pokecrystal-board/maps/GoldenrodGym.asm

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const_def 2 ; object constants
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const GOLDENRODGYM_WHITNEY
const GOLDENRODGYM_LASS1
const GOLDENRODGYM_LASS2
const GOLDENRODGYM_BUENA1
const GOLDENRODGYM_BUENA2
const GOLDENRODGYM_GYM_GUY
GoldenrodGym_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_GOLDENRODGYM_NOTHING
scene_script .DummyScene1 ; SCENE_GOLDENRODGYM_WHITNEY_STOPS_CRYING
db 0 ; callbacks
.DummyScene0:
end
.DummyScene1:
end
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GoldenrodGymWhitneyScript:
faceplayer
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checkevent EVENT_BEAT_WHITNEY
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iftrue .FightDone
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opentext
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writetext WhitneyBeforeText
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waitbutton
closetext
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winlosstext WhitneyShouldntBeSoSeriousText, 0
loadtrainer WHITNEY, WHITNEY1
startbattle
reloadmapafterbattle
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setevent EVENT_BEAT_WHITNEY
setevent EVENT_MADE_WHITNEY_CRY
setscene SCENE_GOLDENRODGYM_WHITNEY_STOPS_CRYING
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setevent EVENT_BEAT_BEAUTY_VICTORIA
setevent EVENT_BEAT_BEAUTY_SAMANTHA
setevent EVENT_BEAT_LASS_CARRIE
setevent EVENT_BEAT_LASS_BRIDGET
.FightDone:
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opentext
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checkevent EVENT_MADE_WHITNEY_CRY
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iffalse .StoppedCrying
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writetext WhitneyYouMeanieText
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waitbutton
closetext
end
.StoppedCrying:
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checkevent EVENT_GOT_TM45_ATTRACT
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iftrue .GotAttract
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checkflag ENGINE_PLAINBADGE
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iftrue .GotPlainBadge
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writetext WhitneyWhatDoYouWantText
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buttonsound
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waitsfx
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writetext PlayerReceivedPlainBadgeText
playsound SFX_GET_BADGE
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waitsfx
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setflag ENGINE_PLAINBADGE
checkcode VAR_BADGES
scall GoldenrodGymActivateRockets
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.GotPlainBadge:
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writetext WhitneyPlainBadgeText
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buttonsound
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verbosegiveitem TM_ATTRACT
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iffalse .NoRoomForAttract
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setevent EVENT_GOT_TM45_ATTRACT
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writetext WhitneyAttractText
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waitbutton
closetext
end
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.GotAttract:
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writetext WhitneyGoodCryText
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waitbutton
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.NoRoomForAttract:
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closetext
end
GoldenrodGymActivateRockets:
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ifequal 7, .RadioTowerRockets
ifequal 6, .GoldenrodRockets
end
.GoldenrodRockets:
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jumpstd goldenrodrockets
.RadioTowerRockets:
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jumpstd radiotowerrockets
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TrainerLassCarrie:
trainer LASS, CARRIE, EVENT_BEAT_LASS_CARRIE, LassCarrieSeenText, LassCarrieBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext LassCarrieAfterBattleText
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waitbutton
closetext
end
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WhitneyCriesScript:
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showemote EMOTE_SHOCK, GOLDENRODGYM_LASS2, 15
applymovement GOLDENRODGYM_LASS2, BridgetWalksUpMovement
turnobject PLAYER, DOWN
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opentext
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writetext BridgetWhitneyCriesText
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waitbutton
closetext
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applymovement GOLDENRODGYM_LASS2, BridgetWalksAwayMovement
setscene SCENE_GOLDENRODGYM_NOTHING
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clearevent EVENT_MADE_WHITNEY_CRY
end
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TrainerLassBridget:
trainer LASS, BRIDGET, EVENT_BEAT_LASS_BRIDGET, LassBridgetSeenText, LassBridgetBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext LassBridgetAfterBattleText
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waitbutton
closetext
end
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TrainerBeautyVictoria:
trainer BEAUTY, VICTORIA, EVENT_BEAT_BEAUTY_VICTORIA, BeautyVictoriaSeenText, BeautyVictoriaBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext BeautyVictoriaAfterBattleText
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waitbutton
closetext
end
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TrainerBeautySamantha:
trainer BEAUTY, SAMANTHA, EVENT_BEAT_BEAUTY_SAMANTHA, BeautySamanthaSeenText, BeautySamanthaBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext BeautySamanthaAfterBattleText
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waitbutton
closetext
end
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GoldenrodGymGuyScript:
faceplayer
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checkevent EVENT_BEAT_WHITNEY
iftrue .GoldenrodGymGuyWinScript
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opentext
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writetext GoldenrodGymGuyText
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waitbutton
closetext
end
.GoldenrodGymGuyWinScript:
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opentext
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writetext GoldenrodGymGuyWinText
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waitbutton
closetext
end
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GoldenrodGymStatue:
checkflag ENGINE_PLAINBADGE
iftrue .Beaten
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jumpstd gymstatue1
.Beaten:
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trainertotext WHITNEY, WHITNEY1, MEM_BUFFER_1
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jumpstd gymstatue2
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BridgetWalksUpMovement:
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step LEFT
turn_head UP
step_end
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BridgetWalksAwayMovement:
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step RIGHT
turn_head LEFT
step_end
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WhitneyBeforeText:
text "Hi! I'm WHITNEY!"
para "Everyone was into"
line "#MON, so I got"
cont "into it too!"
para "#MON are"
line "super-cute!"
para "You want to bat-"
line "tle? I'm warning"
cont "you--I'm good!"
done
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WhitneyShouldntBeSoSeriousText:
text "Sob…"
para "…Waaaaaaah!"
line "You're mean!"
para "You shouldn't be"
line "so serious! You…"
cont "you child, you!"
done
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WhitneyYouMeanieText:
text "Waaaaah!"
para "Waaaaah!"
para "…Snivel, hic…"
line "…You meanie!"
done
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WhitneyWhatDoYouWantText:
text "…Sniff…"
para "What? What do you"
line "want? A BADGE?"
para "Oh, right."
line "I forgot. Here's"
cont "PLAINBADGE."
done
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PlayerReceivedPlainBadgeText:
text "<PLAYER> received"
line "PLAINBADGE."
done
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WhitneyPlainBadgeText:
text "PLAINBADGE lets"
line "your #MON use"
para "STRENGTH outside"
line "of battle."
para "It also boosts"
line "your #MON's"
cont "SPEED."
para "Oh, you can have"
line "this too!"
done
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WhitneyAttractText:
text "It's ATTRACT!"
line "It makes full use"
para "of a #MON's"
line "charm."
para "Isn't it just per-"
line "fect for a cutie"
cont "like me?"
done
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WhitneyGoodCryText:
text "Ah, that was a"
line "good cry!"
para "Come for a visit"
line "again! Bye-bye!"
done
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LassCarrieSeenText:
text "Don't let my"
line "#MON's cute"
para "looks fool you."
line "They can whip you!"
done
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LassCarrieBeatenText:
text "Darn… I thought"
line "you were weak…"
done
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LassCarrieAfterBattleText:
text "Do my #MON"
line "think I'm cute?"
done
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LassBridgetSeenText:
text "I like cute #-"
line "MON better than"
cont "strong #MON."
para "But I have strong"
line "and cute #MON!"
done
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LassBridgetBeatenText:
text "Oh, no, no, no!"
done
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LassBridgetAfterBattleText:
text "I'm trying to beat"
line "WHITNEY, but…"
cont "It's depressing."
para "I'm okay! If I"
line "lose, I'll just"
para "try harder next"
line "time!"
done
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BridgetWhitneyCriesText:
text "Oh, no. You made"
line "WHITNEY cry."
para "It's OK. She'll"
line "stop soon. She"
para "always cries when"
line "she loses."
done
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BeautyVictoriaSeenText:
text "Oh, you are a cute"
line "little trainer! "
para "I like you, but I"
line "won't hold back!"
done
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BeautyVictoriaBeatenText:
text "Let's see… Oops,"
line "it's over?"
done
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BeautyVictoriaAfterBattleText:
text "Wow, you must be"
line "good to beat me!"
cont "Keep it up!"
done
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BeautySamanthaSeenText:
text "Give it your best"
line "shot, or I'll take"
cont "you down!"
done
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BeautySamanthaBeatenText:
text "No! Oh, MEOWTH,"
line "I'm so sorry!"
done
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BeautySamanthaAfterBattleText:
text "I taught MEOWTH"
line "moves for taking"
cont "on any type…"
done
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GoldenrodGymGuyText:
text "Yo! CHAMP in"
line "making!"
para "This GYM is home"
line "to normal-type"
cont "#MON trainers."
para "I recommend you"
line "use fighting-type"
cont "#MON."
done
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GoldenrodGymGuyWinText:
text "You won? Great! I"
line "was busy admiring"
cont "the ladies here."
done
GoldenrodGym_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
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warp_event 2, 17, GOLDENROD_CITY, 1
warp_event 3, 17, GOLDENROD_CITY, 1
db 1 ; coord events
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coord_event 8, 5, SCENE_GOLDENRODGYM_WHITNEY_STOPS_CRYING, WhitneyCriesScript
db 2 ; bg events
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bg_event 1, 15, BGEVENT_READ, GoldenrodGymStatue
bg_event 4, 15, BGEVENT_READ, GoldenrodGymStatue
db 6 ; object events
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object_event 8, 3, SPRITE_WHITNEY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodGymWhitneyScript, -1
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object_event 9, 13, SPRITE_LASS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerLassCarrie, -1
object_event 9, 6, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerLassBridget, -1
object_event 0, 2, SPRITE_BUENA, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBeautyVictoria, -1
object_event 19, 5, SPRITE_BUENA, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBeautySamantha, -1
object_event 5, 15, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodGymGuyScript, -1