Updated the X-01 Power Armor description to reflect accurate Fallout lore. The X-01 was developed by the Enclave after the Great War, not before it. The revised description clarifies this timeline and provides better context about its origin and significance.
Delete the fusion core ThingDef for RimWorld 1.6 along with its associated item textures. This removes the standalone fusion core item content from the mod, likely as part of retiring or consolidating that feature.
Rename the paintjob recipe defs to the new `FCP_Paint_*` scheme, update the power armor station to reference them directly, and add restore-original recipes for painted T-51 and T-60 armor and helmets. This also removes the conditional recipe-user patch wrapper and tweaks power armor, helmet, and frame draw sizes for larger in-game visuals.
Replace single <requiredBench> with a <requiredBenches> list for multiple power-armor paintjob ResearchProjectDefs, adding FCP_Production_Old_Table_Terminal and FCP_Production_Clean_Table_Terminal as valid benches. Also normalize the XML prolog (BOM added) at the top of PowerArmorPaintjobs.xml.
Update ThingDefs_Power_Armor.xml to reference the relocated ApparelExtension class. Replaced two occurrences of FCP.ApparelExtensions.ApparelExtension with FCP.Core.ApparelExtension in modExtensions entries so the power armor apparel defs match the refactored namespace.
Update ThingDefs_Power_Armor.xml to set the ParentName of FCP_Apparel_T51_Paintjob_Base and FCP_Apparel_T60_Paintjob_Base to FCP_Apparel_Power_Armor_Base (replacing ApparelUpgradeableBase). This ensures those paintjob defs inherit the power-armor-specific base behavior and stats.
Rename multiple T-51 and T-60 power armor helmet <label> entries to a consistent '<style> T-51/T-60 Power Armor Helmet' format for clearer in-game names (e.g. Hotrodder Flame, Shark Paint, Hotpink, Abraxo, Sugar Bombs). Also update PowerArmorStation <size> from (3,3) to (2,2) to reduce its footprint.
Updated ThingDefs_PowerArmorStation.xml to define the station as a work table, add relevant recipes, and enable bill tab. Added a patch to include the power armor station as a recipe user for all power armor paintjob recipes, allowing these recipes to be performed at the station.
Introduces new XML recipe definitions for T-51 and T-60 power armor and helmet paintjobs, and adds a new ApparelUpgradeableBase parent for upgradeable armor. Updates power armor and helmet ThingDefs to use the new parent, removes embedded recipeMaker/costList from paintjob variants, and adds repairable-at-station comps to all relevant armor and helmet definitions.
Appended a newline at the end of several XML files to conform to standard formatting practices and improve compatibility with tools that expect files to end with a newline.
Introduced abstract base ThingDefs for T-51 and T-60 power armor and helmet paintjobs to reduce duplication and improve maintainability. Moved shared stats and recipe data into these bases, and updated all paintjob variants to inherit from them. Adjusted and diversified equippedStatOffsets for individual paintjob variants to provide unique bonuses. This refactor streamlines XML structure and makes future additions easier.
Added backstory filters for Power Armor Trader pawns to include Wastelander backgrounds. Updated Power Armor Station to use a specific jet pack apparel layer. Declared load order dependency on Rick.FCP.Wastelanders in About.xml.
Updated the defaultFactionDef for FCP_Power_Armor_Trader_Base to include the MayRequire attribute, ensuring compatibility with the Rick.FCP.Wastelanders mod.