Commit Graph
100 Commits
Author SHA1 Message Date
NovaRain b7c34813bf Removed unnecessary/unused return value in critter_mod_skill function 2026-02-11 22:05:58 +08:00
NovaRain 29b6d4ba10 Removed misleading parens from functions without args in documents 2026-01-27 16:37:08 +08:00
NovaRain 84d8d80d30 Code edits to SingleCore to make it run safer
Changed SingleCore to be disabled by default.
(its usage is questionable on newer systems.)
2026-01-16 10:10:07 +08:00
NovaRain b3c5fad981 Code edits to ProcessorIdle
* use proper QS_ALLINPUT as it includes QS_RAWINPUT for WinXP+.
* set the option enabled by default.
2026-01-15 09:20:17 +08:00
NovaRain 7e74abf78f Added settings about the mirrored shades to tweaks.ini
Updated the description of Fallout1Behavior.
2026-01-13 14:23:02 +08:00
NovaRain ed1f926d36 Expanded the functionality of Fallout1Behavior
* FO1 initial in-game time is 7:21 rather than 8:24.
2026-01-10 20:34:54 +08:00
NovaRain 5ac1b23bc6 Updated expanded UI FRMs and resource files 2026-01-09 20:09:55 +08:00
NovaRain 19d0f5c16a Fixed edge-scrolling speed in the world map
* commit a3383fd only fixed when in normal game maps.
2026-01-04 12:36:23 +08:00
NovaRain c44fe84cc4 Re-ordered Unarmed module init
* to prevent a specific display issue in the inventory (#603)
2026-01-03 20:40:50 +08:00
NovaRain a3383fdf7f Fixed edge-scrolling speed when using the speed tweak
(closes #523)
2026-01-01 20:22:13 +08:00
NovaRain 2ed856deaf Cosmetic edits: updated year 2026-01-01 20:16:39 +08:00
NovaRain 3a3dd2f5f5 Added a safeguard to the single-frame death anims tweak
Updated version number.
2025-12-05 16:47:07 +08:00
NovaRain c794acdc24 Tweaked interface bar FRM
* to better sync with HRP's 800px one.

Updated resource files.
2025-11-12 22:48:42 +08:00
NovaRain eddea58cf0 Updated expanded barter/trade UI for Chinese
Updated Chinese resource file.
2025-10-28 08:34:07 +08:00
NovaRain 961b52d8e3 Fixed glitched pixels in expanded barter/trade UI for Russian
Updated Russian resource file.
2025-10-27 14:57:08 +08:00
NovaRain ff7bddf32f Edited the description of some legacy options to make them explicitly clear 2025-10-23 08:55:45 +08:00
NovaRain 0ad8b5484e Updated version number and changelog
Edits to sfall opcode list.
2025-10-09 19:24:45 +08:00
NovaRain e6f4ae3c6c [HRP] Fixed splash screen display when packed in an uncompressed .dat 2025-10-05 11:09:47 +08:00
NovaRain 10671ddf46 [HRP] Fixed a crash and a visual glitch in the interface bar
* when the game width is greater than side panel graphics + iface bar.
(closes #598)
2025-09-28 10:08:11 +08:00
NovaRain e7f6f6fd73 Try to fix gh-pages workflow
Increased the retention period for GHA artifacts
2025-09-17 21:03:20 +08:00
NovaRain 08b3942670 Updated Russian translation file 2025-09-17 20:51:06 +08:00
NovaRain 90dfe16b22 Added support for switching the keyboard layout
(from Crafty, closes #590)

Minor edits to some documents and LoadOrder.cpp.
2025-09-17 20:47:04 +08:00
NovaRain a0967aa12a Fixed the upper limit when applying mouse sensitivity 2025-09-11 22:11:37 +08:00
NovaRain 3a7b77404c Added an option to disable Arroyo-related events
Minor fix to DisableSpecialMapIDs (as ID 0 is still a valid map).
Edited some descriptions in ddraw.ini.
2025-08-29 13:23:24 +08:00
NovaRain 4516bf7935 Added splash screen fallback to Mash's HRP (4.1.8 only)
Condensed some code in HRP\init.cpp.
2025-08-28 09:07:16 +08:00
NovaRain 82567d1b9c Code fixes/edits to the previous commit
* nonEngLang didn't get set when using Mash's HRP.
2025-08-27 10:29:45 +08:00
NovaRain abdfd94806 Added default path fallback for splash screens
* before the game loaded splash screens only from art\<language>\splash\
if the game language is not English, ignoring the default art\splash\.

Added a global boolean to replace individual game language checks.
2025-08-25 12:10:44 +08:00
NovaRain a7850bd54a Fixed file seeking in uncompressed .dat files
(ref. fallout2-ce/fallout2-ce#244)
2025-08-24 09:44:52 +08:00
NovaRain 9996b60aae Fixed crash in an encounter between two groups
* when they are set to fight each other but one group fails to spawn.
(ref. BGforgeNet/Fallout2_Restoration_Project#350)

Updated version number.
2025-08-17 15:10:17 +08:00
NovaRain 1fb58e3aa4 Updated version number and changelog 2025-07-26 19:03:22 +08:00
NovaRain 54bd7149fa Bump nokogiri from 1.18.8 to 1.18.9 in /docs 2025-07-22 13:08:40 +08:00
NovaRain 2c0a1e1e99 Updated sslc readme
Recompiled gl_npcarmor due to sslc fixes.
2025-07-14 10:21:50 +08:00
NovaRain d839bd697d Updated GitHub Actions setup
- Switch to Windows 2022 runner
- Install v140 toolset via Chocolatey (for some reasons trying to add
related components to VS2022 would hang the workflow.)
2025-07-07 11:12:31 +08:00
NovaRain 13c3ac8db5 Removed unnecessary code in SingleCore option
* GetCurrentProcess returns a pseudo handle, with which calling the
CloseHandle function has no effect.
2025-07-05 19:31:16 +08:00
NovaRain 03af7b193d Updated readme about using VS build tools 2025-06-25 10:29:17 +08:00
NovaRain 0e2317fd4c Fixed slightly misaligned buttons in the barter screen
(ref. fallout2-ce/fallout2-ce#204)
2025-06-11 21:42:56 +08:00
NovaRain 71ecec3d40 Updated use.frm/use_e.frm
(use invbox.frm as the base instead of loot.frm)
2025-06-02 10:01:04 +08:00
NovaRain 930d1e8a03 Improved the error handling for missing main .dat files
(ref. fallout2-ce/fallout2-ce#172)
2025-05-31 08:52:33 +08:00
NovaRain 3a9dcc1945 Fixed slightly misaligned buttons in the character screen
(ref. fallout2-ce/fallout2-ce#154)
2025-05-26 21:44:28 +08:00
NovaRain 089a1831f1 Fixed slightly misaligned buttons in the pipboy
(ref. fallout2-ce/fallout2-ce#147)
2025-05-24 08:05:00 +08:00
NovaRain 2f7d8a6db9 Removed glass glare from use.frm/use_e.frm
* Now they look the same as all other interfaces that have the inventory
list and character portrait (ref. fallout2-ce/fallout2-ce#148)

Updated resource files.
2025-05-24 00:25:02 +08:00
NovaRain b65024f039 Added lowercase 'a' as a hotkey for the 'Take All' button
(previously only uppercase 'A')
2025-05-22 08:43:22 +08:00
NovaRain da47ee5134 Improved the clearing of floating text messages after map change
(ref. fallout2-ce/fallout2-ce#115)
2025-05-13 22:00:54 +08:00
NovaRain 17afecf5ca Added a safeguard to stat_level engine function
(ref. fallout2-ce/fallout2-ce#76)

Unified the naming style of return addr variables for some ASM code.
2025-05-11 12:07:10 +08:00
NovaRain 74dca891a1 Minor code edits to Stats.cpp 2025-05-11 09:32:16 +08:00
NovaRain aa3ac70949 Fixed potential undefined behavior in FullItemDescInBarter
* due to obj_examine_func_hack_objdesc, item description is coped to
messageBuffer already (max 354 chars), so in most cases desc is the same
as messageBuffer, which should be UB to strncpy_s. MSVC's implementation
seems treating self-copy as no-op, but we shouldn't rely on this
behavior.
2025-05-04 08:53:48 +08:00
NovaRain 8622917e12 Fixed duplicate sound in the "Move Items" and "Set Timer" windows
* happens when clicking the "Done" button.

Fixed crash when a critter with a powered melee/unarmed weapon runs out
of ammo and there is ammo nearby.

Minor code optimization to Interface.cpp, use spare ecx register instead
of the stack for eax value.
2025-05-03 21:38:33 +08:00
NovaRain b2ccf26bd5 Improved the previous commit
* now the buttons have proper press/release sfx.
2025-05-02 21:23:55 +08:00
NovaRain 3b33131280 Added missing click sound to the buttons in the combat control panel
Updated version number.
2025-04-29 10:19:27 +08:00
NovaRain d16f1bc60c Correction to the previous commit
* shouldn't modify the string in-place.
2025-04-13 16:39:09 +08:00
NovaRain 3b9348dd69 Removed visible newline chars when examining items in the barter screen
(ref. #401, #591)

Minor code edits to BugFixes.cpp.
Updated changelog.
2025-04-13 01:07:09 +08:00
NovaRain d95780aa7c Updated changelog 2025-04-09 09:23:23 +08:00
NovaRain a1a130a44d Minor code edits to Movies.cpp 2025-04-06 12:33:38 +08:00
NovaRain 8323cbd092 Code edit to the previous commit 2025-04-05 22:12:30 +08:00
NovaRain 503e25a92a Changed the implementation of ProcessorIdle
* now the same as CPU_USAGE_FIX in Mash's HRP, with a simpler toggle
setting.

* also avoids slowdowns if the player happens to enable both of them.
2025-04-05 17:37:57 +08:00
NovaRain 114e9d8ae6 Tightened the compatibility mode check (again)
(OS check is now limited to unsupported Windows versions.)
2025-04-04 15:22:36 +08:00
NovaRain 3476a27a54 Reverted commit 1a69eaf
(found another way to fix freezing issues in Win11 24H2.)
2025-04-03 01:20:32 +08:00
NovaRain d112a6ec09 Fixed out-of-bounds selection in the file list when loading a GCD file 2025-04-02 13:59:52 +08:00
NovaRain 1a69eaf39a Reverted part of the optimization for the save/load game screens
(commit 81912b47, as it could cause the cursor to become unresponsive.)

Updated version number.
2025-03-31 21:53:57 +08:00
NovaRain 70340af564 Updated version number and changelog 2025-03-20 22:29:13 +08:00
NovaRain 09595c0e17 Correction to the previous commit
* should have checked for anim code directly instead of critter flag.
2025-03-18 11:02:45 +08:00
NovaRain 730cdd8ae8 Minor edits to code and function notes 2025-03-11 09:00:28 +08:00
NovaRain 3fde11c7d9 Added a tweak to replace death anims on critters with "_sf" variants on map load
(also fix critters stuck in the middle of death anims after returning
to the map, #584)
2025-03-10 10:02:18 +08:00
NovaRain 3a29db5f90 Fixed broken critter art debug message
(caused by commit a34aa64c)
2025-03-08 19:49:00 +08:00
NovaRain e18df80980 Allow death animations to finish when entering combat
(to prevent animation glitch, #584)
2025-03-05 10:28:09 +08:00
NovaRain 90872396ad Changed PipBoyAvailableAtGameStart and set_pipboy_available
* They no longer modify the vault suit movie state, which was an
undesired behavior.

Updated scripting documents.
2025-03-02 11:26:03 +08:00
NovaRain 8edd813ec1 Improved the fix for "out of bounds" bug when printing the automap list
* prevent the overflow of _sortlist (holds 24 elements at max).
* NOTE: the fix just cuts off location/elevation lists, and should be
removed once a proper pagination in pipboy is implemented.
2025-03-01 23:20:14 +08:00
NovaRain 3f3accbc24 Improved the fix for extra hidden buttons in the previous commit
(ref. alexbatalov/fallout2-ce#465, alexbatalov/fallout2-ce#466)
2025-02-25 11:19:46 +08:00
NovaRain 73872e41b6 Fixed extra hidden buttons appearing below the location list
* in the Status section in the pipboy (a partial fix).
(ref. alexbatalov/fallout2-ce#465)
2025-02-24 23:51:57 +08:00
NovaRain d8a1b94724 Fixed double click sound when selecting a location in pipboy status
(ref. alexbatalov/fallout2-ce#462)
2025-02-21 11:13:46 +08:00
NovaRain 9bf9de2a95 Fixed the incorrect message when attempting to repair dead robots
(ref. alexbatalov/fallout2-ce#459)
2025-02-19 12:15:13 +08:00
NovaRain 345815ec88 Fixed display issues when highlighting a multiline dialogue option
(ref. alexbatalov/fallout2-ce#418)
2025-02-12 13:22:48 +08:00
NovaRain 115e71543b Code edits to Perks.cpp 2025-02-09 12:31:21 +08:00
NovaRain 0b9140b3ef Restored the position of the ammo bar when ALTERNATE_AMMO_METRE=0 2025-02-03 12:07:43 +08:00
NovaRain 38d00f2e5f Fixed the main menu music not stopping when replaying the intro
(ref. alexbatalov/fallout2-ce#399)
2025-02-01 16:03:25 +08:00
NovaRain 7efcf1b21c Fixed item's unique ID being reset by a non-unique item (closes #582) 2025-01-31 22:40:49 +08:00
NovaRain 7887bf5e95 Simplified some jumps in ASM code
* Replaced single-use "mov reg, addr; jmp reg" with constant variables.
2025-01-30 19:44:55 +08:00
NovaRain 1cbca9c133 Added settings about Educated, Healer, and Lifegiver to perks.ini 2025-01-27 21:02:35 +08:00
NovaRain d07d27fcec Tightened the compatibility mode check 2025-01-26 11:31:01 +08:00
NovaRain 0604112a2e Edits to function documents 2025-01-22 21:37:06 +08:00
NovaRain b6b7ee04f2 Fixed issues related to negative weapon ammo
(ref. alexbatalov/fallout2-ce#443)

Fixed freeze when reloading an overloaded weapon via the interface bar.
2025-01-19 15:07:35 +08:00
NovaRain b7f7a0362f Added German and French resource files 2025-01-14 12:28:13 +08:00
NovaRain b957a05e68 Reduced the green tone of the message window
(less pixelated colors and for text clarity)

Updated resource files.
2025-01-11 14:21:25 +08:00
NovaRain 1224eaa018 Fixed map lighting from Night Vision perk
* Before the perk effect only kicked in when map update proc ran after
game load. Now the delay is much shorter.
2025-01-09 10:46:43 +08:00
NovaRain f68aaf98b6 Added setting about Comprehension perk to perks.ini 2025-01-07 11:55:22 +08:00
NovaRain ca90166801 Trying to fix gh-pages workflow 2025-01-05 21:39:29 +08:00
NovaRain f5c7d3ccc6 Added setting about Night Vision perk to perks.ini
Updated version number.
2025-01-05 21:03:12 +08:00
NovaRain 4255614112 Cosmetic edits: updated year 2025-01-05 17:29:12 +08:00
NovaRain 69ac2f5b33 Updated changelog 2024-12-04 09:05:18 +08:00
NovaRain 1fc38ca6d1 Added upper limit to WorldMapDelay2 2024-11-22 12:49:25 +08:00
NovaRain d193568678 Tweaked how XPTable data was loaded
* to align hook functions with the engine functions they replaced.
2024-11-19 21:54:26 +08:00
NovaRain 00108e23c2 [HRP] Fixed IFACE_BAR_WIDTH for Chinese version
(wasn't disabled correctly in commit 0622a899)
2024-10-18 10:46:37 +08:00
NovaRain 2c1ae1bf27 Removed unnecessary selfrun file creation
* autoplay was disabled in 4.3 (commit 460bc045)

Updated version number.
2024-10-14 10:52:41 +08:00
NovaRain 6f8b06e738 Updated version number and changelog 2024-09-15 12:45:07 +08:00
NovaRain 63965923a9 Fixed the behavior of game_loaded script function
(always returned 1 when called from normal scripts, closes #567)

- Revert the changes to ScriptExtender.cpp in commit 191beb8, and use
unordered_set instead of vector for caching script program pointers.
2024-09-10 09:49:43 +08:00
NovaRain 58b645a108 Fixed issues with picking Tag! or Mutate! perk if there are unused perks
* their windows keep reappearing when picking other perks, can cause
various issues or even crashes.
2024-09-01 12:21:34 +08:00
NovaRain c62aa261af Fixed object_fix_weapon_ammo_ engine function
(was incorrectly checking Misc "object" type instead of item subtype.)
2024-08-14 14:41:34 +08:00
NovaRain cfdb441dc4 Fixed the return value of using_skill script function
* if the arguments are not the player and SKILL_SNEAK, it returned
garbage values due to the uninitialized variable.
2024-07-31 20:12:29 +08:00
NovaRain 130eb7db77 Merge branch 'feature/restore-sneak-between-maps'
Minor edit to documents.
2024-07-31 08:21:41 +08:00
NovaRain 2c5e044296 Prevent RegisterHook() from registering placeholder hooks
Minor edits to code and documents.
2024-07-19 19:46:12 +08:00