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UnrealEngineUWP
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eba4f3ca9964ec00a092674fed56527f5be58894
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
ShaderCore
History
Martin Mittring
0924ac0b78
removed r.UseDiffuseSpecularMaterialInput (was only used for Fortnite which has been rchanged, prevented some GBuffer optimizations)
...
[CL 2323127 by Martin Mittring in Main branch]
2014-10-08 15:27:19 -04:00
..
Private
removed r.UseDiffuseSpecularMaterialInput (was only used for Fortnite which has been rchanged, prevented some GBuffer optimizations)
2014-10-08 15:27:19 -04:00
Public
Renamed new cvars, now 'r.Shaders.Optimize' and 'r.Shaders.KeepDebugInfo'
2014-10-01 17:20:38 -04:00
ShaderCore.Build.cs
UE4 - merge first pass at parallel rendering to main
2014-06-05 16:38:54 -04:00