pokecrystal-board/maps/DragonsDenB1F.asm

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object_const_def
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const DRAGONSDENB1F_POKE_BALL1
const DRAGONSDENB1F_CLAIR
const DRAGONSDENB1F_SILVER
const DRAGONSDENB1F_COOLTRAINER_M
const DRAGONSDENB1F_COOLTRAINER_F
const DRAGONSDENB1F_TWIN1
const DRAGONSDENB1F_TWIN2
const DRAGONSDENB1F_POKE_BALL2
const DRAGONSDENB1F_POKE_BALL3
DragonsDenB1F_MapScripts:
def_scene_scripts
scene_script DragonsDenB1FNoop1Scene, SCENE_DRAGONSDENB1F_NOOP
scene_script DragonsDenB1FNoop2Scene, SCENE_DRAGONSDENB1F_CLAIR_GIVES_TM
def_callbacks
callback MAPCALLBACK_NEWMAP, DragonsDenB1FCheckSilverCallback
DragonsDenB1FNoop1Scene:
end
DragonsDenB1FNoop2Scene:
end
DragonsDenB1FCheckSilverCallback:
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checkevent EVENT_BEAT_RIVAL_IN_MT_MOON
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iftrue .CheckDay
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disappear DRAGONSDENB1F_SILVER
endcallback
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.CheckDay:
readvar VAR_WEEKDAY
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ifequal TUESDAY, .AppearSilver
ifequal THURSDAY, .AppearSilver
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disappear DRAGONSDENB1F_SILVER
endcallback
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.AppearSilver:
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appear DRAGONSDENB1F_SILVER
endcallback
DragonsDenB1F_ClairScene:
; BUG: Clair can give TM24 Dragonbreath twice (see docs/bugs_and_glitches.md)
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appear DRAGONSDENB1F_CLAIR
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opentext
writetext ClairText_Wait
pause 30
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closetext
showemote EMOTE_SHOCK, PLAYER, 15
turnobject PLAYER, LEFT
playmusic MUSIC_CLAIR
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applymovement DRAGONSDENB1F_CLAIR, MovementDragonsDen_ClairWalksToYou
opentext
writetext ClairText_GiveDragonbreathDragonDen
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promptbutton
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giveitem TM_DRAGONBREATH
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iffalse .BagFull
getitemname STRING_BUFFER_3, TM_DRAGONBREATH
writetext Text_ReceivedTM24
playsound SFX_ITEM
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waitsfx
itemnotify
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setevent EVENT_GOT_TM24_DRAGONBREATH
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writetext ClairText_DescribeDragonbreathDragonDen
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promptbutton
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writetext ClairText_WhatsTheMatterDragonDen
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waitbutton
closetext
sjump .FinishClair
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.BagFull:
writetext ClairText_NoRoom
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waitbutton
closetext
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.FinishClair:
applymovement DRAGONSDENB1F_CLAIR, MovementDragonsDen_ClairWalksAway
special FadeOutMusic
pause 30
special RestartMapMusic
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disappear DRAGONSDENB1F_CLAIR
setscene SCENE_DRAGONSDENB1F_NOOP
end
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TrainerCooltrainermDarin:
trainer COOLTRAINERM, DARIN, EVENT_BEAT_COOLTRAINERM_DARIN, CooltrainermDarinSeenText, CooltrainermDarinBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext CooltrainermDarinAfterBattleText
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waitbutton
closetext
end
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TrainerCooltrainerfCara:
trainer COOLTRAINERF, CARA, EVENT_BEAT_COOLTRAINERF_CARA, CooltrainerfCaraSeenText, CooltrainerfCaraBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext CooltrainerfCaraAfterBattleText
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waitbutton
closetext
end
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TrainerTwinsLeaandpia1:
trainer TWINS, LEAANDPIA1, EVENT_BEAT_TWINS_LEA_AND_PIA, TwinsLeaandpia1SeenText, TwinsLeaandpia1BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext TwinsLeaandpia1AfterBattleText
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waitbutton
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closetext
end
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TrainerTwinsLeaandpia2:
trainer TWINS, LEAANDPIA1, EVENT_BEAT_TWINS_LEA_AND_PIA, TwinsLeaandpia2SeenText, TwinsLeaandpia2BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext TwinsLeaandpia2AfterBattleText
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waitbutton
closetext
end
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DragonsDenB1FDragonFangScript:
; This whole script is written out rather than as an itemball
; because it's left over from the GS event.
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giveitem DRAGON_FANG
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iffalse .BagFull
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disappear DRAGONSDENB1F_POKE_BALL1
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opentext
getitemname STRING_BUFFER_3, DRAGON_FANG
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writetext Text_FoundDragonFang
playsound SFX_ITEM
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waitsfx
itemnotify
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closetext
end
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.BagFull:
opentext
getitemname STRING_BUFFER_3, DRAGON_FANG
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writetext Text_FoundDragonFang
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promptbutton
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writetext Text_NoRoomForDragonFang
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waitbutton
closetext
end
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DragonsDenB1FSilverScript:
playmusic MUSIC_RIVAL_ENCOUNTER
faceplayer
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opentext
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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iftrue .SilverTalkAgain
writetext SilverText_Training1
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waitbutton
closetext
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
special RestartMapMusic
end
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.SilverTalkAgain:
writetext SilverText_Training2
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waitbutton
closetext
special RestartMapMusic
end
DragonShrineSignpost:
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jumptext DragonShrineSignpostText
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DragonsDenB1FCalcium:
itemball CALCIUM
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DragonsDenB1FMaxElixer:
itemball MAX_ELIXER
DragonsDenB1FHiddenRevive:
hiddenitem REVIVE, EVENT_DRAGONS_DEN_B1F_HIDDEN_REVIVE
DragonsDenB1FHiddenMaxPotion:
hiddenitem MAX_POTION, EVENT_DRAGONS_DEN_B1F_HIDDEN_MAX_POTION
DragonsDenB1FHiddenMaxElixer:
hiddenitem MAX_ELIXER, EVENT_DRAGONS_DEN_B1F_HIDDEN_MAX_ELIXER
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MovementDragonsDen_ClairWalksToYou:
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slow_step RIGHT
slow_step RIGHT
slow_step RIGHT
slow_step RIGHT
step_end
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MovementDragonsDen_ClairWalksAway:
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slow_step LEFT
slow_step LEFT
slow_step LEFT
slow_step LEFT
step_end
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ClairText_Wait:
text "Wait!"
done
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ClairText_GiveDragonbreathDragonDen:
text "CLAIR: I'm sorry"
line "about this."
para "Here, take this as"
line "my apology."
done
Text_ReceivedTM24:
text "<PLAYER> received"
line "TM24."
done
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ClairText_DescribeDragonbreathDragonDen:
text "That contains"
line "DRAGONBREATH."
para "No, it doesn't"
line "have anything to"
cont "do with my breath."
para "If you don't want"
line "it, you don't have"
cont "to take it."
done
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ClairText_NoRoom:
text "Oh? You don't have"
line "any room for this."
para "I'm going back to"
line "the GYM, so make"
para "room, then come"
line "see me there."
done
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ClairText_WhatsTheMatterDragonDen:
text "CLAIR: What's the"
line "matter? Aren't you"
para "going on to the"
line "#MON LEAGUE?"
para "Do you know how to"
line "get there?"
para "From here, go to"
line "NEW BARK TOWN."
para "Then SURF east to"
line "#MON LEAGUE."
para "The route there is"
line "very tough."
para "Don't you dare"
line "lose at the #-"
cont "MON LEAGUE!"
para "If you do, I'll"
line "feel even worse"
para "about having lost"
line "to you!"
para "Give it everything"
line "you've got."
done
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DragonShrineSignpostText:
text "DRAGON SHRINE"
para "A shrine honoring"
line "the dragon #MON"
para "said to have lived"
line "in DRAGON'S DEN."
done
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SilverText_Training1:
text "…"
line "What? <PLAYER>?"
para "…No, I won't"
line "battle you now…"
para "My #MON aren't"
line "ready to beat you."
para "I can't push them"
line "too hard now."
para "I have to be dis-"
line "ciplined to become"
para "the greatest #-"
line "MON trainer…"
done
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SilverText_Training2:
text "…"
para "Whew…"
para "Learn to stay out"
line "of my way…"
done
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CooltrainermDarinSeenText:
text "You! How dare you"
line "enter uninvited!"
done
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CooltrainermDarinBeatenText:
text "S-strong!"
done
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CooltrainermDarinAfterBattleText:
text "The SHRINE ahead"
line "is home to the"
para "MASTER of our"
line "dragon-user clan."
para "You're not allowed"
line "to just go in!"
done
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CooltrainerfCaraSeenText:
text "You shouldn't be"
line "in here!"
done
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CooltrainerfCaraBeatenText:
text "Oh yikes, I lost!"
done
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CooltrainerfCaraAfterBattleText:
text "Soon I'm going to"
line "get permission"
para "from our MASTER to"
line "use dragons."
para "When I do, I'm"
line "going to become an"
para "admirable dragon"
line "trainer and gain"
para "our MASTER's"
line "approval."
done
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TwinsLeaandpia1SeenText:
text "It's a stranger we"
line "don't know."
done
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TwinsLeaandpia1BeatenText:
text "Ouchies."
done
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TwinsLeaandpia1AfterBattleText:
text "It was like having"
line "to battle LANCE."
done
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TwinsLeaandpia2SeenText:
text "Who are you?"
done
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TwinsLeaandpia2BeatenText:
text "Meanie."
done
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TwinsLeaandpia2AfterBattleText:
text "We'll tell on you."
para "MASTER will be"
line "angry with you."
done
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Text_FoundDragonFang:
text "<PLAYER> found"
line "@"
text_ram wStringBuffer3
text "!"
done
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Text_NoRoomForDragonFang:
text "But <PLAYER> can't"
line "carry any more"
cont "items."
done
DragonsDenB1F_MapEvents:
db 0, 0 ; filler
def_warp_events
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warp_event 20, 3, DRAGONS_DEN_1F, 3
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warp_event 19, 29, DRAGON_SHRINE, 1
def_coord_events
coord_event 19, 30, SCENE_DRAGONSDENB1F_CLAIR_GIVES_TM, DragonsDenB1F_ClairScene
def_bg_events
bg_event 18, 24, BGEVENT_READ, DragonShrineSignpost
bg_event 33, 29, BGEVENT_ITEM, DragonsDenB1FHiddenRevive
bg_event 21, 17, BGEVENT_ITEM, DragonsDenB1FHiddenMaxPotion
bg_event 31, 15, BGEVENT_ITEM, DragonsDenB1FHiddenMaxElixer
def_object_events
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object_event 35, 16, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DragonsDenB1FDragonFangScript, EVENT_DRAGONS_DEN_B1F_DRAGON_FANG
object_event 14, 30, SPRITE_CLAIR, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_DRAGONS_DEN_CLAIR
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object_event 20, 23, SPRITE_SILVER, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DragonsDenB1FSilverScript, EVENT_RIVAL_DRAGONS_DEN
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object_event 20, 8, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 4, TrainerCooltrainermDarin, -1
object_event 8, 8, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainerfCara, -1
object_event 4, 17, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsLeaandpia1, -1
object_event 4, 18, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsLeaandpia2, -1
object_event 30, 4, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, DragonsDenB1FCalcium, EVENT_DRAGONS_DEN_B1F_CALCIUM
object_event 5, 20, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, DragonsDenB1FMaxElixer, EVENT_DRAGONS_DEN_B1F_MAX_ELIXER