Remove fusion core item assets

Delete the fusion core ThingDef for RimWorld 1.6 along with its associated item textures. This removes the standalone fusion core item content from the mod, likely as part of retiring or consolidating that feature.
This commit is contained in:
RickGrymes
2026-07-15 23:24:15 -05:00
parent 65853ce1a4
commit cd734dd13e
3 changed files with 0 additions and 41 deletions
@@ -1,41 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ Fusion Core __________-->
<!-- Fusion Core -->
<ThingDef ParentName="ResourceBase">
<defName>FCP_Item_Fusion_Core</defName>
<label>fusion core</label>
<description>A compact nuclear battery used to power pre-war technology, most notably power armor. These cylindrical power cells contain a highly efficient fusion reaction that can provide energy for extended periods. Extremely valuable and sought after by those who maintain pre-war equipment. Cannot be recharged with current technology.</description>
<graphicData>
<texPath>Things/Items/FusionCores</texPath>
<graphicClass>Graphic_StackCount</graphicClass>
<drawSize>0.65</drawSize>
</graphicData>
<size>(1,1)</size>
<resourceReadoutPriority>Middle</resourceReadoutPriority>
<soundInteract>Metal_Drop</soundInteract>
<soundDrop>Metal_Drop</soundDrop>
<stackLimit>10</stackLimit>
<useHitPoints>true</useHitPoints>
<statBases>
<MarketValue>450</MarketValue>
<MaxHitPoints>80</MaxHitPoints>
<Mass>2.5</Mass>
<Flammability>0.0</Flammability>
<DeteriorationRate>0</DeteriorationRate>
</statBases>
<thingCategories>
<li>ItemsMisc</li>
</thingCategories>
<drawGUIOverlay>true</drawGUIOverlay>
<tradeability>All</tradeability>
<techLevel>Spacer</techLevel>
<tradeTags>
<li>ExoticMisc</li>
</tradeTags>
</ThingDef>
</Defs>
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