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Added patch to silence noisy FIXME in gl_stencil_op.
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@ -7849,6 +7849,9 @@ fi
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# Patchset wined3d-Silence_FIXMEs
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# |
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# | This patchset fixes the following Wine bugs:
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# | * [#42140] Silence noisy FIXME in gl_stencil_op
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# |
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# | Modified files:
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# | * dlls/wined3d/resource.c, dlls/wined3d/state.c, dlls/wined3d/surface.c, dlls/wined3d/swapchain.c, dlls/wined3d/texture.c
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# |
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@ -7860,6 +7863,7 @@ if test "$enable_wined3d_Silence_FIXMEs" -eq 1; then
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patch_apply wined3d-Silence_FIXMEs/0005-wined3d-Silence-repeated-wined3d_swapchain_present-F.patch
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patch_apply wined3d-Silence_FIXMEs/0006-wined3d-Silence-extremely-noisy-FIXME-in-wined3d_tex.patch
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patch_apply wined3d-Silence_FIXMEs/0007-wined3d-Display-FIXME-only-once-when-blen-op-is-0.patch
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patch_apply wined3d-Silence_FIXMEs/0008-wined3d-Silence-noisy-fixme-Unrecognized-stencil-op-.patch
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(
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echo '+ { "Sebastian Lackner", "wined3d: Silence repeated '\''Unhandled blend factor 0'\'' messages.", 1 },';
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echo '+ { "Christian Costa", "wined3d: Display FIXME for cmp function 0 only once.", 1 },';
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@ -7868,6 +7872,7 @@ if test "$enable_wined3d_Silence_FIXMEs" -eq 1; then
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echo '+ { "Sebastian Lackner", "wined3d: Silence repeated wined3d_swapchain_present FIXME.", 1 },';
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echo '+ { "Sebastian Lackner", "wined3d: Silence extremely noisy FIXME in wined3d_texture_add_dirty_region.", 1 },';
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echo '+ { "Christian Costa", "wined3d: Display FIXME only once when blen op is 0.", 1 },';
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echo '+ { "Christian Costa", "wined3d: Silence noisy fixme Unrecognized stencil op 0.", 1 },';
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) >> "$patchlist"
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fi
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@ -6394,7 +6394,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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/* Disable blending in all cases even without pixelshaders.
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* With blending on we could face a big performance penalty.
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@@ -858,7 +870,11 @@ static void state_stencil(struct wined3d_context *context, const struct wined3d_
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@@ -861,7 +873,11 @@ static void state_stencil(struct wined3d_context *context, const struct wined3d_
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GLint depthFail_back;
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/* No stencil test without a stencil buffer. */
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@ -6406,7 +6406,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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{
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gl_info->gl_ops.gl.p_glDisable(GL_STENCIL_TEST);
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checkGLcall("glDisable GL_STENCIL_TEST");
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@@ -954,7 +970,11 @@ static void state_stencil(struct wined3d_context *context, const struct wined3d_
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@@ -957,7 +973,11 @@ static void state_stencil(struct wined3d_context *context, const struct wined3d_
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static void state_stencilwrite2s(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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@ -6418,7 +6418,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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const struct wined3d_gl_info *gl_info = context->gl_info;
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GL_EXTCALL(glActiveStencilFaceEXT(GL_BACK));
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@@ -968,7 +988,11 @@ static void state_stencilwrite2s(struct wined3d_context *context, const struct w
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@@ -971,7 +991,11 @@ static void state_stencilwrite2s(struct wined3d_context *context, const struct w
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static void state_stencilwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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@ -6430,7 +6430,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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const struct wined3d_gl_info *gl_info = context->gl_info;
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gl_info->gl_ops.gl.p_glStencilMask(mask);
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@@ -1706,7 +1730,11 @@ static void state_depthbias(struct wined3d_context *context, const struct wined3
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@@ -1709,7 +1733,11 @@ static void state_depthbias(struct wined3d_context *context, const struct wined3
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if (state->render_states[WINED3D_RS_SLOPESCALEDEPTHBIAS]
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|| state->render_states[WINED3D_RS_DEPTHBIAS])
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{
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@ -6442,7 +6442,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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float scale;
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union
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@@ -3639,7 +3667,11 @@ static void sampler(struct wined3d_context *context, const struct wined3d_state
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@@ -3642,7 +3670,11 @@ static void sampler(struct wined3d_context *context, const struct wined3d_state
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}
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else
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{
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@ -6454,7 +6454,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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{
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ERR("Failed to create sampler.\n");
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sampler = NULL;
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@@ -4620,8 +4652,13 @@ static void vertexdeclaration(struct wined3d_context *context, const struct wine
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@@ -4623,8 +4655,13 @@ static void vertexdeclaration(struct wined3d_context *context, const struct wine
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static void viewport_miscpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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@ -6468,7 +6468,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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const struct wined3d_gl_info *gl_info = context->gl_info;
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struct wined3d_viewport vp = state->viewport;
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unsigned int width, height;
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@@ -4633,7 +4670,11 @@ static void viewport_miscpart(struct wined3d_context *context, const struct wine
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@@ -4636,7 +4673,11 @@ static void viewport_miscpart(struct wined3d_context *context, const struct wine
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if (vp.height > target->height)
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vp.height = target->height;
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@ -6480,7 +6480,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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}
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else if (depth_stencil)
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{
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@@ -4660,8 +4701,13 @@ static void viewport_miscpart(struct wined3d_context *context, const struct wine
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@@ -4663,8 +4704,13 @@ static void viewport_miscpart(struct wined3d_context *context, const struct wine
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static void viewport_miscpart_cc(struct wined3d_context *context,
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const struct wined3d_state *state, DWORD state_id)
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{
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@ -6494,7 +6494,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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float pixel_center_offset = context->d3d_info->wined3d_creation_flags
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& WINED3D_PIXEL_CENTER_INTEGER ? 0.5f : 0.0f;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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@@ -4675,7 +4721,11 @@ static void viewport_miscpart_cc(struct wined3d_context *context,
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@@ -4678,7 +4724,11 @@ static void viewport_miscpart_cc(struct wined3d_context *context,
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if (vp.height > target->height)
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vp.height = target->height;
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@ -6506,7 +6506,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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}
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else if (depth_stencil)
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{
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@@ -4856,11 +4906,19 @@ static void scissorrect(struct wined3d_context *context, const struct wined3d_st
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@@ -4859,11 +4909,19 @@ static void scissorrect(struct wined3d_context *context, const struct wined3d_st
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}
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else
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{
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@ -6526,7 +6526,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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gl_info->gl_ops.gl.p_glScissor(r->left, height - r->bottom, r->right - r->left, r->bottom - r->top);
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}
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checkGLcall("glScissor");
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@@ -4932,7 +4990,11 @@ void state_srgbwrite(struct wined3d_context *context, const struct wined3d_state
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@@ -4935,7 +4993,11 @@ void state_srgbwrite(struct wined3d_context *context, const struct wined3d_state
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TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
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@ -0,0 +1,29 @@
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From 7a7067db1ba6ab620bb7979ee081fb846d95016f Mon Sep 17 00:00:00 2001
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From: Christian Costa <titan.costa@gmail.com>
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Date: Sun, 8 Jan 2017 00:35:27 +0100
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Subject: wined3d: Silence noisy fixme Unrecognized stencil op 0.
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---
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dlls/wined3d/state.c | 5 ++++-
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1 file changed, 4 insertions(+), 1 deletion(-)
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diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
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index f7e36676a83..b990b31acb5 100644
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--- a/dlls/wined3d/state.c
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+++ b/dlls/wined3d/state.c
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@@ -848,8 +848,11 @@ static GLenum gl_stencil_op(enum wined3d_stencil_op op)
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case WINED3D_STENCIL_OP_DECR:
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return GL_DECR_WRAP;
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default:
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- FIXME("Unrecognized stencil op %#x.\n", op);
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+ {
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+ static int once;
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+ if (op || !once++) FIXME("Unrecognized stencil op %#x.\n", op);
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return GL_KEEP;
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+ }
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}
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}
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--
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2.11.0
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@ -1,2 +1,3 @@
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Fixes: Silence repeated FIXME message in surface_cpu_blt
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Fixes: [42140] Silence noisy FIXME in gl_stencil_op
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Category: stable
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