MAP_GROUPS + 1
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DiplomaPalettes:
INCLUDE "gfx/diploma/diploma.pal"
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PartyMenuOBPals:
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INCLUDE "gfx/stats/party_menu_ob.pal"
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UnusedGSTitleBGPals:
INCLUDE "gfx/title/unused_gs_bg.pal"
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UnusedGSTitleOBPals:
INCLUDE "gfx/title/unused_gs_fg.pal"
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MalePokegearPals:
INCLUDE "gfx/pokegear/pokegear.pal"
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FemalePokegearPals:
INCLUDE "gfx/pokegear/pokegear_f.pal"
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BetaPokerPals:
INCLUDE "gfx/beta_poker/beta_poker.pal"
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SlotMachinePals:
INCLUDE "gfx/slots/slots.pal"
LevelSelectionMenuMalePals:
table_width PAL_COLOR_SIZE * 4 * 6, LevelSelectionMenuMalePals
INCLUDE "gfx/level_selection_menu/background_male.pal"
assert_table_length NUM_DAYTIMES
LevelSelectionMenuFemalePals:
table_width PAL_COLOR_SIZE * 4 * 6, LevelSelectionMenuFemalePals
INCLUDE "gfx/level_selection_menu/background_female.pal"
assert_table_length NUM_DAYTIMES
INCLUDE "engine/gfx/rgb_fade.asm"