336 Commits

Author SHA1 Message Date
Sebastian Lackner
d924318742 wined3d-CSMT_Main: Initialize critical sections with spincount. 2017-02-12 15:44:06 +01:00
Sebastian Lackner
ecf0d1c5c2 wined3d-CSMT_Main: Use priority queue for update_sub_resource. 2017-02-12 05:17:53 +01:00
Sebastian Lackner
230c30c8e3 Rebase against 9c72376c8cc03a4ea86dddaa6d18a93a1a33fc73. 2017-02-11 05:57:20 +01:00
Sebastian Lackner
bdc0bd9ac4 wined3d-CSMT_Main: Update patchset. 2017-02-11 05:57:19 +01:00
Sebastian Lackner
2b415aff4f Rebase against 06c5a9ab55751b1c66ea0847aea4d4a45d8d343c. 2017-02-11 05:57:19 +01:00
Sebastian Lackner
253835e7c3 Rebase against 6bb8ca1e25a9cfc66f396b2ae6bc423a8057929c. 2017-02-11 05:57:00 +01:00
Sebastian Lackner
481488be9f Added patch to revert changes to wined3d_buffer_upload_data. 2017-02-08 19:56:48 +01:00
Sebastian Lackner
74528271f3 wined3d-CSMT_Main: Reenable patchset. 2017-02-08 17:36:36 +01:00
Sebastian Lackner
a6c14e35e7 Rebase against 96a48efeeade7359c8c84a8c3a0a9768fb2a6194. 2017-01-27 00:45:45 +01:00
Sebastian Lackner
e7a0f0e60e Rebase against 76644a7c26f2c2b3a5968665c349b45bdb294387. 2017-01-25 22:09:05 +01:00
Sebastian Lackner
428f6a06ad Added patch to implement some more wined3d blend modes. 2017-01-22 16:36:35 +01:00
Sebastian Lackner
5cd91c5928 Added patch to implement stub for QUERY_TYPE_PIPELINE_STATISTICS. 2017-01-22 02:51:58 +01:00
Sebastian Lackner
2677244e40 Added patch to fix crash when trying to rendering without render target. 2017-01-21 23:30:12 +01:00
Sebastian Lackner
3c781f3862 Added patch to implement semi-stubs for D3D11 deferred context. 2017-01-20 17:22:51 +01:00
Sebastian Lackner
efca1a6845 patchutils.py: Generate more compact autogenerated patches. 2017-01-20 02:00:52 +01:00
Sebastian Lackner
0c4032f598 Rebase against 274a82b33c2907a2d28a50ba6919711cfabf1b20. 2017-01-18 23:41:07 +01:00
Sebastian Lackner
604d23df7c Rebase against 3c54d4fb6926195e43a1163b0a243d2614a5951f. 2017-01-14 00:55:36 +01:00
Sebastian Lackner
e65410b901 wined3d-WINED3DFMT_R32G32_UINT: Remove patch for issue fixed in dev branch (thanks Alistair). 2017-01-13 13:14:56 +01:00
Sebastian Lackner
ad5fb8a69e Rebase against ac59a68162321610841ed072981adddb8bc78c56. 2017-01-10 06:21:01 +01:00
Sebastian Lackner
024a141714 Added patch to silence noisy FIXME in gl_stencil_op. 2017-01-08 17:50:50 +01:00
Sebastian Lackner
b51fe90caa Rebase against 1576dc3dd26c7bbb2ed8eb68f11799f1f1d8b6a2. 2017-01-08 04:42:04 +01:00
Sebastian Lackner
84b08ebde9 Rebase against 1bcd38f788bb5165cc65a830ea912ff4eda50b84. 2016-12-23 04:04:54 +01:00
Sebastian Lackner
72d96cb61f Rebase against 56040acaa3f584150b3ab7fc644cd1a81e34fece. 2016-12-17 18:41:09 +01:00
Sebastian Lackner
0006045c66 wined3d-CSMT_Main: Added patch to fix occlusion query tests. 2016-12-15 05:21:57 +01:00
Sebastian Lackner
56ed08d2e1 wined3d-CSMT_Main: Reenable CSMT patchset. 2016-12-15 03:12:51 +01:00