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- Initial Mac direct rendering support - Added WindowedMirror mode for pseudo-fullscreen support on devices like HMDs - PlayerController key input currently routes through the Oculus plug-in in order to bypass the health & safety warning. Will likely move this up to GameViewport.cpp instead. - Note: with the Oculus plug-in enabled, normal fullscreen will not work if the direct mode driver is enabled! - Currently PreInit() will be called on all enabled HMDs. This may or may not be an issue. Currently it's not. [CL 2257312 by JJ Hoesing in Main branch]