37 Commits
Author SHA1 Message Date
RickGrymes a2937faaaf Correct X-01 Power Armor lore in description
Updated the X-01 Power Armor description to reflect accurate Fallout lore. The X-01 was developed by the Enclave after the Great War, not before it. The revised description clarifies this timeline and provides better context about its origin and significance.
2026-07-19 01:00:34 -05:00
RickGrymes cd734dd13e Remove fusion core item assets
Delete the fusion core ThingDef for RimWorld 1.6 along with its associated item textures. This removes the standalone fusion core item content from the mod, likely as part of retiring or consolidating that feature.
2026-07-15 23:24:15 -05:00
RickGrymes 65853ce1a4 Boost power armor carry capacity
Add a `CarryingCapacity` equipped stat offset to the power armor ThingDef so wearing the suit increases how much a pawn can carry.
2026-07-11 23:14:03 -05:00
RickGrymes 280410d1b4 Add paint stripping recipes to armor station
Rename the paintjob recipe defs to the new `FCP_Paint_*` scheme, update the power armor station to reference them directly, and add restore-original recipes for painted T-51 and T-60 armor and helmets. This also removes the conditional recipe-user patch wrapper and tweaks power armor, helmet, and frame draw sizes for larger in-game visuals.
2026-07-04 23:05:51 -05:00
RickGrymes 376bf27295 Use requiredBenches list for paintjob techprints
Replace single <requiredBench> with a <requiredBenches> list for multiple power-armor paintjob ResearchProjectDefs, adding FCP_Production_Old_Table_Terminal and FCP_Production_Clean_Table_Terminal as valid benches. Also normalize the XML prolog (BOM added) at the top of PowerArmorPaintjobs.xml.
2026-05-12 13:53:16 -05:00
RickGrymes c5759be7f5 Use FCP.Core.ApparelExtension in power armor defs
Update ThingDefs_Power_Armor.xml to reference the relocated ApparelExtension class. Replaced two occurrences of FCP.ApparelExtensions.ApparelExtension with FCP.Core.ApparelExtension in modExtensions entries so the power armor apparel defs match the refactored namespace.
2026-05-10 16:37:10 -05:00
Ranger RickandGitHub 73ede50296 Merge pull request #1 from AlvalorDev/main
Weapon def and apparel + hat def unified
2026-02-19 19:51:06 -06:00
RickGrymes e6814dd5fd Use power armor base for T-51/T-60 paintjobs
Update ThingDefs_Power_Armor.xml to set the ParentName of FCP_Apparel_T51_Paintjob_Base and FCP_Apparel_T60_Paintjob_Base to FCP_Apparel_Power_Armor_Base (replacing ApparelUpgradeableBase). This ensures those paintjob defs inherit the power-armor-specific base behavior and stats.
2026-02-14 00:33:56 -06:00
RickGrymes 4c1b0e939a Standardize helmet labels; reduce station size
Rename multiple T-51 and T-60 power armor helmet <label> entries to a consistent '<style> T-51/T-60 Power Armor Helmet' format for clearer in-game names (e.g. Hotrodder Flame, Shark Paint, Hotpink, Abraxo, Sugar Bombs). Also update PowerArmorStation <size> from (3,3) to (2,2) to reduce its footprint.
2026-02-01 13:03:25 -06:00
RickGrymes 1bccc533bb Enable power armor station for paintjob recipes
Updated ThingDefs_PowerArmorStation.xml to define the station as a work table, add relevant recipes, and enable bill tab. Added a patch to include the power armor station as a recipe user for all power armor paintjob recipes, allowing these recipes to be performed at the station.
2026-01-18 09:42:53 -06:00
RickGrymes 1100138e78 Add paintjob recipes and upgradeable armor parents
Introduces new XML recipe definitions for T-51 and T-60 power armor and helmet paintjobs, and adds a new ApparelUpgradeableBase parent for upgradeable armor. Updates power armor and helmet ThingDefs to use the new parent, removes embedded recipeMaker/costList from paintjob variants, and adds repairable-at-station comps to all relevant armor and helmet definitions.
2026-01-17 08:13:02 -06:00
RickGrymes 610e389c21 Add apparelIgnoreSeasons to Power Armor Trader
Set apparelIgnoreSeasons to true for the Power Armor Trader pawn kind, ensuring their apparel is not restricted by seasonal conditions.
2026-01-13 06:02:33 -06:00
RickGrymes 3871dfe5a1 Add missing newlines at end of XML definition files
Appended a newline at the end of several XML files to conform to standard formatting practices and improve compatibility with tools that expect files to end with a newline.
2026-01-10 14:15:14 -06:00
RickGrymes 04812d624b Refactor and enhance power armor paintjob definitions
Introduced abstract base ThingDefs for T-51 and T-60 power armor and helmet paintjobs to reduce duplication and improve maintainability. Moved shared stats and recipe data into these bases, and updated all paintjob variants to inherit from them. Adjusted and diversified equippedStatOffsets for individual paintjob variants to provide unique bonuses. This refactor streamlines XML structure and makes future additions easier.
2026-01-08 03:25:24 -06:00
RickGrymes 88c8c9e5af Remove Rick.FCP.Wastelanders from loadAfter list
Deleted Rick.FCP.Wastelanders from the <loadAfter> section in About.xml to update mod dependency order.
2026-01-07 17:31:41 -06:00
RickGrymes 817089b43c Add Wastelanders support and update trader backstories
Added backstory filters for Power Armor Trader pawns to include Wastelander backgrounds. Updated Power Armor Station to use a specific jet pack apparel layer. Declared load order dependency on Rick.FCP.Wastelanders in About.xml.
2026-01-07 04:26:51 -06:00
RickGrymes 5c556e091a Add MayRequire attribute to trader faction def
Updated the defaultFactionDef for FCP_Power_Armor_Trader_Base to include the MayRequire attribute, ensuring compatibility with the Rick.FCP.Wastelanders mod.
2026-01-05 21:13:54 -06:00
RickGrymes 30c70588c8 Adjust power armor trader faction and tech levels
Changed the default faction for power armor traders to FCP_Faction_Wasteland_Settlers. Updated power armor and helmet tech levels from Spacer to Industrial. Removed the 'Visitor' category from the power armor trader definition and cleaned up stock generator structure.
2026-01-04 15:39:41 -06:00
RickGrymes 572fec0302 Add tech level and new jetpack hulk textures
Set techLevel to Spacer for the power armor frame base in ThingDefs_Power_Armor.xml. Added new textures for the Power Armor Jetpack Hulk (east, north, south) to support additional visual directions.
2026-01-04 03:25:52 -06:00
RickGrymes 2f148f8f1d Set tech level for power armor helmet base
Added <techLevel>Spacer</techLevel> to the abstract power armor helmet base definition to specify its technological tier.
2026-01-04 03:14:24 -06:00
RickGrymes 2d640d93a7 Remove trailing newline from Power Armor Headgear XML
Deleted an unnecessary blank line at the end of ThingDefs_Power_Armor_Headgear.xml to maintain file formatting consistency.
2026-01-02 00:52:12 -06:00
RickGrymes d8921e79ad Update workDisables tags for power armor
Replaced 'Intellectual', 'Caring', and 'Animals' with 'Research', 'Doctor', and 'Handling' in the workDisables list for power armor. This aligns the tags with updated work type naming conventions.
2026-01-01 22:36:57 -06:00
RickGrymes 06b28546ee Update work disables for power armor
Expanded the list of disabled work types for power armor, replacing 'Construction' with 'Growing', 'Smithing', 'Cooking', 'Art', 'Tailoring', 'Crafting', 'Intellectual', 'Caring', and 'Animals'. This change likely aims to further restrict the activities that can be performed while wearing power armor.
2026-01-01 02:30:34 -06:00
RickGrymes 113e05a40d Add new textures and update techprint references
Added new textures for T60 Hotrod Pink Power Armor helmet, Power Armor Station, and various magazines and techprints. Updated PowerArmorPaintjobs.xml to reference magazine textures instead of techprint textures. Adjusted trader stock definitions to use correct techprint thingDefs.
2026-01-01 02:21:56 -06:00
RickGrymes e373d2be24 Merge branch 'main' of https://github.com/FalloutCollaborationProject/FCP-Power-Armor 2026-01-01 01:02:53 -06:00
RickGrymes 33040e5ae8 Update power armor paintjob research and recipes
Added Outlander faction tags to power armor paintjob research defs. Fixed recipeMaker formatting for T-51 Shark and Hotpink paintjobs, including skill requirements and cost list for headgear. Updated trader stock to reference research defs instead of techprint items.
2026-01-01 01:02:49 -06:00
Ranger Rick d84f4ce5e2 Increase armor ratings for power armor and headgear
Boosted ArmorRating_Sharp, ArmorRating_Blunt, and ArmorRating_Heat values for all power armor and power armor headgear variants. This change enhances the protective capabilities of these items to improve survivability.
2025-12-31 10:32:03 -06:00
Ranger Rick c7210b3824 Add power armor paintjob research, items, and trader stock
Introduces new research projects for power armor paintjobs, including Hotrodder Flame Job, Shark Paint, Hotpink, Abraxo, and Sugar Bombs. Adds corresponding T-51 and T-60 painted power armor and helmets, with crafting recipes and stat adjustments. Updates trader stock to include new techprints and painted armor sets.
2025-12-30 11:15:57 -06:00
RickGrymes 8e1543cf6c Add new T51 and T60 power armor textures
Added PNG texture files for various T51 and T60 power armor variants, including headgear and hulk (body) sprites for Abraxo, Hotrod Flames, Hotrod Pink, Nuka Cola, Shark Paint, Sugar Bombs, Vim, and Vim Captain's Blend. These assets expand the available visual options for power armor in the project.
2025-12-30 02:28:27 -06:00
RickGrymes f951bb7a04 Adjust power armor base and headgear stats
Set generateCommonality and updated thingSetMakerTags for power armor base. Added MarketValue stat to all power armor headgear variants to better reflect their value.
2025-12-27 06:31:07 -06:00
RickGrymes 55dba8c07b Update FusionCore tradeability to All
Changed the tradeability of FusionCore from 'Sellable' to 'All' to allow broader trading options.
2025-12-27 01:22:30 -06:00
Ranger Rick 3c1cf88372 Add Fusion Core item and integrate with power armor
Introduced a new Fusion Core item with associated textures and XML definition. Updated power armor to use Fusion Cores as fuel instead of chemfuel, and added Fusion Cores to trader stock. This enhances gameplay by providing a unique, valuable resource for powering advanced equipment.
2025-12-26 13:55:35 -06:00
RickGrymes bf0a8a0609 Add mod extensions and tags to power armor defs
Added a FalloutCore.ApparelExtension to power armor to control body display and hiding. Updated power armor helmet base with a generation commonality and a new tag for identification.
2025-12-25 00:46:51 -06:00
RickGrymes 1eb1ce1237 Update power armor trader buy filters and weapon money
Replaced explicit power armor item buy filters with a trade tag in TraderKindDefs_Power_Armor.xml for easier extensibility. Increased weaponMoney minimum from 300 to 400 in PawnKindDefs_Power_Armor_Trader.xml to adjust trader inventory value.
2025-12-23 00:22:09 -06:00
Ranger Rick 57630a3cec Remove redundant willTrade tag from power armor trader
Deleted the <willTrade> tag from TraderKindDefs_Power_Armor.xml as it is unnecessary or handled elsewhere.
2025-12-22 14:04:36 -06:00
Ranger Rick 7b6ed255c8 Add Power Armor Specialist trader and pawnkind defs
Introduces new XML definitions for a Power Armor Specialist trader and associated pawnkind. The trader offers various power armor items and accepts them for trade, expanding trading options related to power armor equipment.
2025-12-22 12:51:22 -06:00
RickGrymes 1180fad100 Initial commit 2025-12-16 00:55:58 -06:00