NovaRain
35d9b9439c
Included Define.h in FalloutEngine.h
...
* it removes the need to include Define.h separately across the code.
(similar to Fallout2.h in 4.x code)
Added StrNormalizePath() to Utils.cpp.
2019-12-25 09:25:36 +08:00
NovaRain
a1968f7f86
Minor edits to the built-in item highlighting function
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Removed the redundant struct define in Tiles.cpp.
Added a comment to ScriptUtils.hpp.
2019-12-24 20:58:03 +08:00
NovaRain
85a5ee2a52
Some edits to hookscripts.txt & function notes.txt
2019-12-24 00:57:16 +08:00
NovaRain
310c392759
Added lootable corpses to the built-in item highlighting
2019-12-23 21:22:15 +08:00
NovaRain
3a24d0bdfd
Replaced _stricmp in previous commit with strcmp.
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Minor edits to Inventory.cpp.
2019-12-16 15:46:09 +08:00
NovaRain
a9ad1a62eb
Tweaked the path to load global shaders in the previous commit
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* although 3.8 doesn't have the path issue as 4.x due to the lack of
loading custom .dat, it's better to unify the path in this case.
Refactored the code for DataLoadOrderPatch in the same way as 4.x.
2019-12-15 10:31:50 +08:00
NovaRain
d73859fa5f
Applied proper ptr_patches to some code
2019-12-14 11:41:43 +08:00
NovaRain
04043989c6
Restored loading global shaders at game start from pre-3.0
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Added GlobalShaderFile option to ddraw.ini.
Added an example global shader file to modderspack.
Minor edits to HeroAppearance.cpp.
2019-12-14 11:05:12 +08:00
NovaRain
3b82232b46
Edited the description of the functions in the previous commit
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Rewrote ASM code for tile_under_cursor script function.
2019-12-14 00:35:05 +08:00
NovaRain
5e704d206f
Added "objects_in_radius" and "tile_by_position" script functions
2019-12-13 10:56:15 +08:00
NovaRain
5e65510797
Rewrote the code of some hook in 4.x style
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* TOHIT, AFTERHITROLL, REMOVEINVENOBJ
2019-12-11 15:55:29 +08:00
NovaRain
b4dac84ddd
Rewrote some script functions in ObjectsOps in C++
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* remove_script, set/get_script, set_critter_burst_disable.
Changed the return value of get_script to 0 for unscripted objects.
2019-12-09 11:07:40 +08:00
NovaRain
cbc822c9e0
Minor edits to code
2019-12-07 09:56:43 +08:00
NovaRain
6cc68ed3de
Re-fixed the previous commit
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Replaced calling full substring with a simplified one for get_array.
2019-12-05 09:49:07 +08:00
NovaRain
6d4aea216b
Fix for printing game messages to debug log
2019-12-04 13:07:04 +08:00
NovaRain
569790acb2
Code refactoring for ASM code in opcodes
2019-12-04 11:37:44 +08:00
NovaRain
7016690f99
Added "string_format" script function
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Rewrote ASM code of opcode handlers in MemoryOp.hpp.
2019-12-03 10:52:56 +08:00
NovaRain
eeb97a4299
Some code refactoring
2019-12-01 12:10:33 +08:00
NovaRain
66c237d297
Refactored the code for "substr" script function
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* fixed the crashing bug and added a new behavior.
Changed the error message due to missing critter frame (again):
* replaced the interruption with printing the error message to in-game
message window.
2019-11-29 12:13:36 +08:00
NovaRain
3629c90fa9
Simplified _RET_VAL_INT2 in AsmMacros.h (from dev)
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Changed related ASM code in various script functions.
Minor refactoring on some script functions.
2019-11-29 12:10:08 +08:00
NovaRain
1f99855500
Changed the error msg due to missing critter frame
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* now the game only "crashes" when both Enable and DebugMode are
enabled in [Debugging] in ddraw.ini.
2019-11-28 14:43:00 +08:00
NovaRain
cdf0bdf23e
Refactored script function handlers
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Changed error return values of list_begin/next to the same as dev.
2019-11-28 14:42:07 +08:00
NovaRain
2c67058016
Code refactoring for opcodes/metarules
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* added proper arg validation for some opcodes using WRAP_OPCODE macro.
* changed return values of some opcodes/metarules to be the same as dev.
2019-11-28 10:24:40 +08:00
NovaRain
29f0affd72
Re-fixed commit e62b5c0 (correct variant)
2019-11-26 07:49:31 +08:00
NovaRain
e01569637d
Backported additional check in DialogHook from 4.x
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Renamed inLoop/saveInCombatFix variables in LoadGameHook.cpp.
2019-11-25 09:58:12 +08:00
NovaRain
78f0ac473d
Restored calling original engine functions from HRP hacks.
2019-11-25 07:29:29 +08:00
NovaRain
bbe9a2d26d
Added "get_text_width" and "string_compare" script functions
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Rewrote set_dm/df_model, set_movie_path functions with WRAP_OPCODE.
2019-11-23 20:32:57 +08:00
NovaRain
7bcb76e70c
Restored and fixed RemoveWindowRounding option
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Reorganized ddraw.ini a bit.
2019-11-21 00:58:41 +08:00
NovaRain
3348d8b716
Backported "draw_image" and "draw_image_scaled" functions from 4.1
2019-11-19 20:51:22 +08:00
NovaRain
4767ad2753
Fixed a crash bug in CorpseLineOfFireFix (from commit d9a440f)
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Minor edits to HookScripts/FalloutEngine.
2019-11-19 14:27:19 +08:00
NovaRain
04ebbaa182
Added three new script window functions:
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"show_window", "hide_window", "set_window_flag"
Updated documents.
2019-11-17 08:40:18 +08:00
NovaRain
3c5dc6853a
Added "get_sfall_arg_at" script function
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Improved the functionality of "inventory_redraw" function.
2019-11-16 22:54:09 +08:00
NovaRain
a70a776e46
Tweaked/fixed reg_anim_callback function
2019-11-15 10:01:39 +08:00
NovaRain
83c3d6b1a8
Added "reg_anim_callback" script function(opcode)
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Updated documents.
2019-11-14 13:02:10 +08:00
NovaRain
6a566087ca
Implemented executing timed_event_p_proc in sfall global scripts
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Added "add_g_timer_event" and "remove_timer_event" script functions
for timed_event_p_proc in global scripts.
Fixed the check on the 'hidden' flag for previous commit.
2019-11-11 10:01:38 +08:00
NovaRain
e62b5c03db
Added a fix for scripted interface windows
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* prevents player's movement when clicking on the window.
* the mouse cursor will not be toggled when the cursor hovers over
a hidden window.
Updated version number.
2019-11-10 18:24:43 +08:00
NovaRain
29da6d7071
Minor edits to FalloutStructs.h
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Removed unnecessary AfterAttackCleanup on reset in LoadGameHook.cpp.
Fixed Debug build configuration in project file.
2019-11-05 09:27:41 +08:00
NovaRain
ec4a58e19e
Updated define_extra.h
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Added define of OBJ_DATA_SCRIPT_INDEX to define_extra.h.
Moved Stats related reset code from ScriptExtender.cpp to Stats.cpp.
2019-11-04 21:28:06 +08:00
NovaRain
b023999c5e
Updated script mods.
2019-11-03 10:10:11 +08:00
NovaRain
ee711d8f81
Added "get_inven_ap_cost" script function
2019-11-02 10:26:28 +08:00
NovaRain
d26a06872a
Backported the advanced BarBoxes features from 4.x:
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* Added BoxBarCount option.
* Added "set_iface_tag_text" and "add_iface_tag" script functions.
* Now number of simultaneously displayed boxes depends on game res.
* Updated documents.
2019-11-01 21:14:03 +08:00
NovaRain
c4f8912490
Added support for displaying item AP cost up to 19
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* Requires an extended MVENUM.frm in the art\intrface\ directory to
display properly (will be included in modderspack).
2019-10-31 12:47:57 +08:00
NovaRain
d9a440f667
Fixed PM's weapon being misplaced after level up
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Moved some codes from Worldmap.cpp to new Interface.cpp (same as 4.x).
Moved some option codes from main.cpp to other modules.
Removed CorpseLineOfFireFix from ddraw.ini (always enabled).
2019-10-31 11:42:20 +08:00
NovaRain
49bc2d3241
Some code fixes/edits.
2019-10-29 10:45:46 +08:00
NovaRain
d07603f1b0
Renamed AnimationsAtOnceLimit.cpp/h to Animations
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Renamed SuperSave.cpp/h to ExtraSaveSlots (same as 4.x)
2019-10-28 09:51:20 +08:00
NovaRain
76346c24b3
Added a debug message about missing art file for critters
2019-10-25 10:24:40 +08:00
NovaRain
dee3e2f596
Minor code edit to previous commit
2019-10-23 09:37:10 +08:00
NovaRain
648eb9b2f1
Engine now uses 'English' as the fallback language for all msg files
2019-10-22 15:56:04 +08:00
NovaRain
fcbf4d3972
Cleanup in vcxproj file
2019-10-22 10:27:59 +08:00
NovaRain
3ef6056a77
Added "add_trait" script function
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Replaced some C-style casting with pre-defined ptr_* variables.
2019-10-20 19:31:08 +08:00
NovaRain
ac10bce231
Moved code from main.cpp to new LoadOrder/Karma.cpp
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Slightly refactored list_* functions with 4.x codebase.
Changed the initialization order in main.cpp to 4.x's.
2019-10-18 11:15:10 +08:00
NovaRain
6780a21b07
Fixed amount argument for critter_add/rm_trait functions
2019-10-17 10:27:28 +08:00
NovaRain
25fabde434
Replaced GetPrivateProfileInt/String with wrapper functions
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Fixed crash when a name in PremadePaths exceeds 11 characters.
2019-10-16 14:29:04 +08:00
NovaRain
da7cd2a060
Implemented new ini reading funcs (part 2)
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Refactored Premade.cpp, Reputations.cpp, KarmaFRMs in main.cpp, and
XPTable in Stats.cpp using 4.x implementation.
2019-10-15 21:57:49 +08:00
NovaRain
8924257aee
Added a new flag to MainMenuFontColour option
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* set bit 1 of the first byte to only change the color of version text
(old behavior)
2019-10-15 11:58:49 +08:00
NovaRain
90ef9e273d
Implemented new ini reading funcs in various codes
2019-10-14 23:55:54 +08:00
NovaRain
b447e8e9b8
Rewrote set_xp_mod function with WRAP_OPCODE.
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Cleanup in ASM scripting handlers code.
Code edits to Perks.cpp and Stats.cpp.
2019-10-14 21:36:25 +08:00
NovaRain
3744c0b165
Added optional options to the perks ini file
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* to toggle modification sections for perks and traits.
Backported ini reading functions from 4.x to main.cpp, and edited
related code in Perks.cpp (need to implement to other source later)
Added error/warning icons to message boxes.
2019-10-14 15:30:46 +08:00
NovaRain
c98af496b3
Added command_lite.h header file to modderspack
2019-10-11 00:53:22 +08:00
NovaRain
c7eaff7ff5
Fixed art_change_fid_num when the hero appearance mod is enabled
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* before it set player's FID incorrectly if PC is in other appearance.
Prevented the player from equipping a weapon when player's current
appearance doesn't have the animation for it.
Fixed the player name while controlling other critters.
Edited texts for some error message boxes.
2019-10-10 12:00:30 +08:00
NovaRain
37acec7115
Added "unwield_slot" script function
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Re-fixed obj_art_fid for player's FID (commit 36523d8 )
2019-10-08 10:56:49 +08:00
NovaRain
f6ec543f40
Fixed inven_unwield script function
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* now it updates the interface slot for the player properly.
Fixed some code in PartyControl.cpp.
2019-10-07 13:34:35 +08:00
NovaRain
5cfd5f99e3
Moved object unique id code from ScriptExtender to new Objects.cpp/h
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Backported set_unjam_locks_time function from 4.0.
2019-10-07 09:36:46 +08:00
NovaRain
dafee58c77
Fixed arg1 of HOOK_INVENWIELD when calling move_obj_inven_to_obj
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Moved get/set_proto_data functions from MiscOps.hpp to ObjectsOps.hpp.
2019-10-05 07:53:50 +08:00
NovaRain
4cf0c6688f
Improved the implementation of HOOK_INVENWIELD
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* it now runs for the player and NPCs when removing equipped items.
* added an additional argument.
Fixed drop_obj script function not removing the equipped armor properly
for the player and party members.
2019-10-04 22:04:05 +08:00
NovaRain
27ec2d24fe
Fixed move_obj_inven_to_obj script function
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* it didn't remove the equipped armor properly for the player and party
members, resulting in broken armor stats.
Added a check for valid objects to get/set_object_data functions.
Some code edits to HeroAppearance.cpp.
2019-09-30 07:51:43 +08:00
NovaRain
e3a3ff2540
Improved file searching for hero appearance mod ( #251 )
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* now it will search files in .dat files and folders simultaneously.
* files in folders have higher priority than .dat files.
2019-09-28 10:52:48 +08:00
NovaRain
e6a51f965f
Removed NPCStage6Fix from ddraw.ini (always enabled)
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Moved the code of NPCStage6Fix to BugFixes.cpp.
(to its original relative location, right above MultiHexPathingFix)
Reorganized some code in BugFixes.cpp.
Tweaked the error printing for ResizeArray in Arrays.cpp.
2019-09-27 20:51:34 +08:00
NovaRain
552a2a185e
Refactored code in Arrays.cpp and fixed save_array() script function.
2019-09-24 16:50:50 +08:00
NovaRain
04d47d10ad
Some minor changes:
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* Improved the display of the car fuel gauge on the world map interface.
* Expanded set_critter_stat function to allow changing STAT_unused and
STAT_dmg_* stats for the player, and STAT_unused for other critters.
* Changed AllowUnsafeScripting to not require sfall debugging mode.
* Changed NPCStage6Fix to be enabled by default.
* Added a new value to AIBestWeaponFix to change the priority multiplier
for having weapon perk to 3x.
Updated version number.
2019-09-24 16:01:39 +08:00
NovaRain
749e248c8b
Changed CorpseLineOfFireFix to be enabled by default
2019-09-15 07:18:13 +08:00
NovaRain
52290b09d2
Removed duplicate code from intface_redraw_ engine function
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Minor edits to code/documents.
2019-09-14 08:56:05 +08:00
NovaRain
a6a8e2e42f
Backported HEROWIN, DIALOGVIEW, COUNTERWIN game mode flags from 4.x
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Updated UI hotkeys example mod.
2019-09-13 08:09:07 +08:00
NovaRain
9693c0d439
Added "register_hook_proc_spec" script function
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Updated documents to address the new function.
2019-09-12 22:23:02 +08:00
NovaRain
aa22575ec9
Backported optimization for global/hook scripts execution from 4.x
2019-09-11 13:18:20 +08:00
NovaRain
8f4fd1dec8
Fixed AllowLargeTiles option (broken in 3.8.18)
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(due to commit f7fa62a )
2019-09-10 10:09:15 +08:00
NovaRain
d26097e9ae
Fixed some code in AnimationsAtOnceLimit.cpp
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Renamed F1EngineBehavior option to Fallout1Behavior.
2019-09-10 06:53:48 +08:00
NovaRain
4bb9828f3e
Added F1EngineBehavior option to change some of F2 engine funcs to F1
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* disables playing the final movie/credits after the endgame slideshow.
* disables halving the weight for power armor items.
Moved FastShotFix and Ray's combat_p_proc fix from main.cpp to other
files.
2019-09-09 15:19:37 +08:00
NovaRain
2d2f539826
Added a call to load f2_res.dll library from sfall code
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Fixed code that depends on HRP addresses in Tiles.cpp.
2019-09-08 10:46:53 +08:00
NovaRain
97bd2cee18
Changed CriticalOverrides.ini to be parsed only once at game start
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* before the ini was always reparsed after each game load/reset. This
should improve the performance.
2019-09-07 21:24:19 +08:00
NovaRain
62f890d287
Removed the dependency of Body_Torso from Body_Uncalled hit modifier
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Re-added BodyHit_Torso to ddraw.ini.
Reverted set_bodypart_hit_modifier function to pre-3.7.4 behavior.
2019-09-07 20:16:50 +08:00
NovaRain
4b28829983
Renamed Knockback.cpp/h to Combat.cpp/h and reorganized some code:
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* Moved PickpocketMod to skills.cpp.
* Moved CheckWeaponAmmoCost to Combat.cpp.
2019-09-07 12:13:31 +08:00
NovaRain
cbb739bd7c
Added options for tweaking some engine perks to the perks ini file
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Minor code edits to main.cpp and ObjectsOps.hpp.
2019-09-06 13:13:40 +08:00
NovaRain
e00d02f1f0
Added a compute damage example script.
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Updated compiled scripts due to main.h changes.
2019-09-01 11:38:34 +08:00
NovaRain
c9e0feeb32
Increased the width of the car fuel gauge to 2px
2019-09-01 09:03:09 +08:00
NovaRain
272e58d873
Tweaked reordering the execution of functions before exiting the map
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Added event clearing for active explosives before exiting the map.
Minor code edit to BARTERPRICE hook.
2019-08-31 20:01:51 +08:00
NovaRain
20cb24b385
Fixed some args in HOOK_BARTERPRICE hook when trading with PM
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And added a new argument to indicate trading with a party member.
Refactored register_hook/register_hook_proc with _WRAP_OPCODE.
2019-08-27 22:31:10 +08:00
NovaRain
071581effc
Replaced 'Take All' hotkey mod with UI hotkeys mod
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Minor edits to code/documents.
2019-08-26 21:53:11 +08:00
NovaRain
155c14f4e7
Fixed player stuck at "climbing" frame after ladder climbing animation
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Removed the previous fix about player's direction.
Minor code refactoring in AnimationsAtOnceLimit.cpp (from 4.x)
2019-08-25 10:25:30 +08:00
NovaRain
c6d612f4a7
Added MainMenuBigFontColour option to change button text color
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Changed the fix for player's direction after climbing ladder (61aa11)
2019-08-23 10:35:17 +08:00
NovaRain
61aa1104a1
Fixed player's position if entrance tile is blocked when entering a map
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Fixed player's direction after leaving a map via ladder/stairs.
Fixed MainMenuFontColour not changing the font color for the copyright
text on the main menu (#261 )
Code correction in main.cpp.
2019-08-22 13:32:18 +08:00
NovaRain
2bd8a6223d
Added OverrideCriticalFile option for specifying alternative crit file
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Added code for preparing clearing map_update_event in queue.
Fixed a crash bug in message_str_game function when passing a negative
fileId value.
Corrected/edited some code.
2019-08-20 16:47:37 +08:00
NovaRain
99bc47e3f8
Minor edits to Message.cpp and define_extra.h.
2019-08-17 20:56:48 +08:00
NovaRain
07ff16af75
Added an additional 'Energy Weapon' flag to ext flags in weapon protos
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* it forces the weapon to use EW skill regardless of its damage type.
Placed an object with PID 0x5000004 (corpse blood) to the lower z-layer
of the tile.
2019-08-16 15:17:59 +08:00
NovaRain
a7ea2a9a81
Set DAM_BACKWASH_ flag for attacker before calling combat damage ( #246 )
2019-08-14 14:36:35 +08:00
NovaRain
2bbb020a80
Fixed the lost car bug with using the Town/World button
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(http://www.nma-fallout.com/threads/fallout-2-vehicle-bug.217993/ )
2019-08-13 13:59:20 +08:00
NovaRain
81ba15d451
Rewrote the code of force_encounter functions
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Added a new flag to force_encounter_with_flags.
2019-08-12 21:12:28 +08:00
NovaRain
36523d89e5
Fixed obj_art_fid for dude_obj when the hero appearance mod is enabled
2019-08-12 00:13:50 +08:00
NovaRain
53bb9ea5c7
Fixed create_message_window script function
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* prevent it from creating multiple message windows.
Capped StartMonth/StartDay in case people didn't notice "0-indexed".
Minor fix for assigning an ID to objects when loading a map.
Small optimization for sfall gl/hs scripts.
2019-08-11 11:04:57 +08:00
NovaRain
c0f9f142c4
Added a tweak for weapon perk modifier to AIBestWeaponFix
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Minor edits to code/documents.
Updated version number.
2019-08-09 11:59:45 +08:00
NovaRain
8b9ffd08a8
Minor edits to ddraw.ini
2019-07-18 09:27:28 +08:00
NovaRain
b26208141f
Changed DebugMode to not require enabling sfall debugging mode
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Changed version to 3.8.19.1 as maintenance release.
2019-07-17 10:10:28 +08:00
NovaRain
147382de25
Minor code edits to LoadGameHook, PartyControl, ScriptExtender.cpp
2019-07-16 13:01:44 +08:00
NovaRain
9529208c7c
Fixed the error handling on loading sfallgv.sav
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* to improve backward compatibility with older saved games.
2019-07-15 20:51:29 +08:00
NovaRain
fc3b7180af
Backported the code of COMBATDAMAGE hook from 4.x
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Moved instadeath crit fix from COMBATDAMAGE hook to BugFixes.cpp.
Completed the compute_attack struct.
Updated version number.
2019-07-15 09:59:58 +08:00
NovaRain
f53aa16923
Excluded Awareness from perks resetting in PartyControl.cpp
2019-07-14 10:46:56 +08:00
NovaRain
ce19262283
Excluded barter mode for ItemCounterDefaultMax
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Renamed GetCurrentLoops function to "GetLoopFlags".
Minor edits to document/code.
2019-07-10 11:05:28 +08:00
NovaRain
e43762b45f
Added assignment of unique IDs to items/critters for event queue
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* to prevent event queue being added to the incorrect object on the map.
2019-07-09 21:50:46 +08:00
NovaRain
ceb9c41e3d
Changed the implementation of the bug fix in commit f1ef55d
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Added additional fix for "NPC turns into a container" bug.
2019-07-09 10:50:00 +08:00
NovaRain
0aee36f77d
Fixed bugs related to knockout/knockdown critters
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Fixed knocked down critters not playing stand up animation when the
combat ends.
Fixed dead NPCs reloading their weapons when the combat ends.
2019-07-06 22:34:20 +08:00
NovaRain
9c41ddd243
Fixed the execution of functions before exiting map in commit f13e6bd
2019-07-06 01:57:09 +08:00
NovaRain
f38d87e0ee
Added KnockoutTime option to change the duration of the knockout effect.
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Fixed op_lookup_string_proc_ engine function not searching the last
procedure in a script.
2019-07-04 12:11:00 +08:00
NovaRain
5fa418ae08
Added reassignment of IDs for critters upon first loading a map
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* for fixing mapper not checking existing object IDs and generating
duplicated ones for new critters added on a map.
2019-07-03 15:13:46 +08:00
NovaRain
c6c66a4b58
Added a check for the DAM_KNOCKED_OUT flag
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to wield_obj_critter/inven_unwield script functions.
Added climbing ladders to "interrupted player's movement in combat" fix.
2019-07-03 12:14:23 +08:00
NovaRain
feeae8c750
Added debug log entries to PartyControl.cpp as 4.x
2019-07-01 13:12:10 +08:00
NovaRain
58a67d58cb
Added SkipOpeningMovies=2 to also skip the splash screen
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Changed the order of some code in main.cpp.
Renamed IsDebug variable to "isDebug".
2019-06-29 20:11:53 +08:00
NovaRain
96881c19a3
Fixed combat not ending automatically when there are no hostiles.
2019-06-26 06:15:35 +08:00
NovaRain
c18828b61b
Changed DataLoadOrderPatch to be 1 by default.
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Replaced most of NULL with nullptr, since VS2010 supports it.
Some code edits to MiscOps.hpp and ScriptUtils.hpp.
2019-06-24 12:25:32 +08:00
NovaRain
b1e78bb61c
Rewrote get/set_pc/critter_*_stat funcs in C++.
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* this slightly improved their error handling.
Concentrated the error msg for invalid args of opcodes.
2019-06-23 11:23:42 +08:00
NovaRain
bcb0228ed3
Fixed fade in/out of the screen in DX9 mode.
2019-06-18 09:27:39 +08:00
NovaRain
a75e634c96
Fixed Scout perk being taken into account for mark_area_known function.
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* technically it should only effect the visibility of tiles when you're
exploring on the world map.
Fixed the incorrect coordinates for small/medium location circles when
highlighting their sub-tiles (one of bugs listed in #228 )
Moved the fix for the position of the target marker from Worldmap.cpp to
BugFixes.cpp.
Slightly adjusted the position/size for Local variables button in debug
editor.
2019-06-17 11:24:57 +08:00
NovaRain
c4f6c762c4
Added viewing and modifying local vars for critters to the debug editor.
2019-06-15 10:09:50 +08:00
NovaRain
5ccd1534f4
Added "metarule_exist" script function.
...
Limited the maximum number of extra game msg files to 4096 (from 4.x).
Code edit to Message.cpp and ScriptUtils.hpp.
2019-06-14 23:32:01 +08:00
NovaRain
8e0190939e
Minor edit to error messages in MiscOps.hpp.
2019-06-12 09:14:12 +08:00
NovaRain
0f7a8592a9
Fixed the interrupted player's movement in combat.
...
* it happens when the player try to use objects with Bonus Move APs
available. The distance has to be greater than remaining normal APs.
Replaced calling db_dir_entry_ with db_access_ in HeroAppearance.cpp.
2019-06-10 09:45:52 +08:00
NovaRain
e9f3fd5039
Fixed the position of the target maker for location circles.
2019-06-09 11:35:30 +08:00
NovaRain
6cc988aef5
Fixed the reserve movement fix in commit f1ef55d.
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* before the reserve movement didn't work correctly if the player has
free move AP (yellow, from Bonus Move) left.
2019-06-09 07:26:32 +08:00
NovaRain
e50369c18d
Fixed the up/down button images in the world map interface.
2019-06-08 23:56:20 +08:00
NovaRain
f1ef55d22d
Fixed anim_move_to_tile_ ignoring the distance argument.
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* this also fixes the broken "reserve movement" feature.
2019-06-08 09:46:30 +08:00
NovaRain
d1fe920cf7
Fixed a few bugs in WorldMapSlots option.
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Updated version number.
2019-06-06 10:21:36 +08:00
NovaRain
9a331c918c
Fixed a bug in knockback modifier functions that could crash the game ( #237 )
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Updated version number.
2019-06-02 08:52:42 +08:00
NovaRain
56fd9706a4
Minor edit to gl_ammomod example script.
2019-05-31 09:11:25 +08:00
NovaRain
b46892cb66
Improved the fix for the removal of PM corpses.
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* to prevent save file corruption (one of bugs listed in #228 ). Now
party member's corpse is removed in the same way as all other critter
corpses.
Simplified the ASM code of combat_ai_hack (take 2).
2019-05-30 10:34:15 +08:00
NovaRain
7663a47fbb
Fixed the code for removal of party member's corpse when loading the map.
2019-05-29 09:37:28 +08:00
NovaRain
a9aeac1f6f
Fixed AI not checking min HP properly for using stims.
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Edited the code of InventoryApCost in Inventory.cpp.
Minor edits to some other code.
2019-05-28 11:18:11 +08:00
NovaRain
6db496e66c
Code edits to Perks.cpp/PerksOp.hpp/ScriptExtender.cpp.
2019-05-27 12:10:34 +08:00
NovaRain
daf6585ba3
Simplified the ASM code of combat_ai_hack.
2019-05-24 20:01:19 +08:00
NovaRain
1f6dac09b8
Rewrote the fix to allow fleeing NPC to use drugs.
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Code edits to Perks.cpp/PerksOp.hpp.
2019-05-24 10:43:46 +08:00
NovaRain
af6038ee0c
Removed LoadProtoMaxLimit option from ddraw.ini.
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* now the proto limit is always handled by set_proto_data function when
needed, since the related issue was originally from using it to process
lots of protos at once.
2019-05-23 17:06:40 +08:00
NovaRain
2c7548f164
Fixed getting perks/traits from the real dude_obj while controlling other NPCs.
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Added "real_dude_obj" script function and updated documents.
2019-05-22 12:59:27 +08:00
NovaRain
301ccba45f
Rewrote NPC fleeing fix.
...
Removed DialogOptions9Lines option from ddraw.ini.
2019-05-22 10:48:41 +08:00
NovaRain
899dc2422d
Increased the max text width of the info card in the char screen.
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* the increased the width is according to the max width of one char in
font (uppercase A seems to be the widest with 8 px).
Adjusted code format in Console.cpp.
2019-05-20 11:36:03 +08:00
NovaRain
0e69ef4af1
Added two fixes for NPC fleeing in combat.
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* added fix to allow fleeing NPC to use drugs.
* fixed NPC stuck in fleeing mode when the hit chance of a target was
too low.
2019-05-19 15:40:21 +08:00
NovaRain
f6d27b71aa
Slightly simplified the code of NPCStage6Fix.
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Moved NPCsTryToSpendExtraAP to AI.cpp.
2019-05-19 08:24:31 +08:00
NovaRain
520f939afa
Improved the fix in previous commit.
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* now ignoring the inv capacity only happens in combat for preventing
AI inf loop. The vanilla behavior still applies outside of combat.
* added a correct message for NPC not being able to pick up an item.
2019-05-18 11:09:04 +08:00
NovaRain
fa1e5eddc9
Fixed two item pickup issues for NPC.
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* message for the player is displayed when the NPC cannot pick up item.
* if in combat, NPC will also be stuck in a loop of picking up item.
Fixed HideObjIsNullMsg option.
2019-05-17 10:03:48 +08:00
NovaRain
3b8878e647
Implemented an ASM patch for Win2K build to remove VS2008 requirement.
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* tested DX9 modes, hookscripts, and combat control in VM environment.
Removed Cpp11_emu.h file.
Replaced some define macros with enums.
2019-05-15 23:42:35 +08:00
NovaRain
5353ab0ad6
Backported the code of four hookscripts from 4.x.
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* FINDTARGET, BARTERPRICE, WITHINPERCEPTION, and INVENTORYMOVE. For
unifying the behavior of common hooks between 3.8 and 4.x.
Added the example script of WITHINPERCEPTION from 4.x.
Updated gl_highlighting_lite.
2019-05-14 11:42:21 +08:00
NovaRain
20ffc39f95
Added a tweak to op_use_obj_on_obj_hack in BugFixes (from Mr.Stalin)
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Minor edits to some code.
2019-05-14 06:41:13 +08:00
NovaRain
8482618291
Rewrote Ray's combat_p_proc fix.
...
Refactored the code of SwitchHandHook with backporting from 4.x.
Minor code edits.
2019-05-13 11:37:02 +08:00
NovaRain
f7fa62a078
Refactored the code in Tiles.cpp.
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Removed the font check in create_message_window script function.
2019-05-11 10:04:47 +08:00
NovaRain
1891612f38
Reverted the change in Tiles.cpp from previous commit.
2019-05-10 10:44:34 +08:00
NovaRain
efe00b9faf
Changed the names of FRM structures.
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Fixed get FID type in Inventory.cpp.
2019-05-09 10:20:47 +08:00
NovaRain
2059a3da8c
Backported 3 script functions from 4.1:
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* dialog_obj, loot_obj, and npc_engine_level_up.
2019-05-08 21:04:18 +08:00
NovaRain
ec3bc8c21c
Moved Test_ForceFloats to [Debugging] section.
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* Since it's never mentioned anywhere, should be OK moving it before
the formal release.
Minor code edits to Tiles.cpp.
2019-05-07 23:08:47 +08:00
NovaRain
c1ec4057a6
Code edits on Graphics.cpp & ScriptExtender.cpp.
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Minor edits on some other code.
Added the missing Test_ForceFloats option to ddraw.ini.
2019-05-07 14:04:36 +08:00
NovaRain
5d9008f407
Minor code edits on Graphics/Movies/TalkingHeads.cpp
2019-05-05 10:59:49 +08:00
NovaRain
64e4daeb02
Code refactoring in Arrays.cpp & ScriptArrays.hpp.
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Added new example mods gl_ammomod & gl_highlighting_lite to modderspack.
Renamed Bugs.cpp to BugFixes.cpp.
2019-05-05 10:11:36 +08:00
NovaRain
40ed445956
Simplified the iterator in party member protos patch.
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Added initialization and delete for repList, as in 4.x.
2019-05-03 10:14:00 +08:00
NovaRain
cbd3964ae5
Moved worldmap related code from main.cpp to the new Worldmap.cpp.
2019-05-02 21:02:49 +08:00
NovaRain
34628c0ea5
Unset the read-only attribute for party member's .sav proto files
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Slightly changed the implementation of previous commit.
2019-05-02 14:33:09 +08:00
NovaRain
f2f260e743
Backported the patch for party member base protos.
2019-05-02 09:28:28 +08:00
NovaRain
f13e6bd9f3
Reordered the execution of functions before exiting the map
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* partyMemberSaveProtos and queue_leaving_map are now called after
executing map_exit_p_proc procedure.
2019-05-01 11:37:11 +08:00
NovaRain
8ef05d205a
Fixed the argument value of dialogue_reaction script function
2019-04-30 11:18:42 +08:00
NovaRain
3c255085ed
Replaced ASM code in various opcodes with macros (from Mr.Stalin)
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Unified the directory separator in documents.
Updated version number.
2019-04-30 10:38:39 +08:00
NovaRain
7500e6b637
Updated set_unique_id defines in sfall.h.
2019-04-24 20:26:26 +08:00
NovaRain
560eead694
Rewrote Force Encounter script function code.
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Changed set_global_script_repeat/type & set_self to use fastcall.
Minor edits to BugFixes.cpp and ddraw.ini.
2019-04-24 15:06:07 +08:00
NovaRain
45baeff397
Minor code edits to some opcodes.
2019-04-23 11:40:28 +08:00
NovaRain
2df1dfbadc
Fixed and improved Use32BitHeadGraphics option:
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* Fixed the position of the talking head texture when the game res is
larger than 640x480.
* Added the support to use textures without the need of patching
talking head FRM files.
2019-04-23 07:35:18 +08:00
NovaRain
cbe31e845c
Renamed heads/ddraw2 to TalkingHeads/Graphics.
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Added necessary defines to prepare TalkingHeads backporting.
Some code edits to AI.cpp, MainMenu.cpp, movies.cpp.
2019-04-22 23:03:03 +08:00
NovaRain
2e2d3f7946
Renamed AmmoMod.cpp/h to DamageMod.
2019-04-19 09:24:17 +08:00
NovaRain
854adc2afc
Reverted some changes in previous commit.
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* Now weapons with knockback modifiers applied still stack with others
in the inventory.
2019-04-17 10:34:13 +08:00
NovaRain
0c8794661c
Further implementation of unique ID.
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* weapons with knockback modifiers applied will have a special ID
(negative value) that work as a temporary UID for the current game
session.
Added checks on object types to functions in Combat module.
Added the second argument to set_unique_id script function.
2019-04-16 20:53:41 +08:00
NovaRain
ceb55cdfa9
Fixed the start procedure not being called correctly
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* If the required standard script procedure is missing, the procedure
above the start proc is called instead of the start (from Crafty)
Added a id reversion mechanism to remove_weapon_knockback.
2019-04-15 13:04:15 +08:00
NovaRain
6791b15af1
Added "set_unique_id" script function.
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Minor edit to Perks.cpp.
Added DevXP config to project files.
2019-04-14 07:35:52 +08:00
NovaRain
ff4f5d7e73
Updated proto offsets in define_extra.h.
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Minor edit to HookScripts.cpp.
2019-04-10 09:50:59 +08:00
NovaRain
564c48354a
Backported the code of AmmoCost hook from 4.x.
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* Mainly for fixing the issues with CheckWeaponAmmoCost. Because it's
easier to backport the whole set of code than working on the old
implementation. Shouldn't affect the performance much.
Also backported the CheckWeaponAmmoCost code from 4.x.
Updated hookscripts.txt to reflect the change.
Now the debug editor starts at the center of the screen.
2019-04-09 09:53:56 +08:00
NovaRain
4232be088c
Fixed setting array values in the debug editor.
...
Some code corrections.
2019-04-06 08:31:14 +08:00
NovaRain
9ec8a12288
Added setting array values for the debug editor.
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Updates to sfall debug editor (part 1)
2019-04-05 13:03:08 +08:00
NovaRain
b97c5fd65d
Updated sfall debug editor (from Mr.Stalin)
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Formatted the code of sfall debug editor.
2019-04-04 10:37:09 +08:00
NovaRain
5c377ad3df
Added support for the new 'automap=yes/no' parameter to maps.txt
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* This parameter overrides the hardcoded values for displaying the map
in the pipboy automaps for the first 160 maps (from Mr.Stalin)
2019-04-03 22:10:19 +08:00
NovaRain
3c47288e70
Fixed "out of bounds" bug when printing the automap list.
2019-04-01 21:22:27 +08:00
NovaRain
5d7ee90f71
Fixed a duplicate obj_dude script being created when loading a saved game.
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Added a fix to prevent the reserved object IDs of the player and party members from being generated for other objects.
Moved SkipOpeningMovies to movies.cpp.
Added log entries for various Init() functions in main.cpp.
Renamed timer.cpp/h to SpeedPatch.cpp/h.
2019-03-31 23:02:56 +08:00
NovaRain
6193afff11
Added DisableSpecialMapIDs option (from Mr.Stalin)
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Fixed the overflow of the automap tables when the number of maps in maps.txt is more than 160.
2019-03-30 11:09:35 +08:00
NovaRain
b4800361e6
Replaced the fix in the previous commit with a fix for unexplored areas being revealed on the automap when entering a map.
2019-03-28 12:03:28 +08:00
NovaRain
0debe89a27
Fixed player's position when entering a map.
...
This also fixed the issue with getting player's position in the map_enter_p_proc procedure.
2019-03-27 20:08:38 +08:00
NovaRain
aae34d5d82
Fixed the argument numbering in error messages when validating arguments.
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Changed BlockCall to use the long NOP.
Minor edits on some code.
Update version number.
2019-03-26 22:46:25 +08:00
NovaRain
26e814581f
Changed hero_select_win function to require an AppHeroWin.frm file in the art\intrface\ folder (from Mr.Stalin)
2019-03-25 21:01:23 +08:00
NovaRain
a62a4d6911
Added SpecialDeathGVAR option to override the global variable number for special death.
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Minor fix for Stats.ini.
2019-03-17 10:38:32 +08:00
NovaRain
20746abba2
Fixed range for object ID.
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Minor edits to documents.
2019-03-16 08:53:20 +08:00
NovaRain
e11755cb2d
Added CorpseDeleteTime option (from Mr.Stalin)
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Fixed some functionality issues of fake perks.
2019-03-15 19:20:30 +08:00
NovaRain
83b0862db6
Fixed the removal of party member's corpse (from Mr.Stalin)
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Now items in party member's inventory are not removed along with the corpse.
2019-03-14 13:44:38 +08:00
NovaRain
386b5a6678
Fixed critters not being healed over time when entering the map if 'dead_bodies_age=No' is set in maps.txt.
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Added additional checks for the amounts to properly compare the effects of drugs.
2019-03-13 11:55:33 +08:00
NovaRain
5bd69dfee2
Tweaked the code of the fix in previous commit.
2019-03-13 00:09:46 +08:00
NovaRain
a388a9e602
Fixed NPC stuck in a loop of reloading melee/unarmed weapons when out of ammo (from Mr.Stalin)
2019-03-12 11:50:22 +08:00
NovaRain
69bea44481
Fixed broken get_perk_available script function.
2019-03-11 11:31:36 +08:00
NovaRain
e2fc1ee0ec
Minor edits on Perks.cpp and related code.
2019-03-11 10:22:17 +08:00
NovaRain
912abbd213
Fix item_d_load_subfix in the previous commit.
2019-03-06 21:28:08 +08:00
NovaRain
653b419be6
Backported the fix of active drug pids from the develop branch.
2019-03-06 09:35:53 +08:00
NovaRain
4480ecfcad
Tweaked the code of item_d_take_drug_hack in Bugs.cpp.
2019-03-05 12:41:51 +08:00
NovaRain
08b9d98d3b
Fixed the screen not returning to the player when moving a controlled critter to another elevation of the map.
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Refactored some code in Bugs.cpp.
2019-03-04 12:55:34 +08:00
NovaRain
c20e709659
Moved RemoveCriticalTimelimits to Criticals.cpp.
2019-03-03 12:02:19 +08:00
NovaRain
68a345f398
Moved the code of set_map_time_multi to WorldmapOps.hpp, and NPCAutoLevel to PartyControl.cpp.
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Removed validate_test example function from release builds.
2019-02-27 12:27:22 +08:00
NovaRain
730cd212a4
Fixed a crash bug when trying to use explosives if using a books ini file.
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Fixed some bugs in BugFixes.cpp.
2019-02-25 23:54:47 +08:00
NovaRain
ce0f5ea8c9
Added a new argument to REMOVEINVENOBJ hook (from Mr.Stalin)
2019-02-25 20:44:49 +08:00
NovaRain
2ce1c0f36e
Fixed inconsistent return value of get_npc_level.
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Some edits to documents.
2019-02-25 12:32:56 +08:00
NovaRain
72e370117e
Expanded get/inc_npc_level functions to accept party member PIDs (from Mr.Stalin)
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Some code correction in Skills.cpp.
2019-02-24 20:14:36 +08:00
NovaRain
6ab45bbc3c
Fixed incorrect skill point cost for negative skill levels when using a skills ini file (from Mr.Stalin)
2019-02-23 22:21:37 +08:00
NovaRain
7bcf06c227
Fixed the negative skill points of a skill not being taken into account when calculating the skill level (from Mr.Stalin, #202 )
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Fixed the return value of has_skill function for incorrect skill numbers.
2019-02-21 10:57:53 +08:00
NovaRain
bc8f7477c7
Fixed the reserved item FRM being displayed in the top-left corner when in the loot/barter screens.
2019-02-20 10:04:54 +08:00
NovaRain
f5c570ddc1
Removed MultiPatches from ddraw.ini, now it's always enabled.
...
Minor edits to main.cpp and Arrays.cpp.
Updated version number.
2019-02-19 12:07:40 +08:00
NovaRain
504f66f002
Moved DontDeleteProtos option from main.cpp to DebugEditor.cpp.
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Updated Auto Doors script mod from Mr.Stalin and ddraw.ini.
2019-02-11 13:59:37 +08:00
NovaRain
76f2301b6c
Minor edits to speed tweak and documents.
2019-02-10 09:56:28 +08:00
NovaRain
4788ac757b
Formatted code in Arrays.cpp and added checks for the integrity of sfallgv.sav when loading a saved game.
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Fixed unregistering hook procedure.
2019-02-09 09:55:43 +08:00
NovaRain
a71b33aab1
Fixed crash when saving the game with speed tweak enabled.
2019-02-09 08:09:25 +08:00
NovaRain
222f3eaf68
Refactored and fixed speed patch related code (from Mr.Stalin)
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Rewrote ASM code of WorldMapFpsPatch functions.
2019-02-08 12:53:13 +08:00
NovaRain
823d2b92f7
Minor refactoring of ScriptValue and some script function handlers.
2019-02-06 12:00:30 +08:00
NovaRain
f478e9a1f9
Changed sfall to stop loading save if there's error on data files.
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Minor simplified a couple of assembly in LoadGameHook.cpp.
2019-02-06 09:33:02 +08:00
NovaRain
8718b86440
Refactored error handling of saving/loading sfall save data files.
2019-02-05 11:11:56 +08:00
NovaRain
67adb9b592
Revert the change of get_year code to pure assembly.
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Minor edits to main.cpp.
2019-02-04 17:55:16 +08:00
NovaRain
ca5781a44a
Refactored world map related code/funcs in main.cpp (from Mr.Stalin)
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Fixed TimeLimit option and removed the pointless value of -2 (now it works the same as -3).
Fixed the slow mouse cursor on the world map when WorldMapFPSPatch is enabled.
2019-02-03 09:32:16 +08:00
NovaRain
4edf36a1dc
Removed some more unnecessary memset code.
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Added note on effect flags to CriticalOverrides.ini.
2019-01-31 09:12:15 +08:00
NovaRain
4a5f556cd3
Removed some unnecessary memset code.
...
Minor code corrections.
2019-01-30 00:15:12 +08:00
NovaRain
2b7754746c
Refactored code in Books.cpp.
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Increased the maximum number of books in BooksFile to 50.
Moved scattered Cpp11_emu.h includes from various cpp files to main.h.
2019-01-29 11:11:03 +08:00
NovaRain
8a4a83c8f8
Added HideObjIsNullMsg option to [Debugging].
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Moved DebugEditor option from MiscPatches.cpp to DebugEditor.cpp.
2019-01-27 10:43:54 +08:00
NovaRain
c04df22c48
Added two bug fixes for loading a game saved in combat mode (from Mr.Stalin)
2019-01-27 09:22:03 +08:00
NovaRain
8e0ccc576c
Fixed pickup_obj/drop_obj/use_obj script functions (from Mr.Stalin)
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Fixed a crash when calling use_obj/use_obj_on_obj functions without using set_self in global scripts.
2019-01-25 00:31:23 +08:00
NovaRain
42566cc9da
Added AttackComplexFix option (from Mr.Stalin)
2019-01-23 09:33:54 +08:00
NovaRain
9e1c68e78d
Fixed bugs in attack_complex and critter_mod_skill script functions.
2019-01-22 17:06:36 +08:00
NovaRain
9765396b08
Fixed set_self function for use_obj_on_obj, attack, attack_complex vanilla functions (from Mr.Stalin) ( #214 )
2019-01-22 09:47:19 +08:00
NovaRain
b008502e13
Added error message when the name for sfall global variable is not equal to 8 characters.
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Fixed error in FileSystem.cpp from the previous commit.
Updated version number.
2019-01-21 13:55:42 +08:00
NovaRain
d71efe5b82
Corrected code in FileSystem.cpp (from Mr.Stalin)
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Added fix for db_freadInt_ engine function from BugFixes.cpp when enabling UseFileSystemOverride.
2019-01-20 22:16:38 +08:00
NovaRain
120888e5ed
Added "art_cache_clear" script function.
2019-01-20 09:10:58 +08:00
NovaRain
7b5075042d
Fixed and refactored code in FileSystem.cpp (from Mr.Stalin)
2019-01-20 00:20:51 +08:00
NovaRain
12ad41043d
Refactored ASM code in FileSystem.cpp (from Mr.Stalin)
2019-01-17 10:10:38 +08:00
NovaRain
e509932add
Added support for returning integer values to abs math function.
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Minor code refactoring in Skills.cpp.
2019-01-16 11:38:49 +08:00
NovaRain
ba3ad33587
Fixed a bug that broke the calculation of the skill point cost for increasing skill levels ( #226 )
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Updated version number for hot fix.
2019-01-14 09:34:19 +08:00
NovaRain
6e74c3166a
Refactored ASM code in Sound.cpp (from Mr.Stalin)
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Minor fix for "path_find_to" script function.
Changed the two wrapper functions in ObjectsOps.hpp using dev branch as ref.
Changed some code in ObjectsOps.hpp for edited wrapper functions.
Moved obj_under_cursor to ObjectsOps.hpp.
Reformatted Karma/Worldmap related code in main.cpp as in dev branch.
2019-01-08 13:28:00 +08:00
NovaRain
e320acce0b
Expanded create/temp_array functions to allow creating a new "lookup" type of associative array (from Mr.Stalin)
2019-01-08 06:52:00 +08:00
NovaRain
4f48926105
Added support for sorting associative arrays by keys or values (from Mr.Stalin)
2019-01-07 15:13:22 +08:00
NovaRain
5611931063
Fixed a crash bug when using sorting functions on an associative array(map) (from Mr.Stalin)
2019-01-06 11:59:09 +08:00
NovaRain
f00022fed6
Moved ModifiedIni to main.cpp.
2019-01-04 21:08:30 +08:00
NovaRain
78815425e2
Refactored ASM code in KillCounter.cpp.
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Reformatted and tweaked code in Explosions.cpp.
2019-01-03 11:07:57 +08:00
NovaRain
9ddddcc120
Changed INVENTORYMOVE hook to be called before displaying the 'Move Items' window for drag and drop ammo on weapons.
2019-01-03 09:35:26 +08:00
NovaRain
11c15cec93
Refactored some ASM code in BurstMods.cpp, Inventory.cpp, Credits.cpp, AnimationsAtOnceLimit.cpp.
2019-01-01 10:27:40 +08:00
NovaRain
f36bd6fb61
Improved the functionality of ElevatorsFile to allow to change the FRM images of the elevator panel and create new elevator types (from Mr.Stalin)
2018-12-31 10:10:06 +08:00
NovaRain
26ab38c6c3
Changed critical table to be loaded before global scripts.
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Removed redundant ClearGlobals() in LoadGameHook.cpp (already run in ResetState(1) above)
Updated version number and year.
2018-12-30 10:08:47 +08:00
NovaRain
9b50e6be1e
Added UseWalkDistance option (from Mr.Stalin) ( #46 )
2018-12-28 20:06:55 +08:00
NovaRain
2427634ee8
Added a fix to the following script functions to ensure they set the correct object: (from Mr.Stalin)
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set_critter_burst_disable, set_critter_pickpocket_mod, set_critter_skill_mod, set_critter_hit_chance_mod, set_*_knockback
2018-12-28 10:04:22 +08:00
NovaRain
36d1d0a5fc
Refactored HeroAppearance.cpp (from Mr.Stalin)
2018-12-27 16:03:13 +08:00
NovaRain
486f00cdf4
Refactored assembler code in Skills.cpp.
2018-12-26 10:23:21 +08:00
NovaRain
b6fd424665
Added missing return values for HOOK_INVENWIELD.
2018-12-25 10:02:39 +08:00
NovaRain
3d679db758
Added a fix to prevent sfall from loading global scripts with an extension that exceeds three characters (from Mr.Stalin)
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Replaced some pushad/popad opcodes with pushadc/popadc ASM macros.
2018-12-25 01:25:37 +08:00
NovaRain
92e1f919d9
Refactored SafeWrite.cpp.
2018-12-20 09:37:47 +08:00
NovaRain
d259e8c903
Formatted code in HeroAppearance.cpp.
2018-12-18 07:54:19 +08:00
NovaRain
dea0e596c3
Minor code edit on main.cpp.
2018-12-17 09:44:36 +08:00
NovaRain
90b39f3dde
Replaced some values with constants in Perks.cpp.
2018-12-16 11:39:56 +08:00
NovaRain
c80224f661
Simplified and reformatted code in Perks.cpp (from Mr.Stalin)
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Replaced some 'strcpy_s' usages to 'strncpy_s' in Perks.cpp.
2018-12-15 18:55:40 +08:00