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eba4f3ca9964ec00a092674fed56527f5be58894
UnrealEngineUWP/Engine
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Michael Schoell eba4f3ca99 Fixes issues with duplicating Blueprints, removed UK2Node_Variable::PostDuplicate and moved logic to happen during the Blueprint's PostDuplicate.
#ttp 349451 - CRITICAL: Regression: BP: Some blueprints will give a "Target must have a connection error when duplicated.
#ttp 348325 - Duplicating a blueprint leaves all (self) references pointing at the original

[CL 2327686 by Michael Schoell in Main branch]
2014-10-13 17:03:32 -04:00
..
Binaries/ThirdParty/Mono/Mac/bin
…
Build
Made Mac Buildsh always return 0 to solve a problem with hot-reload reporting error in Xcode due to not recognizing 254 (target up to date) as a success exit code.
2014-10-10 15:32:54 -04:00
Config
CrashReport - Tweaked PDB cache configuration to use less HDD space
2014-10-09 11:26:31 -04:00
Extras/Maya_AnimationRiggingTools/MayaTools
Tools update
2014-09-18 22:40:49 -04:00
Plugins
Messaging: Replaced namespaced enums with enum classes
2014-10-10 20:14:08 -04:00
Programs
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Shaders
UE4 - Fix some usf comment names for easier searching
2014-10-13 11:47:33 -04:00
Source
Fixes issues with duplicating Blueprints, removed UK2Node_Variable::PostDuplicate and moved logic to happen during the Blueprint's PostDuplicate.
2014-10-13 17:03:32 -04:00
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