Files
UnrealEngineUWP/Engine/Source/Runtime
Lina Halper 702eea4b5e Fixed so that skeletalmesh component To World Transform updates with relative to LocalToAtom
- otherwise it will generate extra movement because it didn't include LocalToAtom, root generates incorrect velocity, causing it to fly away

TTP 338026

[CL 2327660 by Lina Halper in Main branch]
2014-10-13 16:38:26 -04:00
..
2014-09-26 11:33:07 -04:00
2014-09-29 09:24:50 -04:00
2014-10-13 15:43:13 -04:00
2014-10-13 15:43:13 -04:00