Rebase against 56040acaa3f584150b3ab7fc644cd1a81e34fece.

This commit is contained in:
Sebastian Lackner 2016-12-17 18:41:09 +01:00
parent 1117c77d17
commit 72d96cb61f
9 changed files with 131 additions and 228 deletions

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@ -1,18 +1,18 @@
From c695e014f25fd613ead12115a715cdb4303d632f Mon Sep 17 00:00:00 2001
From 744549e1ecc76c3764079d337c09445d01a3527e Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Tue, 22 Mar 2016 21:58:40 +0100
Subject: dwrite: Avoid implicit cast of interface pointer.
---
dlls/dwrite/font.c | 6 +++---
dlls/dwrite/font.c | 4 ++--
dlls/dwrite/layout.c | 2 +-
2 files changed, 4 insertions(+), 4 deletions(-)
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/dwrite/font.c b/dlls/dwrite/font.c
index ba97025..0a90c20 100644
index d9ddce0..0a90c20 100644
--- a/dlls/dwrite/font.c
+++ b/dlls/dwrite/font.c
@@ -1684,15 +1684,15 @@ static struct dwrite_font *unsafe_impl_from_IDWriteFont(IDWriteFont *iface)
@@ -1684,7 +1684,7 @@ static struct dwrite_font *unsafe_impl_from_IDWriteFont(IDWriteFont *iface)
if (!iface)
return NULL;
assert(iface->lpVtbl == (IDWriteFontVtbl*)&dwritefontvtbl);
@ -21,12 +21,11 @@ index ba97025..0a90c20 100644
}
static struct dwrite_fontface *unsafe_impl_from_IDWriteFontFace(IDWriteFontFace *iface)
{
@@ -1692,7 +1692,7 @@ static struct dwrite_fontface *unsafe_impl_from_IDWriteFontFace(IDWriteFontFace
if (!iface)
return NULL;
- assert(iface->lpVtbl = (IDWriteFontFaceVtbl*)&dwritefontfacevtbl);
assert(iface->lpVtbl == (IDWriteFontFaceVtbl*)&dwritefontfacevtbl);
- return CONTAINING_RECORD(iface, struct dwrite_fontface, IDWriteFontFace4_iface);
+ assert(iface->lpVtbl == (IDWriteFontFaceVtbl*)&dwritefontfacevtbl);
+ return CONTAINING_RECORD((IDWriteFontFace4 *)iface, struct dwrite_fontface, IDWriteFontFace4_iface);
}

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@ -52,13 +52,13 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "4c7f3f8af856888f5ab020b2a32d0b01db0c82f7"
echo "56040acaa3f584150b3ab7fc644cd1a81e34fece"
}
# Show version information
version()
{
echo "Wine Staging 2.0-rc1"
echo "Wine Staging 2.0-rc2 (unreleased)"
echo "Copyright (C) 2014-2016 the Wine Staging project authors."
echo ""
echo "Patchset to be applied on upstream Wine:"
@ -390,7 +390,6 @@ patch_enable_all ()
enable_winex11_wglShareLists="$1"
enable_winhttp_System_Proxy_Autoconfig="$1"
enable_wininet_Cleanup="$1"
enable_wininet_HttpOpenRequestW="$1"
enable_wininet_InternetCrackUrlW="$1"
enable_wininet_Internet_Settings="$1"
enable_wininet_ParseX509EncodedCertificateForListBoxEntry="$1"
@ -1350,9 +1349,6 @@ patch_enable ()
wininet-Cleanup)
enable_wininet_Cleanup="$2"
;;
wininet-HttpOpenRequestW)
enable_wininet_HttpOpenRequestW="$2"
;;
wininet-InternetCrackUrlW)
enable_wininet_InternetCrackUrlW="$2"
;;
@ -8024,21 +8020,6 @@ if test "$enable_wininet_Cleanup" -eq 1; then
) >> "$patchlist"
fi
# Patchset wininet-HttpOpenRequestW
# |
# | This patchset fixes the following Wine bugs:
# | * [#40169] Fix handling of INTERNET_INVALID_PORT_NUMBER in HttpOpenRequestW
# |
# | Modified files:
# | * dlls/wininet/http.c, dlls/wininet/tests/http.c
# |
if test "$enable_wininet_HttpOpenRequestW" -eq 1; then
patch_apply wininet-HttpOpenRequestW/0001-wininet-Handle-INTERNET_INVALID_PORT_NUMBER-in-HttpO.patch
(
echo '+ { "Michael Müller", "wininet: Handle INTERNET_INVALID_PORT_NUMBER in HttpOpenRequest.", 1 },';
) >> "$patchlist"
fi
# Patchset wininet-InternetCrackUrlW
# |
# | This patchset fixes the following Wine bugs:

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@ -1,4 +1,4 @@
From 280cb6e8d37df26215688bfe2ec13ad76faff8d4 Mon Sep 17 00:00:00 2001
From 351c41e11b0cf2a664c626626bd8143733598cae Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Tue, 15 Nov 2016 22:13:29 +0100
Subject: Revert "wined3d: Compute "buffer_type_hint" from buffer bind flags."
@ -10,7 +10,7 @@ This reverts commit e3c692151f9199d7e37b2c788daa629d0c2c1b3b.
2 files changed, 8 insertions(+), 32 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index a30e467..5cecce5 100644
index 0cd08f9..93ff479 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1410,28 +1410,14 @@ static const struct wined3d_resource_ops buffer_resource_ops =
@ -37,7 +37,7 @@ index a30e467..5cecce5 100644
const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct wined3d_format *format = wined3d_get_format(gl_info, format_id);
const struct wined3d_format *format = wined3d_get_format(gl_info, format_id, usage);
- BOOL dynamic_buffer_ok;
HRESULT hr;
+ BOOL dynamic_buffer_ok;
@ -88,10 +88,10 @@ index a30e467..5cecce5 100644
if (FAILED(hr))
{
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index c7ecef1..8cbb76c 100644
index 8c8fbcb..e249e95 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -833,15 +833,6 @@ enum wined3d_display_rotation
@@ -840,15 +840,6 @@ enum wined3d_display_rotation
#define WINED3DDP_MAXTEXCOORD 8

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@ -1,4 +1,4 @@
From 9015c6fda2f38e2552ee7056b7f97ad994d75310 Mon Sep 17 00:00:00 2001
From 5559a51191a5cae71dd6e1b1378a17b1faf539ec Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Thu, 10 Oct 2013 16:43:19 +0200
Subject: wined3d: Create the initial context through the CS.
@ -11,10 +11,10 @@ Very hacky.
3 files changed, 103 insertions(+), 54 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index cf11c3c..230c04d 100644
index 342cfc4..22c1031 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -84,6 +84,7 @@ enum wined3d_cs_op
@@ -83,6 +83,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_GET_DC,
WINED3D_CS_OP_RELEASE_DC,
WINED3D_CS_OP_CREATE_DUMMY_TEXTURES,
@ -22,7 +22,7 @@ index cf11c3c..230c04d 100644
WINED3D_CS_OP_STOP,
};
@@ -496,6 +497,13 @@ struct wined3d_cs_create_dummy_textures
@@ -490,6 +491,13 @@ struct wined3d_cs_create_dummy_textures
enum wined3d_cs_op opcode;
};
@ -36,7 +36,7 @@ index cf11c3c..230c04d 100644
static void wined3d_cs_mt_submit(struct wined3d_cs *cs, size_t size)
{
LONG new_val = (cs->queue.head + size) & (WINED3D_CS_QUEUE_SIZE - 1);
@@ -2587,6 +2595,31 @@ void wined3d_cs_emit_create_dummy_textures(struct wined3d_cs *cs)
@@ -2557,6 +2565,31 @@ void wined3d_cs_emit_create_dummy_textures(struct wined3d_cs *cs)
cs->ops->finish(cs);
}
@ -68,7 +68,7 @@ index cf11c3c..230c04d 100644
static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{
/* WINED3D_CS_OP_NOP */ wined3d_cs_exec_nop,
@@ -2649,6 +2682,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
@@ -2618,6 +2651,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_GET_DC */ wined3d_cs_exec_get_dc,
/* WINED3D_CS_OP_RELEASE_DC */ wined3d_cs_exec_release_dc,
/* WINED3D_CS_OP_CREATE_DUMMY_TEXTURES */ wined3d_cs_exec_create_dummy_textures,
@ -77,7 +77,7 @@ index cf11c3c..230c04d 100644
static inline void *_wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, BOOL prio)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 256f9db..eac171b 100644
index 9d0cabd..0efaa88 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -817,6 +817,69 @@ static void wined3d_swapchain_apply_sample_count_override(const struct wined3d_s
@ -120,7 +120,7 @@ index 256f9db..eac171b 100644
+ * issue needs to be fixed. */
+ for (i = 0; i < (sizeof(formats) / sizeof(*formats)); i++)
+ {
+ swapchain->ds_format = wined3d_get_format(gl_info, formats[i]);
+ swapchain->ds_format = wined3d_get_format(gl_info, formats[i], WINED3DUSAGE_DEPTHSTENCIL);
+ swapchain->context[0] = context_create(swapchain, swapchain->front_buffer, swapchain->ds_format);
+ if (swapchain->context[0]) break;
+ TRACE("Depth stencil format %s is not supported, trying next format\n",
@ -189,7 +189,7 @@ index 256f9db..eac171b 100644
- * issue needs to be fixed. */
- for (i = 0; i < (sizeof(formats) / sizeof(*formats)); i++)
- {
- swapchain->ds_format = wined3d_get_format(gl_info, formats[i]);
- swapchain->ds_format = wined3d_get_format(gl_info, formats[i], WINED3DUSAGE_DEPTHSTENCIL);
- swapchain->context[0] = context_create(swapchain, swapchain->front_buffer, swapchain->ds_format);
- if (swapchain->context[0]) break;
- TRACE("Depth stencil format %s is not supported, trying next format\n",
@ -215,10 +215,10 @@ index 256f9db..eac171b 100644
if (swapchain->desc.backbuffer_count > 0)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a635118..f18858b 100644
index 175b5a0..875c59d 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3126,6 +3126,8 @@ void wined3d_cs_emit_clear_rtv(struct wined3d_cs *cs, struct wined3d_rendertarge
@@ -3222,6 +3222,8 @@ void wined3d_cs_emit_clear_rtv(struct wined3d_cs *cs, struct wined3d_rendertarge
const RECT *rect, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil,
const struct blit_shader *blitter) DECLSPEC_HIDDEN;
void wined3d_cs_emit_create_dummy_textures(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
@ -227,7 +227,7 @@ index a635118..f18858b 100644
void wined3d_cs_emit_create_vbo(struct wined3d_cs *cs, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs,
void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
@@ -3367,6 +3369,8 @@ struct wined3d_swapchain
@@ -3476,6 +3478,8 @@ struct wined3d_swapchain
void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;

View File

@ -66,7 +66,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader
shader_arb_ps_local_constants(compiled, context, state, rt_height);
}
@@ -8008,8 +8032,16 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
@@ -8010,8 +8034,16 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
/* Leave the opengl state valid for blitting */
arbfp_blit_unset(context->gl_info);
@ -1037,7 +1037,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct wined3d_format *format = wined3d_get_format(gl_info, format_id);
const struct wined3d_format *format = wined3d_get_format(gl_info, format_id, usage);
+#if !defined(STAGING_CSMT)
BOOL dynamic_buffer_ok;
HRESULT hr;
@ -1134,7 +1134,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1706,6 +1706,13 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
@@ -1707,6 +1707,13 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
goto out;
}
@ -1148,7 +1148,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
/* Initialize the texture unit mapping to a 1:1 mapping */
for (s = 0; s < MAX_COMBINED_SAMPLERS; ++s)
{
@@ -2026,6 +2033,9 @@ out:
@@ -2028,6 +2035,9 @@ out:
if (hdc) wined3d_release_dc(swapchain->win_handle, hdc);
device->shader_backend->shader_free_context_data(ret);
device->adapter->fragment_pipe->free_context_data(ret);
@ -1158,7 +1158,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
HeapFree(GetProcessHeap(), 0, ret->free_event_queries);
HeapFree(GetProcessHeap(), 0, ret->free_occlusion_queries);
HeapFree(GetProcessHeap(), 0, ret->free_timestamp_queries);
@@ -2073,6 +2083,9 @@ void context_destroy(struct wined3d_device *device, struct wined3d_context *cont
@@ -2075,6 +2085,9 @@ void context_destroy(struct wined3d_device *device, struct wined3d_context *cont
device->shader_backend->shader_free_context_data(context);
device->adapter->fragment_pipe->free_context_data(context);
HeapFree(GetProcessHeap(), 0, context->fbo_key);
@ -1168,7 +1168,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
HeapFree(GetProcessHeap(), 0, context->draw_buffers);
HeapFree(GetProcessHeap(), 0, context->blit_targets);
device_context_remove(device, context);
@@ -2618,7 +2631,11 @@ static BOOL context_validate_rt_config(UINT rt_count, struct wined3d_rendertarge
@@ -2620,7 +2633,11 @@ static BOOL context_validate_rt_config(UINT rt_count, struct wined3d_rendertarge
}
/* Context activation is done by the caller. */
@ -1180,7 +1180,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
UINT rt_count, const struct wined3d_fb_state *fb)
{
struct wined3d_rendertarget_view **rts = fb->render_targets;
@@ -2627,7 +2644,11 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
@@ -2629,7 +2646,11 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
DWORD rt_mask = 0, *cur_mask;
UINT i;
@ -1192,7 +1192,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
|| rt_count != gl_info->limits.buffers)
{
if (!context_validate_rt_config(rt_count, rts, dsv))
@@ -2672,6 +2693,10 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
@@ -2674,6 +2695,10 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
rt_mask = context_generate_rt_mask_no_fbo(context,
rt_count ? wined3d_rendertarget_view_get_surface(rts[0])->container : NULL);
}
@ -1203,7 +1203,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
}
else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO
&& (!rt_count || wined3d_resource_is_offscreen(rts[0]->resource)))
@@ -2712,7 +2737,12 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
@@ -2714,7 +2739,12 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
gl_info->gl_ops.gl.p_glEnable(GL_SCISSOR_TEST);
if (rt_count && gl_info->supported[ARB_FRAMEBUFFER_SRGB])
{
@ -1216,7 +1216,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
gl_info->gl_ops.gl.p_glEnable(GL_FRAMEBUFFER_SRGB);
else
gl_info->gl_ops.gl.p_glDisable(GL_FRAMEBUFFER_SRGB);
@@ -2729,7 +2759,11 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
@@ -2731,7 +2761,11 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
static DWORD find_draw_buffers_mask(const struct wined3d_context *context, const struct wined3d_state *state)
{
@ -1228,7 +1228,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
struct wined3d_shader *ps = state->shader[WINED3D_SHADER_TYPE_PIXEL];
DWORD rt_mask, rt_mask_bits;
unsigned int i;
@@ -2759,7 +2793,11 @@ static DWORD find_draw_buffers_mask(const struct wined3d_context *context, const
@@ -2761,7 +2795,11 @@ static DWORD find_draw_buffers_mask(const struct wined3d_context *context, const
void context_state_fb(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
DWORD rt_mask = find_draw_buffers_mask(context, state);
@ -1240,7 +1240,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
DWORD *cur_mask;
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
@@ -3048,6 +3086,10 @@ void context_state_drawbuf(struct wined3d_context *context, const struct wined3d
@@ -3050,6 +3088,10 @@ void context_state_drawbuf(struct wined3d_context *context, const struct wined3d
context_apply_draw_buffers(context, rt_mask);
*cur_mask = rt_mask;
}
@ -1251,7 +1251,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
}
static BOOL fixed_get_input(BYTE usage, BYTE usage_idx, unsigned int *regnum)
@@ -3232,7 +3274,11 @@ static void context_update_stream_info(struct wined3d_context *context, const st
@@ -3234,7 +3276,11 @@ static void context_update_stream_info(struct wined3d_context *context, const st
else
{
wined3d_buffer_load(buffer, context, state);
@ -1263,7 +1263,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
element->data.buffer_object = data.buffer_object;
element->data.addr += (ULONG_PTR)data.addr;
}
@@ -3479,7 +3525,11 @@ BOOL context_apply_draw_state(struct wined3d_context *context,
@@ -3481,7 +3527,11 @@ BOOL context_apply_draw_state(struct wined3d_context *context,
const struct wined3d_device *device, const struct wined3d_state *state)
{
const struct StateEntry *state_table = context->state_table;
@ -1275,7 +1275,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
unsigned int i;
WORD map;
@@ -3512,8 +3562,17 @@ BOOL context_apply_draw_state(struct wined3d_context *context,
@@ -3514,8 +3564,17 @@ BOOL context_apply_draw_state(struct wined3d_context *context,
for (i = 0, map = context->stream_info.use_map; map; map >>= 1, ++i)
{
if (map & 1)
@ -1293,7 +1293,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
}
if (state->index_buffer)
{
@@ -3639,6 +3698,11 @@ struct wined3d_context *context_acquire(const struct wined3d_device *device, str
@@ -3641,6 +3700,11 @@ struct wined3d_context *context_acquire(const struct wined3d_device *device, str
TRACE("device %p, target %p.\n", device, target);
@ -6115,7 +6115,7 @@ diff --git a/dlls/wined3d/sampler.c b/dlls/wined3d/sampler.c
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -3198,7 +3198,11 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3
@@ -3208,7 +3208,11 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3
UINT i;
memset(args, 0, sizeof(*args)); /* FIXME: Make sure all bits are set. */
@ -7674,7 +7674,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
+ * issue needs to be fixed. */
+ for (i = 0; i < (sizeof(formats) / sizeof(*formats)); i++)
+ {
+ swapchain->ds_format = wined3d_get_format(gl_info, formats[i]);
+ swapchain->ds_format = wined3d_get_format(gl_info, formats[i], WINED3DUSAGE_DEPTHSTENCIL);
+ swapchain->context[0] = context_create(swapchain, swapchain->front_buffer, swapchain->ds_format);
+ if (swapchain->context[0]) break;
+ TRACE("Depth stencil format %s is not supported, trying next format\n",
@ -7960,7 +7960,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
data->addr += sub_resource->offset;
data->buffer_object = 0;
return;
@@ -339,6 +491,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
@@ -341,6 +493,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
/* Context activation is done by the caller. */
static void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture,
@ -7968,7 +7968,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
unsigned int sub_resource_idx, const struct wined3d_gl_info *gl_info)
{
GLuint *buffer_object;
@@ -351,6 +504,24 @@ static void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture
@@ -353,6 +506,24 @@ static void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture
TRACE("Deleted buffer object %u for texture %p, sub-resource %u.\n",
*buffer_object, texture, sub_resource_idx);
@ -7993,7 +7993,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
}
static void wined3d_texture_update_map_binding(struct wined3d_texture *texture)
@@ -370,7 +541,11 @@ static void wined3d_texture_update_map_binding(struct wined3d_texture *texture)
@@ -372,7 +543,11 @@ static void wined3d_texture_update_map_binding(struct wined3d_texture *texture)
&& !wined3d_texture_load_location(texture, i, context, map_binding))
ERR("Failed to load location %s.\n", wined3d_debug_location(map_binding));
if (texture->resource.map_binding == WINED3D_LOCATION_BUFFER)
@ -8005,7 +8005,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
}
if (context)
@@ -527,28 +702,51 @@ static void wined3d_texture_cleanup(struct wined3d_texture *texture)
@@ -529,28 +704,51 @@ static void wined3d_texture_cleanup(struct wined3d_texture *texture)
unsigned int sub_count = texture->level_count * texture->layer_count;
struct wined3d_device *device = texture->resource.device;
struct wined3d_context *context = NULL;
@ -8057,7 +8057,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
}
if (context)
context_release(context);
@@ -1020,7 +1218,17 @@ DWORD CDECL wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod)
@@ -1022,7 +1220,17 @@ DWORD CDECL wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod)
if (texture->lod != lod)
{
@ -8075,7 +8075,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
texture->lod = lod;
texture->texture_rgb.base_level = ~0u;
@@ -1159,6 +1367,9 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
@@ -1161,6 +1369,9 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
}
wined3d_resource_free_sysmem(&texture->resource);
@ -8085,7 +8085,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
if ((texture->row_pitch = pitch))
texture->slice_pitch = height * pitch;
@@ -1215,18 +1426,31 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
@@ -1217,18 +1428,31 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
wined3d_texture_invalidate_location(texture, 0, ~valid_location);
if (create_dib)
@ -8117,7 +8117,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
if (sub_resource->buffer_object)
return;
@@ -1238,6 +1462,25 @@ static void wined3d_texture_prepare_buffer_object(struct wined3d_texture *textur
@@ -1240,6 +1464,25 @@ static void wined3d_texture_prepare_buffer_object(struct wined3d_texture *textur
TRACE("Created buffer object %u for texture %p, sub-resource %u.\n",
sub_resource->buffer_object, texture, sub_resource_idx);
@ -8143,7 +8143,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
}
static void wined3d_texture_force_reload(struct wined3d_texture *texture)
@@ -1355,6 +1598,9 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned
@@ -1357,6 +1600,9 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned
ERR("Failed to allocate system memory.\n");
return FALSE;
}
@ -8153,7 +8153,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
return TRUE;
case WINED3D_LOCATION_USER_MEMORY:
@@ -1363,7 +1609,11 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned
@@ -1365,7 +1611,11 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned
return TRUE;
case WINED3D_LOCATION_BUFFER:
@ -8165,7 +8165,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
return TRUE;
case WINED3D_LOCATION_TEXTURE_RGB:
@@ -1418,7 +1668,9 @@ struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct win
@@ -1420,7 +1670,9 @@ struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct win
HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
UINT layer, const struct wined3d_box *dirty_region)
{
@ -8175,7 +8175,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
unsigned int sub_resource_idx;
TRACE("texture %p, layer %u, dirty_region %s.\n", texture, layer, debug_box(dirty_region));
@@ -1430,6 +1682,7 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
@@ -1432,6 +1684,7 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
}
sub_resource_idx = layer * texture->level_count;
@ -8183,7 +8183,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
if (dirty_region)
WARN("Ignoring dirty_region %s.\n", debug_box(dirty_region));
@@ -1443,6 +1696,9 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
@@ -1445,6 +1698,9 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
wined3d_texture_invalidate_location(texture, sub_resource_idx, ~texture->resource.map_binding);
context_release(context);
@ -8193,7 +8193,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
return WINED3D_OK;
}
@@ -1630,7 +1886,9 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
@@ -1632,7 +1888,9 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
struct wined3d_context *context, DWORD location)
{
struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[sub_resource_idx];
@ -8203,7 +8203,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
unsigned int row_pitch, slice_pitch;
TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
@@ -1638,6 +1896,7 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
@@ -1640,6 +1898,7 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
TRACE("Current resource location %s.\n", wined3d_debug_location(sub_resource->locations));
@ -8211,7 +8211,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
if ((sub_resource->locations & location) == location)
{
TRACE("Location(s) already up to date.\n");
@@ -1651,9 +1910,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
@@ -1653,9 +1912,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
return FALSE;
}
@ -8223,7 +8223,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
if (sub_resource->locations & WINED3D_LOCATION_DISCARDED)
{
TRACE("1d texture previously discarded, nothing to do.\n");
@@ -1662,6 +1923,7 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
@@ -1664,6 +1925,7 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
goto done;
}
@ -8231,7 +8231,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
switch (location)
{
case WINED3D_LOCATION_TEXTURE_RGB:
@@ -1676,7 +1938,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
@@ -1678,7 +1940,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
}
else if (sub_resource->locations & WINED3D_LOCATION_BUFFER)
{
@ -8243,7 +8243,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
wined3d_texture_bind_and_dirtify(texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB);
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
texture1d_upload_data(texture, sub_resource_idx, context, NULL, &data, row_pitch, slice_pitch);
@@ -1721,7 +1987,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
@@ -1723,7 +1989,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
case WINED3D_LOCATION_BUFFER:
if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
{
@ -8255,7 +8255,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
wined3d_texture_bind_and_dirtify(texture, context, FALSE);
@@ -1744,7 +2014,9 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
@@ -1746,7 +2016,9 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
return FALSE;
}
@ -8265,7 +8265,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
wined3d_texture_validate_location(texture, sub_resource_idx, location);
return TRUE;
@@ -1852,7 +2124,12 @@ static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int
@@ -1854,7 +2126,12 @@ static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int
static BOOL texture2d_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD location)
{
@ -8278,7 +8278,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
}
/* Context activation is done by the caller. */
@@ -2015,8 +2292,13 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
@@ -2017,8 +2294,13 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
wined3d_texture_invalidate_location(texture, i, ~WINED3D_LOCATION_DISCARDED);
}
@ -8292,7 +8292,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
if (resource->type == WINED3D_RTYPE_TEXTURE_2D)
{
@@ -2041,6 +2323,89 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
@@ -2043,6 +2325,89 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
wined3d_texture_unload_gl_texture(texture);
}
@ -8382,7 +8382,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
{
@@ -2048,6 +2413,7 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
@@ -2050,6 +2415,7 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
struct wined3d_texture_sub_resource *sub_resource;
struct wined3d_device *device = resource->device;
unsigned int fmt_flags = resource->format_flags;
@ -8390,7 +8390,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
const struct wined3d_gl_info *gl_info = NULL;
struct wined3d_context *context = NULL;
struct wined3d_texture *texture;
@@ -2055,6 +2421,11 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
@@ -2057,6 +2423,11 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
unsigned int texture_level;
BYTE *base_memory;
BOOL ret;
@ -8402,7 +8402,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
TRACE("resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
resource, sub_resource_idx, map_desc, debug_box(box), flags);
@@ -2099,14 +2470,22 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
@@ -2101,14 +2472,22 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
return WINED3DERR_INVALIDCALL;
}
@ -8425,7 +8425,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
TRACE("WINED3D_MAP_DISCARD flag passed, marking %s as up to date.\n",
wined3d_debug_location(texture->resource.map_binding));
if ((ret = wined3d_texture_prepare_location(texture, sub_resource_idx,
@@ -2137,6 +2516,24 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
@@ -2139,6 +2518,24 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
if (context)
context_release(context);
@ -8450,7 +8450,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
if (fmt_flags & WINED3DFMT_FLAG_BROKEN_PITCH)
{
@@ -2172,6 +2569,7 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
@@ -2174,6 +2571,7 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
}
}
@ -8458,7 +8458,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
if (texture->swapchain && texture->swapchain->front_buffer == texture)
{
RECT *r = &texture->swapchain->front_buffer_update;
@@ -2183,6 +2581,7 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
@@ -2185,6 +2583,7 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
TRACE("Mapped front buffer %s.\n", wine_dbgstr_rect(r));
}
@ -8466,7 +8466,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
++resource->map_count;
++sub_resource->map_count;
@@ -2192,14 +2591,71 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
@@ -2194,14 +2593,71 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
return WINED3D_OK;
}
@ -8538,7 +8538,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
TRACE("resource %p, sub_resource_idx %u.\n", resource, sub_resource_idx);
@@ -2215,6 +2671,7 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso
@@ -2217,6 +2673,7 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso
return WINEDDERR_NOTLOCKED;
}
@ -8546,7 +8546,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
if (device->d3d_initialized)
{
context = context_acquire(device, NULL);
@@ -2235,6 +2692,15 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso
@@ -2237,6 +2694,15 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso
else if (resource->format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
{
FIXME("Depth / stencil buffer locking is not implemented.\n");
@ -8562,7 +8562,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
}
--sub_resource->map_count;
@@ -2598,11 +3064,23 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
@@ -2600,11 +3066,23 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
TRACE("Created surface level %u, layer %u @ %p.\n", i, j, surface);
@ -8586,7 +8586,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
}
}
}
@@ -2758,7 +3236,9 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
@@ -2760,7 +3238,9 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
struct wined3d_context *context, DWORD location)
{
struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[sub_resource_idx];
@ -8596,7 +8596,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
unsigned int row_pitch, slice_pitch;
TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
@@ -2766,6 +3246,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
@@ -2768,6 +3248,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
TRACE("Current resource location %s.\n", wined3d_debug_location(sub_resource->locations));
@ -8604,7 +8604,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
if ((sub_resource->locations & location) == location)
{
TRACE("Location(s) already up to date.\n");
@@ -2779,9 +3260,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
@@ -2781,9 +3262,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
return FALSE;
}
@ -8616,7 +8616,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
if (sub_resource->locations & WINED3D_LOCATION_DISCARDED)
{
TRACE("Volume previously discarded, nothing to do.\n");
@@ -2790,6 +3273,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
@@ -2792,6 +3275,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
goto done;
}
@ -8624,7 +8624,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
switch (location)
{
case WINED3D_LOCATION_TEXTURE_RGB:
@@ -2805,7 +3289,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
@@ -2807,7 +3291,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
}
else if (sub_resource->locations & WINED3D_LOCATION_BUFFER)
{
@ -8636,7 +8636,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
wined3d_texture_bind_and_dirtify(texture, context,
location == WINED3D_LOCATION_TEXTURE_SRGB);
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
@@ -2851,7 +3339,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
@@ -2853,7 +3341,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
case WINED3D_LOCATION_BUFFER:
if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
{
@ -8648,7 +8648,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
wined3d_texture_bind_and_dirtify(texture, context, FALSE);
@@ -2874,7 +3366,9 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
@@ -2876,7 +3368,9 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
return FALSE;
}
@ -8658,7 +8658,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
wined3d_texture_validate_location(texture, sub_resource_idx, location);
return TRUE;
@@ -3038,6 +3532,9 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct
@@ -3040,6 +3534,9 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct
if (wined3d_texture_use_pbo(texture, gl_info))
{
wined3d_resource_free_sysmem(&texture->resource);
@ -8668,7 +8668,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
texture->resource.map_binding = WINED3D_LOCATION_BUFFER;
}
@@ -3387,13 +3884,47 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
@@ -3390,13 +3887,47 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
return WINED3D_OK;
}
@ -8716,7 +8716,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture, sub_resource_idx, dc);
@@ -3418,6 +3949,7 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
@@ -3421,6 +3952,7 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
if (texture->resource.map_count && !(texture->flags & WINED3D_TEXTURE_GET_DC_LENIENT))
return WINED3DERR_INVALIDCALL;
@ -8724,7 +8724,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
if (device->d3d_initialized)
context = context_acquire(device, NULL);
@@ -3440,6 +3972,32 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
@@ -3443,6 +3975,32 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
TRACE("Returning dc %p.\n", *dc);
return hr;
@ -8757,7 +8757,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
}
HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc)
@@ -3470,6 +4028,7 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsign
@@ -3473,6 +4031,7 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsign
return WINED3DERR_INVALIDCALL;
}
@ -8765,7 +8765,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
if (!(texture->resource.usage & WINED3DUSAGE_OWNDC) && !(device->wined3d->flags & WINED3D_NO3D))
wined3d_surface_destroy_dc(surface);
@@ -3478,6 +4037,9 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsign
@@ -3481,6 +4040,9 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsign
wined3d_texture_update_map_binding(texture);
if (!(texture->flags & WINED3D_TEXTURE_GET_DC_LENIENT))
texture->flags &= ~WINED3D_TEXTURE_DC_IN_USE;
@ -8778,7 +8778,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4595,7 +4595,11 @@ void get_projection_matrix(const struct wined3d_context *context, const struct w
@@ -4636,7 +4636,11 @@ void get_projection_matrix(const struct wined3d_context *context, const struct w
float y_offset = flip
? (center_offset - (2.0f * y) - h) / h
: (center_offset - (2.0f * y) - h) / -h;
@ -8790,7 +8790,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
state->render_states[WINED3D_RS_ZENABLE] : WINED3D_ZB_FALSE;
float z_scale = zenable ? clip_control ? 1.0f : 2.0f : 0.0f;
float z_offset = zenable ? clip_control ? 0.0f : -1.0f : 0.0f;
@@ -5394,7 +5398,11 @@ void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d
@@ -5435,7 +5439,11 @@ void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d
break;
}
}
@ -8878,7 +8878,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
@@ -1434,7 +1440,11 @@ enum wined3d_query_state
@@ -1438,7 +1444,11 @@ enum wined3d_query_state
struct wined3d_query_ops
{
BOOL (*query_poll)(struct wined3d_query *query);
@ -8890,7 +8890,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_query
@@ -1448,6 +1458,10 @@ struct wined3d_query
@@ -1452,6 +1462,10 @@ struct wined3d_query
const void *data;
DWORD data_size;
const struct wined3d_query_ops *query_ops;
@ -8901,7 +8901,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
union wined3d_gl_query_object
@@ -1489,6 +1503,9 @@ struct wined3d_occlusion_query
@@ -1493,6 +1507,9 @@ struct wined3d_occlusion_query
GLuint id;
struct wined3d_context *context;
UINT64 samples;
@ -8911,7 +8911,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_timestamp_query
@@ -1504,6 +1521,38 @@ struct wined3d_timestamp_query
@@ -1508,6 +1525,38 @@ struct wined3d_timestamp_query
void context_alloc_timestamp_query(struct wined3d_context *context, struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
void context_free_timestamp_query(struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
@ -8950,7 +8950,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_context
{
const struct wined3d_gl_info *gl_info;
@@ -1518,6 +1567,9 @@ struct wined3d_context
@@ -1522,6 +1571,9 @@ struct wined3d_context
DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
DWORD numDirtyEntries;
DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
@ -8960,7 +8960,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_device *device;
struct wined3d_swapchain *swapchain;
@@ -1630,12 +1682,14 @@ struct wined3d_context
@@ -1634,12 +1686,14 @@ struct wined3d_context
GLuint dummy_arbfp_prog;
};
@ -8975,7 +8975,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
struct StateEntry
@@ -1774,7 +1828,11 @@ void context_alloc_event_query(struct wined3d_context *context,
@@ -1778,7 +1832,11 @@ void context_alloc_event_query(struct wined3d_context *context,
void context_alloc_occlusion_query(struct wined3d_context *context,
struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN;
@ -8987,7 +8987,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
BOOL context_apply_draw_state(struct wined3d_context *context,
const struct wined3d_device *device, const struct wined3d_state *state) DECLSPEC_HIDDEN;
@@ -2443,7 +2501,11 @@ struct wined3d_stream_state
@@ -2447,7 +2505,11 @@ struct wined3d_stream_state
struct wined3d_state
{
DWORD flags;
@ -8999,7 +8999,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_vertex_declaration *vertex_declaration;
struct wined3d_stream_output stream_output[MAX_STREAM_OUT];
@@ -2491,6 +2553,16 @@ struct wined3d_state
@@ -2495,6 +2557,16 @@ struct wined3d_state
struct wined3d_rasterizer_state *rasterizer_state;
};
@ -9016,7 +9016,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
#define WINED3D_UNMAPPED_STAGE ~0U
/* Multithreaded flag. Removed from the public header to signal that
@@ -2543,16 +2615,21 @@ struct wined3d_device
@@ -2547,16 +2619,21 @@ struct wined3d_device
struct wined3d_rendertarget_view *back_buffer_view;
struct wined3d_swapchain **swapchains;
UINT swapchain_count;
@ -9038,7 +9038,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* For rendering to a texture using glCopyTexImage */
GLuint depth_blt_texture;
@@ -2604,9 +2681,23 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
@@ -2608,9 +2685,23 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -9062,7 +9062,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
{
@@ -2651,7 +2742,11 @@ struct wined3d_resource
@@ -2655,7 +2746,11 @@ struct wined3d_resource
UINT depth;
UINT size;
DWORD priority;
@ -9074,7 +9074,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct list resource_list_entry;
LONG access_count;
@@ -2698,6 +2793,9 @@ void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HI
@@ -2702,6 +2797,9 @@ void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HI
GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -9084,7 +9084,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
/* Tests show that the start address of resources is 32 byte aligned */
@@ -2759,6 +2857,9 @@ struct wined3d_texture
@@ -2763,6 +2861,9 @@ struct wined3d_texture
DWORD flags;
GLenum target;
DWORD update_map_binding;
@ -9094,7 +9094,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
GLuint rb_multisample;
GLuint rb_resolved;
@@ -2795,7 +2896,12 @@ struct wined3d_texture
@@ -2799,7 +2900,12 @@ struct wined3d_texture
unsigned int map_count;
DWORD locations;
@ -9107,7 +9107,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
} sub_resources[1];
};
@@ -2846,11 +2952,23 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
@@ -2850,11 +2956,23 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
@ -9131,7 +9131,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
@@ -2863,13 +2981,26 @@ void *wined3d_texture_map_bo_address(const struct wined3d_bo_address *data, size
@@ -2867,13 +2985,26 @@ void *wined3d_texture_map_bo_address(const struct wined3d_bo_address *data, size
const struct wined3d_gl_info *gl_info, GLenum binding, DWORD flags) DECLSPEC_HIDDEN;
BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
@ -9158,7 +9158,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
const struct wined3d_context *context, const struct wined3d_box *box,
const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN;
@@ -2974,9 +3105,17 @@ HRESULT surface_color_fill(struct wined3d_surface *s,
@@ -2978,9 +3109,17 @@ HRESULT surface_color_fill(struct wined3d_surface *s,
const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN;
HRESULT wined3d_surface_create_dc(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void wined3d_surface_destroy_dc(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
@ -9176,7 +9176,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
@@ -2987,6 +3126,11 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
@@ -2991,6 +3130,11 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
@ -9188,7 +9188,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
@@ -3001,6 +3145,12 @@ struct wined3d_sampler
@@ -3005,6 +3149,12 @@ struct wined3d_sampler
GLuint name;
};
@ -9201,7 +9201,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_vertex_declaration_element
{
const struct wined3d_format *format;
@@ -3096,6 +3246,7 @@ struct wined3d_stateblock
@@ -3100,6 +3250,7 @@ struct wined3d_stateblock
void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -9209,7 +9209,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void state_init(struct wined3d_state *state, struct wined3d_fb_state *fb,
const struct wined3d_gl_info *gl_info, const struct wined3d_d3d_info *d3d_info,
DWORD flags) DECLSPEC_HIDDEN;
@@ -3109,54 +3260,150 @@ enum wined3d_push_constants
@@ -3113,54 +3264,150 @@ enum wined3d_push_constants
WINED3D_PUSH_CONSTANTS_PS_I,
WINED3D_PUSH_CONSTANTS_VS_B,
WINED3D_PUSH_CONSTANTS_PS_B,
@ -9360,7 +9360,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
@@ -3188,6 +3435,7 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, unsigned i
@@ -3192,6 +3439,7 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, unsigned i
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
@ -9368,7 +9368,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags) DECLSPEC_HIDDEN;
@@ -3199,6 +3447,24 @@ static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d
@@ -3203,6 +3451,24 @@ static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d
{
cs->ops->push_constants(cs, p, start_idx, count, constants);
}
@ -9393,7 +9393,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
* fixed function semantics as D3DCOLOR or FLOAT16 */
@@ -3224,13 +3490,20 @@ struct wined3d_buffer
@@ -3228,13 +3494,20 @@ struct wined3d_buffer
GLuint buffer_object;
GLenum buffer_object_usage;
GLenum buffer_type_hint;
@ -9414,7 +9414,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_event_query *query;
/* conversion stuff */
@@ -3246,6 +3519,7 @@ static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resourc
@@ -3250,6 +3523,7 @@ static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resourc
return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
}
@ -9422,7 +9422,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void buffer_mark_used(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer,
struct wined3d_bo_address *data, DWORD locations) DECLSPEC_HIDDEN;
@@ -3254,12 +3528,25 @@ void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *
@@ -3258,12 +3532,25 @@ void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *
const struct wined3d_state *state) DECLSPEC_HIDDEN;
BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer, struct wined3d_context *context,
DWORD location) DECLSPEC_HIDDEN;
@ -9448,7 +9448,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_rendertarget_view
{
@@ -3292,9 +3579,11 @@ static inline struct wined3d_surface *wined3d_rendertarget_view_get_surface(
@@ -3296,9 +3583,11 @@ static inline struct wined3d_surface *wined3d_rendertarget_view_get_surface(
return texture->sub_resources[view->sub_resource_idx].u.surface;
}
@ -9460,7 +9460,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_gl_view
{
GLenum target;
@@ -3336,7 +3625,12 @@ void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_
@@ -3340,7 +3629,12 @@ void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_
struct wined3d_swapchain_ops
{
void (*swapchain_present)(struct wined3d_swapchain *swapchain,
@ -9473,7 +9473,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain);
};
@@ -3373,6 +3667,10 @@ struct wined3d_swapchain
@@ -3377,6 +3671,10 @@ struct wined3d_swapchain
void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;

View File

@ -1,4 +1,4 @@
From 73895e9d37b40608589bbe25c2e6b7defcc1cf7b Mon Sep 17 00:00:00 2001
From 0864f18c99567a16025d2cda9b70e23db43b2ed0 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Sun, 28 Aug 2016 04:07:01 +0200
Subject: wined3d: Add wined3d_check_device_format_support.
@ -10,17 +10,17 @@ Subject: wined3d: Add wined3d_check_device_format_support.
3 files changed, 110 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c2a8c55..03ef744 100644
index a8de282..83fa003 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3330,6 +3330,82 @@ struct wined3d_texture * CDECL wined3d_device_get_texture(const struct wined3d_d
@@ -3343,6 +3343,82 @@ struct wined3d_texture * CDECL wined3d_device_get_texture(const struct wined3d_d
return device->state.textures[stage];
}
+void CDECL wined3d_check_device_format_support(struct wined3d_device *device,
+ enum wined3d_format_id check_format_id, UINT *support)
+{
+ const struct wined3d_format *format = wined3d_get_format(&device->adapter->gl_info, check_format_id);
+ const struct wined3d_format *format = wined3d_get_format(&device->adapter->gl_info, check_format_id, 0);
+ const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
+
+ UINT support_flags = 0;
@ -97,7 +97,7 @@ index c2a8c55..03ef744 100644
{
TRACE("device %p, caps %p.\n", device, caps);
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 0db371d..758d3b0 100644
index 34b2d0a..efd7501 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -5,6 +5,7 @@
@ -109,10 +109,10 @@ index 0db371d..758d3b0 100644
@ cdecl wined3d_check_device_type(ptr long long long long long)
@ cdecl wined3d_create(long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 81dffea..a2c9657 100644
index 7271ec0..c5ccee1 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -797,6 +797,37 @@ enum wined3d_display_rotation
@@ -796,6 +796,37 @@ enum wined3d_display_rotation
WINED3D_DISPLAY_ROTATION_270 = 4,
};
@ -150,7 +150,7 @@ index 81dffea..a2c9657 100644
#define WINED3DCOLORWRITEENABLE_RED (1u << 0)
#define WINED3DCOLORWRITEENABLE_GREEN (1u << 1)
#define WINED3DCOLORWRITEENABLE_BLUE (1u << 2)
@@ -2095,6 +2126,8 @@ HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT
@@ -2066,6 +2097,8 @@ HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT
HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
enum wined3d_format_id target_format_id);

View File

@ -1,76 +0,0 @@
From 8ee0669fae69b5a23fe2d1d4b36055ca64f93f1a Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Mon, 25 Apr 2016 21:46:29 +0200
Subject: wininet: Handle INTERNET_INVALID_PORT_NUMBER in HttpOpenRequest.
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Signed-off-by: Michael Müller <michael@fds-team.de>
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
---
dlls/wininet/http.c | 11 +++++++++--
dlls/wininet/tests/http.c | 6 +++---
2 files changed, 12 insertions(+), 5 deletions(-)
diff --git a/dlls/wininet/http.c b/dlls/wininet/http.c
index 21f6ff2..39f72c6 100644
--- a/dlls/wininet/http.c
+++ b/dlls/wininet/http.c
@@ -3356,7 +3356,7 @@ static DWORD HTTP_HttpOpenRequestW(http_session_t *session,
{
appinfo_t *hIC = session->appInfo;
http_request_t *request;
- DWORD len;
+ DWORD port, len;
TRACE("-->\n");
@@ -3385,7 +3385,14 @@ static DWORD HTTP_HttpOpenRequestW(http_session_t *session,
request->session = session;
list_add_head( &session->hdr.children, &request->hdr.entry );
- request->server = get_server(substrz(session->hostName), session->hostPort, (dwFlags & INTERNET_FLAG_SECURE) != 0, TRUE);
+ port = session->hostPort;
+ if (port == INTERNET_INVALID_PORT_NUMBER)
+ {
+ port = (session->hdr.dwFlags & INTERNET_FLAG_SECURE) ?
+ INTERNET_DEFAULT_HTTPS_PORT : INTERNET_DEFAULT_HTTP_PORT;
+ }
+
+ request->server = get_server(substrz(session->hostName), port, (dwFlags & INTERNET_FLAG_SECURE) != 0, TRUE);
if(!request->server) {
WININET_Release(&request->hdr);
return ERROR_OUTOFMEMORY;
diff --git a/dlls/wininet/tests/http.c b/dlls/wininet/tests/http.c
index 29dd965..a76046d 100644
--- a/dlls/wininet/tests/http.c
+++ b/dlls/wininet/tests/http.c
@@ -6079,13 +6079,13 @@ static void test_default_service_port(void)
ok(request != NULL, "HttpOpenRequest failed\n");
ret = HttpSendRequestA(request, NULL, 0, NULL, 0);
- todo_wine ok(ret, "HttpSendRequest failed with error %u\n", GetLastError());
+ ok(ret, "HttpSendRequest failed with error %u\n", GetLastError());
size = sizeof(buffer);
memset(buffer, 0, sizeof(buffer));
ret = HttpQueryInfoA(request, HTTP_QUERY_HOST | HTTP_QUERY_FLAG_REQUEST_HEADERS, buffer, &size, NULL);
ok(ret, "HttpQueryInfo failed with error %u\n", GetLastError());
- todo_wine ok(!strcmp(buffer, "test.winehq.org"), "Expected test.winehg.org, got '%s'\n", buffer);
+ ok(!strcmp(buffer, "test.winehq.org"), "Expected test.winehg.org, got '%s'\n", buffer);
InternetCloseHandle(request);
InternetCloseHandle(connect);
@@ -6104,7 +6104,7 @@ static void test_default_service_port(void)
memset(buffer, 0, sizeof(buffer));
ret = HttpQueryInfoA(request, HTTP_QUERY_HOST | HTTP_QUERY_FLAG_REQUEST_HEADERS, buffer, &size, NULL);
ok(ret, "HttpQueryInfo failed with error %u\n", GetLastError());
- todo_wine ok(!strcmp(buffer, "test.winehq.org:443"), "Expected test.winehg.org:443, got '%s'\n", buffer);
+ ok(!strcmp(buffer, "test.winehq.org:443"), "Expected test.winehg.org:443, got '%s'\n", buffer);
InternetCloseHandle(request);
InternetCloseHandle(connect);
--
2.8.0

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@ -1 +0,0 @@
Fixes: [40169] Fix handling of INTERNET_INVALID_PORT_NUMBER in HttpOpenRequestW

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@ -1 +1 @@
Wine Staging 2.0-rc1
Wine Staging 2.0-rc2 (unreleased)