Lina Halper
702eea4b5e
Fixed so that skeletalmesh component To World Transform updates with relative to LocalToAtom
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- otherwise it will generate extra movement because it didn't include LocalToAtom, root generates incorrect velocity, causing it to fly away
TTP 338026
[CL 2327660 by Lina Halper in Main branch]
2014-10-13 16:38:26 -04:00
Dan Hertzka
8efb77b6b9
Fixed Undo History being an unrecognized tab on restart
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[CL 2327633 by Dan Hertzka in Main branch]
2014-10-13 16:13:17 -04:00
John Pollard
7457b79608
Allow actor channels to continue to process bunches if needed when closed
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[CL 2327617 by John Pollard in Main branch]
2014-10-13 16:03:13 -04:00
Richard Hinckley
cec1da2b09
Cleaned up some code duplication.
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[CL 2327608 by Richard Hinckley in Main branch]
2014-10-13 15:53:08 -04:00
Cody Haskell
a590c13b02
#UMG
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- Adding a Play Sound function to User Widgets
#codereview Nick.Darnell
[CL 2327594 by Cody Haskell in Main branch]
2014-10-13 15:43:13 -04:00
Richard Hinckley
7e1b09f1fb
Rejected confirmation attempts now include InputID in their notifications.
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[CL 2327558 by Richard Hinckley in Main branch]
2014-10-13 15:18:05 -04:00
Richard Hinckley
47f6ebb1be
Stubbed out location for UI notification of delined ability confirmation.
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[CL 2327405 by Richard Hinckley in Main branch]
2014-10-13 13:37:33 -04:00
Robert Manuszewski
71e2dcc999
Fixing CIS: backing out changelist 2327127
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[CL 2327363 by Robert Manuszewski in Main branch]
2014-10-13 13:17:29 -04:00
Zak Middleton
f193c1ae6c
#docs - Improve comments/tooltips for BreakHitResult in the editor. Add 'Time' value to the output.
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[CL 2327338 by Zak Middleton in Main branch]
2014-10-13 12:52:29 -04:00
Ryan Gerleve
9726c37e93
Fix some issues in the null online subsystem:
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- Null OSS sessions now attempt to report the actual port used by the net driver instead of always using the default port from the config or the command line. Fixes multiple instances when one instance has already bound the default port.
- FOnlineSessionNull::NeedsToAdvertise will now correctly return true if the local instance is hosting the session, even if the engine isn't yet in listen server or dedicated server mode.
[CL 2327271 by Ryan Gerleve in Main branch]
2014-10-13 11:47:09 -04:00
Geremy Mustard
d83ef21482
Fixed an edge case in the TimerManager that could cause timers to repeat endlessly if you used ClearAllTimersForObject from within the timer callback
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--------
Integrated using branch UE4-to-UE4-Fortnite-Simple (reversed) of change#2323418 by Geremy.Mustard on 2014/10/08 19:38:52.
[CL 2327253 by Geremy Mustard in Main branch]
2014-10-13 11:37:19 -04:00
Richard Hinckley
0a8216c576
Don't allow ground target (or actor placement) to accept positions that are on top of other actors.
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[CL 2327246 by Richard Hinckley in Main branch]
2014-10-13 11:32:05 -04:00
Marcus Wassmer
7fa5a54233
Integrate particle optimization from PullRequest 284.
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[CL 2327215 by Marcus Wassmer in Main branch]
2014-10-13 10:57:09 -04:00
Matt Kuhlenschmidt
f771c996fa
Fixed running with -nullrhi crashing because the world was never given a scene
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#codereview Allan.Bentham
[CL 2327213 by Matt Kuhlenschmidt in Main branch]
2014-10-13 10:56:57 -04:00
David Ratti
ab3e72bc66
Expose GameplyCue parameters to blueprints
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[CL 2327209 by David Ratti in Main branch]
2014-10-13 10:47:00 -04:00
Marc Audy
36fd352f49
Allow dynamically adding game name redirects at runtime
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[CL 2327200 by Marc Audy in Main branch]
2014-10-13 10:41:51 -04:00
Jaroslaw Palczynski
399074d7ea
DonÆt default to æpublicÆ protection level in classes.
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UECORE-8
[CL 2327190 by Jaroslaw Palczynski in Main branch]
2014-10-13 10:31:50 -04:00
Mikolaj Sieluzycki
11a2a37bff
Make Core module public headers individually compilable. Part 8 of n.
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#codereview Robert.Manuszewski
[CL 2327127 by Mikolaj Sieluzycki in Main branch]
2014-10-13 09:51:39 -04:00
bruce nesbit
f2e39d9ca6
Missing file for passing material tile item to vertex colors
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[CL 2327123 by bruce nesbit in Main branch]
2014-10-13 09:41:38 -04:00
Leigh Swift
883ae5728d
Fix for progress information when installing via a binary manifest
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[CL 2327082 by Leigh Swift in Main branch]
2014-10-13 09:01:34 -04:00
bruce nesbit
e9fcce3581
Added code to allow material tiles to pass color to vertex color.
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(Resolves TTP 348979)
[CL 2327054 by bruce nesbit in Main branch]
2014-10-13 08:16:28 -04:00
Mikolaj Sieluzycki
403ecd9b0b
Make Core module public headers individually compilable. Part 7 of n.
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#codereview Robert.Manuszewski
[CL 2327051 by Mikolaj Sieluzycki in Main branch]
2014-10-13 08:16:15 -04:00
Mikolaj Sieluzycki
d9c2e5d712
Make Core module public headers individually compilable. Part 6 of n.
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#codereview Robert.Manuszewski
[CL 2327032 by Mikolaj Sieluzycki in Main branch]
2014-10-13 07:31:02 -04:00
Mikolaj Sieluzycki
9720310a4c
Make Core module public headers individually compilable. Part 5 of n.
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#codereview Robert.Manuszewski
[CL 2327008 by Mikolaj Sieluzycki in Main branch]
2014-10-13 06:45:54 -04:00
James Golding
28be1e2657
Hide 'PhysicsVolume' category from BillboardComponent
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Update MaterialBillboardComponent to match
Move CanCharacterStepUpOn to Collision category (silly to have its own category, and will also automatically hide it from things like billboards)
#codereview zak.middleton
[CL 2326987 by James Golding in Main branch]
2014-10-13 06:05:42 -04:00