Sebastian Lackner
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d924318742
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wined3d-CSMT_Main: Initialize critical sections with spincount.
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2017-02-12 15:44:06 +01:00 |
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Sebastian Lackner
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ecf0d1c5c2
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wined3d-CSMT_Main: Use priority queue for update_sub_resource.
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2017-02-12 05:17:53 +01:00 |
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Sebastian Lackner
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230c30c8e3
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Rebase against 9c72376c8cc03a4ea86dddaa6d18a93a1a33fc73.
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2017-02-11 05:57:20 +01:00 |
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Sebastian Lackner
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bdc0bd9ac4
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wined3d-CSMT_Main: Update patchset.
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2017-02-11 05:57:19 +01:00 |
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Sebastian Lackner
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2b415aff4f
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Rebase against 06c5a9ab55751b1c66ea0847aea4d4a45d8d343c.
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2017-02-11 05:57:19 +01:00 |
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Sebastian Lackner
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253835e7c3
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Rebase against 6bb8ca1e25a9cfc66f396b2ae6bc423a8057929c.
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2017-02-11 05:57:00 +01:00 |
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Sebastian Lackner
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481488be9f
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Added patch to revert changes to wined3d_buffer_upload_data.
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2017-02-08 19:56:48 +01:00 |
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Sebastian Lackner
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74528271f3
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wined3d-CSMT_Main: Reenable patchset.
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2017-02-08 17:36:36 +01:00 |
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Sebastian Lackner
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a6c14e35e7
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Rebase against 96a48efeeade7359c8c84a8c3a0a9768fb2a6194.
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2017-01-27 00:45:45 +01:00 |
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Sebastian Lackner
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e7a0f0e60e
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Rebase against 76644a7c26f2c2b3a5968665c349b45bdb294387.
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2017-01-25 22:09:05 +01:00 |
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Sebastian Lackner
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428f6a06ad
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Added patch to implement some more wined3d blend modes.
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2017-01-22 16:36:35 +01:00 |
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Sebastian Lackner
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5cd91c5928
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Added patch to implement stub for QUERY_TYPE_PIPELINE_STATISTICS.
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2017-01-22 02:51:58 +01:00 |
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Sebastian Lackner
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2677244e40
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Added patch to fix crash when trying to rendering without render target.
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2017-01-21 23:30:12 +01:00 |
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Sebastian Lackner
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3c781f3862
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Added patch to implement semi-stubs for D3D11 deferred context.
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2017-01-20 17:22:51 +01:00 |
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Sebastian Lackner
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efca1a6845
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patchutils.py: Generate more compact autogenerated patches.
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2017-01-20 02:00:52 +01:00 |
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Sebastian Lackner
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0c4032f598
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Rebase against 274a82b33c2907a2d28a50ba6919711cfabf1b20.
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2017-01-18 23:41:07 +01:00 |
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Sebastian Lackner
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604d23df7c
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Rebase against 3c54d4fb6926195e43a1163b0a243d2614a5951f.
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2017-01-14 00:55:36 +01:00 |
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Sebastian Lackner
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e65410b901
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wined3d-WINED3DFMT_R32G32_UINT: Remove patch for issue fixed in dev branch (thanks Alistair).
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2017-01-13 13:14:56 +01:00 |
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Sebastian Lackner
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ad5fb8a69e
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Rebase against ac59a68162321610841ed072981adddb8bc78c56.
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2017-01-10 06:21:01 +01:00 |
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Sebastian Lackner
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024a141714
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Added patch to silence noisy FIXME in gl_stencil_op.
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2017-01-08 17:50:50 +01:00 |
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Sebastian Lackner
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b51fe90caa
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Rebase against 1576dc3dd26c7bbb2ed8eb68f11799f1f1d8b6a2.
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2017-01-08 04:42:04 +01:00 |
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Sebastian Lackner
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84b08ebde9
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Rebase against 1bcd38f788bb5165cc65a830ea912ff4eda50b84.
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2016-12-23 04:04:54 +01:00 |
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Sebastian Lackner
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72d96cb61f
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Rebase against 56040acaa3f584150b3ab7fc644cd1a81e34fece.
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2016-12-17 18:41:09 +01:00 |
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Sebastian Lackner
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0006045c66
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wined3d-CSMT_Main: Added patch to fix occlusion query tests.
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2016-12-15 05:21:57 +01:00 |
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Sebastian Lackner
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56ed08d2e1
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wined3d-CSMT_Main: Reenable CSMT patchset.
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2016-12-15 03:12:51 +01:00 |
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