Add paint stripping recipes to armor station

Rename the paintjob recipe defs to the new `FCP_Paint_*` scheme, update the power armor station to reference them directly, and add restore-original recipes for painted T-51 and T-60 armor and helmets. This also removes the conditional recipe-user patch wrapper and tweaks power armor, helmet, and frame draw sizes for larger in-game visuals.
This commit is contained in:
RickGrymes
2026-07-04 23:05:51 -05:00
parent 376bf27295
commit 280410d1b4
6 changed files with 214 additions and 63 deletions
@@ -2,8 +2,9 @@
<Defs>
<!-- T-51 Hotrodder Flame Job Power Armor Helmet -->
<RecipeDef>
<defName>Make_FCP_Apparel_T51_Hotrod_Flames_Power_Armor_Helmet</defName>
<defName>FCP_Paint_Apparel_T51_Hotrod_Flames_Power_Armor_Helmet</defName>
<label>paint T-51 power armor helmet (Hotrodder Flame Job)</label>
<description>Paint a T-51 power armor helmet with dazzling flame decals.</description>
<jobString>Painting T-51 power armor helmet.</jobString>
@@ -35,8 +36,9 @@
</RecipeDef>
<!-- T-51 Hotrodder Shark Paint Power Armor Helmet -->
<RecipeDef>
<defName>Make_FCP_Apparel_T51_Shark_Paint_Power_Armor_Helmet</defName>
<defName>FCP_Paint_Apparel_T51_Shark_Paint_Power_Armor_Helmet</defName>
<label>paint T-51 power armor helmet (Hotrodder Shark Paint)</label>
<description>Paint a T-51 power armor helmet with menacing shark teeth.</description>
<jobString>Painting T-51 power armor helmet.</jobString>
@@ -68,8 +70,9 @@
</RecipeDef>
<!-- T-51 Hotrodder Hotpink Power Armor Helmet -->
<RecipeDef>
<defName>Make_FCP_Apparel_T51_Hotrod_Pink_Power_Armor_Helmet</defName>
<defName>FCP_Paint_Apparel_T51_Hotrod_Pink_Power_Armor_Helmet</defName>
<label>paint T-51 power armor helmet (Hotrodder Hotpink)</label>
<description>Paint a T-51 power armor helmet in bold, vibrant hot pink.</description>
<jobString>Painting T-51 power armor helmet.</jobString>
@@ -101,8 +104,9 @@
</RecipeDef>
<!-- T-51 Abraxo Power Armor Helmet -->
<RecipeDef>
<defName>Make_FCP_Apparel_T51_Abraxo_Power_Armor_Helmet</defName>
<defName>FCP_Paint_Apparel_T51_Abraxo_Power_Armor_Helmet</defName>
<label>paint T-51 power armor helmet (Abraxo)</label>
<description>Paint a T-51 power armor helmet with Abraxo Cleaner branding.</description>
<jobString>Painting T-51 power armor helmet.</jobString>
@@ -134,8 +138,9 @@
</RecipeDef>
<!-- T-51 Sugar Bombs Power Armor Helmet -->
<RecipeDef>
<defName>Make_FCP_Apparel_T51_Sugar_Bombs_Power_Armor_Helmet</defName>
<defName>FCP_Paint_Apparel_T51_Sugar_Bombs_Power_Armor_Helmet</defName>
<label>paint T-51 power armor helmet (Sugar Bombs)</label>
<description>Paint a T-51 power armor helmet with Sugar Bombs branding.</description>
<jobString>Painting T-51 power armor helmet.</jobString>
@@ -167,8 +172,9 @@
</RecipeDef>
<!-- T-60 Hotrodder Flame Job Power Armor Helmet -->
<RecipeDef>
<defName>Make_FCP_Apparel_T60_Hotrod_Flames_Power_Armor_Helmet</defName>
<defName>FCP_Paint_Apparel_T60_Hotrod_Flames_Power_Armor_Helmet</defName>
<label>paint T-60 power armor helmet (Hotrodder Flame Job)</label>
<description>Paint a T-60 power armor helmet with dazzling flame decals.</description>
<jobString>Painting T-60 power armor helmet.</jobString>
@@ -200,8 +206,9 @@
</RecipeDef>
<!-- T-60 Hotrodder Shark Paint Power Armor Helmet -->
<RecipeDef>
<defName>Make_FCP_Apparel_T60_Shark_Paint_Power_Armor_Helmet</defName>
<defName>FCP_Paint_Apparel_T60_Shark_Paint_Power_Armor_Helmet</defName>
<label>paint T-60 power armor helmet (Hotrodder Shark Paint)</label>
<description>Paint a T-60 power armor helmet with menacing shark teeth.</description>
<jobString>Painting T-60 power armor helmet.</jobString>
@@ -233,8 +240,9 @@
</RecipeDef>
<!-- T-60 Hotrodder Hotpink Power Armor Helmet -->
<RecipeDef>
<defName>Make_FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet</defName>
<defName>FCP_Paint_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet</defName>
<label>paint T-60 power armor helmet (Hotrodder Hotpink)</label>
<description>Paint a T-60 power armor helmet in bold, vibrant hot pink.</description>
<jobString>Painting T-60 power armor helmet.</jobString>
@@ -265,4 +273,74 @@
</recipeUsers>
</RecipeDef>
<!-- Repaint to original -->
<RecipeDef>
<defName>FCP_Paint_Apparel_Power_Armor_T51_Helmet_Restore_Original</defName>
<label>Strip paint for T-51 power armor helmet</label>
<description>Strip paint and restore a T-51 power armor helmet to its original finish.</description>
<jobString>Restoring T-51 power armor helmet.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workAmount>1200</workAmount>
<workSkill>Crafting</workSkill>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>FCP_Apparel_T51_Hotrod_Flames_Power_Armor_Helmet</li>
<li>FCP_Apparel_T51_Shark_Paint_Power_Armor_Helmet</li>
<li>FCP_Apparel_T51_Hotrod_Pink_Power_Armor_Helmet</li>
<li>FCP_Apparel_T51_Abraxo_Power_Armor_Helmet</li>
<li>FCP_Apparel_T51_Sugar_Bombs_Power_Armor_Helmet</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
<FCP_Apparel_Power_Armor_T51_Helmet>1</FCP_Apparel_Power_Armor_T51_Helmet>
</products>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</RecipeDef>
<RecipeDef>
<defName>FCP_Paint_Apparel_Power_Armor_T60_Helmet_Restore_Original</defName>
<label>Strip paint for T-60 power armor helmet</label>
<description>Strip paint and restore a T-60 power armor helmet to its original finish.</description>
<jobString>Restoring T-60 power armor helmet.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workAmount>1200</workAmount>
<workSkill>Crafting</workSkill>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>FCP_Apparel_T60_Hotrod_Flames_Power_Armor_Helmet</li>
<li>FCP_Apparel_T60_Shark_Paint_Power_Armor_Helmet</li>
<li>FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
<FCP_Apparel_Power_Armor_T60_Helmet>1</FCP_Apparel_Power_Armor_T60_Helmet>
</products>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</RecipeDef>
</Defs>
@@ -2,8 +2,9 @@
<Defs>
<!-- T-51 Hotrodder Flame Job Power Armor -->
<RecipeDef>
<defName>Make_FCP_Apparel_T51_Hotrod_Flames_Power_Armor</defName>
<defName>FCP_Paint_Apparel_T51_Hotrod_Flames_Power_Armor</defName>
<label>paint T-51 power armor (Hotrodder Flame Job)</label>
<description>Paint a T-51 power armor with dazzling flame decals.</description>
<jobString>Painting T-51 power armor.</jobString>
@@ -35,8 +36,9 @@
</RecipeDef>
<!-- T-51 Hotrodder Shark Paint Power Armor -->
<RecipeDef>
<defName>Make_FCP_Apparel_T51_Shark_Paint_Power_Armor</defName>
<defName>FCP_Paint_Apparel_T51_Shark_Paint_Power_Armor</defName>
<label>paint T-51 power armor (Hotrodder Shark Paint)</label>
<description>Paint a T-51 power armor with menacing shark teeth.</description>
<jobString>Painting T-51 power armor.</jobString>
@@ -68,8 +70,9 @@
</RecipeDef>
<!-- T-51 Hotrodder Hotpink Power Armor -->
<RecipeDef>
<defName>Make_FCP_Apparel_T51_Hotrod_Pink_Power_Armor</defName>
<defName>FCP_Paint_Apparel_T51_Hotrod_Pink_Power_Armor</defName>
<label>paint T-51 power armor (Hotrodder Hotpink)</label>
<description>Paint a T-51 power armor in bold, vibrant hot pink.</description>
<jobString>Painting T-51 power armor.</jobString>
@@ -101,8 +104,9 @@
</RecipeDef>
<!-- T-51 Abraxo Power Armor -->
<RecipeDef>
<defName>Make_FCP_Apparel_T51_Abraxo_Power_Armor</defName>
<defName>FCP_Paint_Apparel_T51_Abraxo_Power_Armor</defName>
<label>paint T-51 power armor (Abraxo)</label>
<description>Paint a T-51 power armor with Abraxo Cleaner branding.</description>
<jobString>Painting T-51 power armor.</jobString>
@@ -134,8 +138,9 @@
</RecipeDef>
<!-- T-51 Sugar Bombs Power Armor -->
<RecipeDef>
<defName>Make_FCP_Apparel_T51_Sugar_Bombs_Power_Armor</defName>
<defName>FCP_Paint_Apparel_T51_Sugar_Bombs_Power_Armor</defName>
<label>paint T-51 power armor (Sugar Bombs)</label>
<description>Paint a T-51 power armor with Sugar Bombs branding.</description>
<jobString>Painting T-51 power armor.</jobString>
@@ -167,8 +172,9 @@
</RecipeDef>
<!-- T-60 Hotrodder Flame Job Power Armor -->
<RecipeDef>
<defName>Make_FCP_Apparel_T60_Hotrod_Flames_Power_Armor</defName>
<defName>FCP_Paint_Apparel_T60_Hotrod_Flames_Power_Armor</defName>
<label>paint T-60 power armor (Hotrodder Flame Job)</label>
<description>Paint a T-60 power armor with dazzling flame decals.</description>
<jobString>Painting T-60 power armor.</jobString>
@@ -200,8 +206,9 @@
</RecipeDef>
<!-- T-60 Hotrodder Shark Paint Power Armor -->
<RecipeDef>
<defName>Make_FCP_Apparel_T60_Shark_Paint_Power_Armor</defName>
<defName>FCP_Paint_Apparel_T60_Shark_Paint_Power_Armor</defName>
<label>paint T-60 power armor (Hotrodder Shark Paint)</label>
<description>Paint a T-60 power armor with menacing shark teeth.</description>
<jobString>Painting T-60 power armor.</jobString>
@@ -233,8 +240,9 @@
</RecipeDef>
<!-- T-60 Hotrodder Hotpink Power Armor -->
<RecipeDef>
<defName>Make_FCP_Apparel_T60_Hotrod_Pink_Power_Armor</defName>
<defName>FCP_Paint_Apparel_T60_Hotrod_Pink_Power_Armor</defName>
<label>paint T-60 power armor (Hotrodder Hotpink)</label>
<description>Paint a T-60 power armor in bold, vibrant hot pink.</description>
<jobString>Painting T-60 power armor.</jobString>
@@ -265,4 +273,75 @@
</recipeUsers>
</RecipeDef>
<!-- Repaint to original -->
<RecipeDef>
<defName>FCP_Paint_Apparel_Power_Armor_T51Armor_Restore_Original</defName>
<label>Strip paint for T-51 power armor</label>
<description>Strip paint and restore a T-51 power armor to its original finish.</description>
<jobString>Restoring T-51 power armor.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workAmount>2500</workAmount>
<workSkill>Crafting</workSkill>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>FCP_Apparel_T51_Hotrod_Flames_Power_Armor</li>
<li>FCP_Apparel_T51_Shark_Paint_Power_Armor</li>
<li>FCP_Apparel_T51_Hotrod_Pink_Power_Armor</li>
<li>FCP_Apparel_T51_Abraxo_Power_Armor</li>
<li>FCP_Apparel_T51_Sugar_Bombs_Power_Armor</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
<FCP_Apparel_Power_Armor_T51Armor>1</FCP_Apparel_Power_Armor_T51Armor>
</products>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</RecipeDef>
<!-- Restore T-60 Power Armor To Original -->
<RecipeDef>
<defName>FCP_Paint_Apparel_Power_Armor_T60Armor_Restore_Original</defName>
<label>Strip paint for T-60 power armor</label>
<description>Strip paint and restore a T-60 power armor to its original finish.</description>
<jobString>Restoring T-60 power armor.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workAmount>2500</workAmount>
<workSkill>Crafting</workSkill>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>FCP_Apparel_T60_Hotrod_Flames_Power_Armor</li>
<li>FCP_Apparel_T60_Shark_Paint_Power_Armor</li>
<li>FCP_Apparel_T60_Hotrod_Pink_Power_Armor</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
<FCP_Apparel_Power_Armor_T60Armor>1</FCP_Apparel_Power_Armor_T60Armor>
</products>
<recipeUsers>
<li>FCP_Production_Armor_Workbench</li>
</recipeUsers>
</RecipeDef>
</Defs>
@@ -76,6 +76,9 @@
</ThingDef>
<ThingDef ParentName="FCP_Apparel_Power_Armor_Frame_Base" Name="FCP_Apparel_Power_Armor_Base" Abstract="true">
<graphicData>
<drawSize>1.25</drawSize>
</graphicData>
<comps>
<li Class="FCP.Core.PowerArmor.CompProperties_ApparelRequirement">
<requiredApparels>
@@ -102,7 +105,7 @@
<graphicData>
<texPath>Things/Apparel/Power_Armors/Power_Armor_Frame/FCP_Power_Armor_Frame</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
<drawSize>1.15</drawSize>
</graphicData>
<statBases>
<MarketValue>3000</MarketValue>
@@ -181,7 +184,6 @@
<graphicData>
<texPath>Things/Apparel/Power_Armors/T45/FCP_T45_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
</graphicData>
<statBases>
<MarketValue>3200</MarketValue>
@@ -220,7 +222,6 @@
<graphicData>
<texPath>Things/Apparel/Power_Armors/T51/FCP_T51_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
</graphicData>
<statBases>
<MarketValue>3400</MarketValue>
@@ -259,7 +260,6 @@
<graphicData>
<texPath>Things/Apparel/Power_Armors/T60/FCP_T60_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
</graphicData>
<statBases>
<MarketValue>3600</MarketValue>
@@ -298,7 +298,6 @@
<graphicData>
<texPath>Things/Apparel/Power_Armors/X01/FCP_X01_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
</graphicData>
<statBases>
<MarketValue>3800</MarketValue>
@@ -369,7 +368,6 @@
<graphicData>
<texPath>Things/Apparel/Power_Armors/T51_Hotrod_Flames/FCP_T51_Hotrod_Flames_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
</graphicData>
<equippedStatOffsets>
<MoveSpeed>0.02</MoveSpeed>
@@ -390,7 +388,6 @@
<graphicData>
<texPath>Things/Apparel/Power_Armors/T51_Shark_Paint/FCP_T51_Shark_Paint_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
</graphicData>
<equippedStatOffsets>
<MeleeDodgeChance>0.03</MeleeDodgeChance>
@@ -411,7 +408,6 @@
<graphicData>
<texPath>Things/Apparel/Power_Armors/T51_Hotrod_Pink/FCP_T51_Hotrod_Pink_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
</graphicData>
<equippedStatOffsets>
<TradePriceImprovement>0.08</TradePriceImprovement>
@@ -432,7 +428,6 @@
<graphicData>
<texPath>Things/Apparel/Power_Armors/T51_Abraxo/FCP_T51_Abraxo_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
</graphicData>
<statBases>
<ToxicEnvironmentResistance>0.05</ToxicEnvironmentResistance>
@@ -457,7 +452,6 @@
<graphicData>
<texPath>Things/Apparel/Power_Armors/T51_Sugar_Bombs/FCP_T51_Sugar_Bombs_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
</graphicData>
<equippedStatOffsets>
<RestRateMultiplier>0.08</RestRateMultiplier>
@@ -508,7 +502,6 @@
<graphicData>
<texPath>Things/Apparel/Power_Armors/T60_Hotrod_Flames/FCP_T60_Hotrod_Flames_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
</graphicData>
<equippedStatOffsets>
<MoveSpeed>0.03</MoveSpeed>
@@ -529,7 +522,6 @@
<graphicData>
<texPath>Things/Apparel/Power_Armors/T60_Shark_Paint/FCP_T60_Shark_Paint_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
</graphicData>
<equippedStatOffsets>
<MeleeDodgeChance>0.05</MeleeDodgeChance>
@@ -551,7 +543,6 @@
<graphicData>
<texPath>Things/Apparel/Power_Armors/T60_Hotrod_Pink/FCP_T60_Hotrod_Pink_Power_Armor_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
</graphicData>
<equippedStatOffsets>
<TradePriceImprovement>0.12</TradePriceImprovement>
@@ -564,3 +555,4 @@
</ThingDef>
</Defs>
@@ -6,6 +6,9 @@
<ThingDef ParentName="HatBase" Name="FCP_Apparel_Power_Armor_Helmet_Base" Abstract="true">
<techLevel>Industrial</techLevel>
<generateCommonality>0.001</generateCommonality>
<graphicData>
<drawSize>1.25</drawSize>
</graphicData>
<apparel>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyVacuumResistance>false</canBeGeneratedToSatisfyVacuumResistance>
@@ -270,6 +273,9 @@
<generateCommonality>0</generateCommonality>
<techLevel>Industrial</techLevel>
<smeltable>false</smeltable>
<graphicData>
<drawSize>1.25</drawSize>
</graphicData>
<statBases>
<WorkToMake>1200</WorkToMake>
<MaxHitPoints>80</MaxHitPoints>
@@ -424,6 +430,9 @@
<generateCommonality>0</generateCommonality>
<techLevel>Industrial</techLevel>
<smeltable>false</smeltable>
<graphicData>
<drawSize>1.25</drawSize>
</graphicData>
<statBases>
<WorkToMake>1200</WorkToMake>
<MaxHitPoints>80</MaxHitPoints>
@@ -38,23 +38,28 @@
<surfaceType>Item</surfaceType>
<recipes>
<!-- Power Armor Paintjobs -->
<li>Make_FCP_Apparel_T51_Hotrod_Flames_Power_Armor</li>
<li>Make_FCP_Apparel_T51_Shark_Paint_Power_Armor</li>
<li>Make_FCP_Apparel_T51_Hotrod_Pink_Power_Armor</li>
<li>Make_FCP_Apparel_T51_Abraxo_Power_Armor</li>
<li>Make_FCP_Apparel_T51_Sugar_Bombs_Power_Armor</li>
<li>Make_FCP_Apparel_T60_Hotrod_Flames_Power_Armor</li>
<li>Make_FCP_Apparel_T60_Shark_Paint_Power_Armor</li>
<li>Make_FCP_Apparel_T60_Hotrod_Pink_Power_Armor</li>
<li>FCP_Paint_Apparel_T51_Hotrod_Flames_Power_Armor</li>
<li>FCP_Paint_Apparel_T51_Shark_Paint_Power_Armor</li>
<li>FCP_Paint_Apparel_T51_Hotrod_Pink_Power_Armor</li>
<li>FCP_Paint_Apparel_T51_Abraxo_Power_Armor</li>
<li>FCP_Paint_Apparel_T51_Sugar_Bombs_Power_Armor</li>
<li>FCP_Paint_Apparel_T60_Hotrod_Flames_Power_Armor</li>
<li>FCP_Paint_Apparel_T60_Shark_Paint_Power_Armor</li>
<li>FCP_Paint_Apparel_T60_Hotrod_Pink_Power_Armor</li>
<!-- Helmet Paintjobs -->
<li>Make_FCP_Apparel_T51_Hotrod_Flames_Power_Armor_Helmet</li>
<li>Make_FCP_Apparel_T51_Shark_Paint_Power_Armor_Helmet</li>
<li>Make_FCP_Apparel_T51_Hotrod_Pink_Power_Armor_Helmet</li>
<li>Make_FCP_Apparel_T51_Abraxo_Power_Armor_Helmet</li>
<li>Make_FCP_Apparel_T51_Sugar_Bombs_Power_Armor_Helmet</li>
<li>Make_FCP_Apparel_T60_Hotrod_Flames_Power_Armor_Helmet</li>
<li>Make_FCP_Apparel_T60_Shark_Paint_Power_Armor_Helmet</li>
<li>Make_FCP_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet</li>
<li>FCP_Paint_Apparel_T51_Hotrod_Flames_Power_Armor_Helmet</li>
<li>FCP_Paint_Apparel_T51_Shark_Paint_Power_Armor_Helmet</li>
<li>FCP_Paint_Apparel_T51_Hotrod_Pink_Power_Armor_Helmet</li>
<li>FCP_Paint_Apparel_T51_Abraxo_Power_Armor_Helmet</li>
<li>FCP_Paint_Apparel_T51_Sugar_Bombs_Power_Armor_Helmet</li>
<li>FCP_Paint_Apparel_T60_Hotrod_Flames_Power_Armor_Helmet</li>
<li>FCP_Paint_Apparel_T60_Shark_Paint_Power_Armor_Helmet</li>
<li>FCP_Paint_Apparel_T60_Hotrod_Pink_Power_Armor_Helmet</li>
<!-- Strip Power Armor Paint -->
<li>FCP_Paint_Apparel_Power_Armor_T51Armor_Restore_Original</li>
<li>FCP_Paint_Apparel_Power_Armor_T60Armor_Restore_Original</li>
<li>FCP_Paint_Apparel_Power_Armor_T51_Helmet_Restore_Original</li>
<li>FCP_Paint_Apparel_Power_Armor_T60_Helmet_Restore_Original</li>
</recipes>
<comps>
<li Class="FCP.Core.PowerArmor.CompProperties_PowerArmorStation">
+6 -18
View File
@@ -2,24 +2,12 @@
<Patch>
<!-- Add Power Armor Station as a recipe user for all power armor paintjob recipes -->
<Operation Class="PatchOperationFindMod">
<mods>
<li>Fallout Core - Power Armor</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<!-- Add station to all existing paintjob recipes -->
<li Class="PatchOperationAdd">
<xpath>/Defs/RecipeDef[recipeUsers/li[text()="FCP_Production_Armor_Workbench"]]/recipeUsers</xpath>
<value>
<li>FCP_Building_PowerArmorStation</li>
</value>
</li>
</operations>
</match>
<Operation Class="PatchOperationAdd">
<xpath>/Defs/RecipeDef[recipeUsers/li[text()="FCP_Production_Armor_Workbench"]]/recipeUsers</xpath>
<value>
<li>FCP_Building_PowerArmorStation</li>
</value>
</Operation>
</Patch>