Updated the X-01 Power Armor description to reflect accurate Fallout lore. The X-01 was developed by the Enclave after the Great War, not before it. The revised description clarifies this timeline and provides better context about its origin and significance.
Delete the fusion core ThingDef for RimWorld 1.6 along with its associated item textures. This removes the standalone fusion core item content from the mod, likely as part of retiring or consolidating that feature.
Rename the paintjob recipe defs to the new `FCP_Paint_*` scheme, update the power armor station to reference them directly, and add restore-original recipes for painted T-51 and T-60 armor and helmets. This also removes the conditional recipe-user patch wrapper and tweaks power armor, helmet, and frame draw sizes for larger in-game visuals.
Replace single <requiredBench> with a <requiredBenches> list for multiple power-armor paintjob ResearchProjectDefs, adding FCP_Production_Old_Table_Terminal and FCP_Production_Clean_Table_Terminal as valid benches. Also normalize the XML prolog (BOM added) at the top of PowerArmorPaintjobs.xml.
Update ThingDefs_Power_Armor.xml to reference the relocated ApparelExtension class. Replaced two occurrences of FCP.ApparelExtensions.ApparelExtension with FCP.Core.ApparelExtension in modExtensions entries so the power armor apparel defs match the refactored namespace.
Update ThingDefs_Power_Armor.xml to set the ParentName of FCP_Apparel_T51_Paintjob_Base and FCP_Apparel_T60_Paintjob_Base to FCP_Apparel_Power_Armor_Base (replacing ApparelUpgradeableBase). This ensures those paintjob defs inherit the power-armor-specific base behavior and stats.
Rename multiple T-51 and T-60 power armor helmet <label> entries to a consistent '<style> T-51/T-60 Power Armor Helmet' format for clearer in-game names (e.g. Hotrodder Flame, Shark Paint, Hotpink, Abraxo, Sugar Bombs). Also update PowerArmorStation <size> from (3,3) to (2,2) to reduce its footprint.
Updated ThingDefs_PowerArmorStation.xml to define the station as a work table, add relevant recipes, and enable bill tab. Added a patch to include the power armor station as a recipe user for all power armor paintjob recipes, allowing these recipes to be performed at the station.
Introduces new XML recipe definitions for T-51 and T-60 power armor and helmet paintjobs, and adds a new ApparelUpgradeableBase parent for upgradeable armor. Updates power armor and helmet ThingDefs to use the new parent, removes embedded recipeMaker/costList from paintjob variants, and adds repairable-at-station comps to all relevant armor and helmet definitions.
Appended a newline at the end of several XML files to conform to standard formatting practices and improve compatibility with tools that expect files to end with a newline.
Introduced abstract base ThingDefs for T-51 and T-60 power armor and helmet paintjobs to reduce duplication and improve maintainability. Moved shared stats and recipe data into these bases, and updated all paintjob variants to inherit from them. Adjusted and diversified equippedStatOffsets for individual paintjob variants to provide unique bonuses. This refactor streamlines XML structure and makes future additions easier.
Added backstory filters for Power Armor Trader pawns to include Wastelander backgrounds. Updated Power Armor Station to use a specific jet pack apparel layer. Declared load order dependency on Rick.FCP.Wastelanders in About.xml.
Updated the defaultFactionDef for FCP_Power_Armor_Trader_Base to include the MayRequire attribute, ensuring compatibility with the Rick.FCP.Wastelanders mod.
Changed the default faction for power armor traders to FCP_Faction_Wasteland_Settlers. Updated power armor and helmet tech levels from Spacer to Industrial. Removed the 'Visitor' category from the power armor trader definition and cleaned up stock generator structure.
Set techLevel to Spacer for the power armor frame base in ThingDefs_Power_Armor.xml. Added new textures for the Power Armor Jetpack Hulk (east, north, south) to support additional visual directions.
Replaced 'Intellectual', 'Caring', and 'Animals' with 'Research', 'Doctor', and 'Handling' in the workDisables list for power armor. This aligns the tags with updated work type naming conventions.
Expanded the list of disabled work types for power armor, replacing 'Construction' with 'Growing', 'Smithing', 'Cooking', 'Art', 'Tailoring', 'Crafting', 'Intellectual', 'Caring', and 'Animals'. This change likely aims to further restrict the activities that can be performed while wearing power armor.
Added new textures for T60 Hotrod Pink Power Armor helmet, Power Armor Station, and various magazines and techprints. Updated PowerArmorPaintjobs.xml to reference magazine textures instead of techprint textures. Adjusted trader stock definitions to use correct techprint thingDefs.
Added Outlander faction tags to power armor paintjob research defs. Fixed recipeMaker formatting for T-51 Shark and Hotpink paintjobs, including skill requirements and cost list for headgear. Updated trader stock to reference research defs instead of techprint items.
Boosted ArmorRating_Sharp, ArmorRating_Blunt, and ArmorRating_Heat values for all power armor and power armor headgear variants. This change enhances the protective capabilities of these items to improve survivability.
Introduces new research projects for power armor paintjobs, including Hotrodder Flame Job, Shark Paint, Hotpink, Abraxo, and Sugar Bombs. Adds corresponding T-51 and T-60 painted power armor and helmets, with crafting recipes and stat adjustments. Updates trader stock to include new techprints and painted armor sets.
Added PNG texture files for various T51 and T60 power armor variants, including headgear and hulk (body) sprites for Abraxo, Hotrod Flames, Hotrod Pink, Nuka Cola, Shark Paint, Sugar Bombs, Vim, and Vim Captain's Blend. These assets expand the available visual options for power armor in the project.
Set generateCommonality and updated thingSetMakerTags for power armor base. Added MarketValue stat to all power armor headgear variants to better reflect their value.
Introduced a new Fusion Core item with associated textures and XML definition. Updated power armor to use Fusion Cores as fuel instead of chemfuel, and added Fusion Cores to trader stock. This enhances gameplay by providing a unique, valuable resource for powering advanced equipment.
Added a FalloutCore.ApparelExtension to power armor to control body display and hiding. Updated power armor helmet base with a generation commonality and a new tag for identification.
Replaced explicit power armor item buy filters with a trade tag in TraderKindDefs_Power_Armor.xml for easier extensibility. Increased weaponMoney minimum from 300 to 400 in PawnKindDefs_Power_Armor_Trader.xml to adjust trader inventory value.
Introduces new XML definitions for a Power Armor Specialist trader and associated pawnkind. The trader offers various power armor items and accepts them for trade, expanding trading options related to power armor equipment.