..
checksum.c
vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
2021-08-11 20:58:24 +02:00
d3dbc.c
vkd3d-shader: Remove duplicate initialization.
2021-12-16 11:43:52 +01:00
dxbc.c
vkd3d-shader/dxbc: Emit a fixme when a DXIL shader chunk is found.
2022-01-10 20:10:08 +01:00
glsl.c
vkd3d-shader: Introduce struct vkd3d_shader_parser_ops.
2021-10-06 18:35:42 +02:00
hlsl_codegen.c
vkd3d-shader/hlsl: Pass a vkd3d_shader_location pointer to message reporting functions.
2021-12-16 11:41:45 +01:00
hlsl_sm1.c
vkd3d-shader/hlsl: Pass a vkd3d_shader_location pointer to message reporting functions.
2021-12-16 11:41:45 +01:00
hlsl_sm4.c
vkd3d-shader/hlsl: Explicitly set swizzle type for resource derefs.
2021-12-16 11:42:19 +01:00
hlsl.c
vkd3d-shader/hlsl: Make pre/post decrement generate a signed one.
2021-12-16 11:41:56 +01:00
hlsl.h
vkd3d-shader/hlsl: Make pre/post decrement generate a signed one.
2021-12-16 11:41:56 +01:00
hlsl.l
vkd3d-shader/hlsl: Pass a vkd3d_shader_location pointer to message reporting functions.
2021-12-16 11:41:45 +01:00
hlsl.y
vkd3d-shader/hlsl: Parse min intrinsic.
2021-12-16 11:41:59 +01:00
libvkd3d-shader.pc.in
build: Build libvkd3d-shader as public library.
2018-11-02 11:19:00 +01:00
preproc.h
build: Make the default symbol visibility "hidden".
2021-08-09 21:43:22 +02:00
preproc.l
vkd3d-shader: Cleanup predefined macro body on allocation failure.
2021-01-27 21:13:35 +01:00
preproc.y
vkd3d-shader: Add predefined macros to the macro list.
2021-01-26 21:28:14 +01:00
sm4.h
vkd3d-shader: Add tiled resource opcode definitions.
2022-01-06 11:33:34 +01:00
spirv.c
vkd3d-shader/spirv: Support UAV counter descriptor arrays.
2022-01-07 16:49:06 +01:00
trace.c
vkd3d-shader/spirv: Implement support for stencil export.
2021-10-18 18:37:00 +02:00
vkd3d_shader_main.c
vkd3d-shader: Do not validate the target type in vkd3d_shader_scan().
2022-01-06 11:34:16 +01:00
vkd3d_shader_private.h
vkd3d-shader/dxbc: Emit a fixme when a DXIL shader chunk is found.
2022-01-10 20:10:08 +01:00
vkd3d_shader.map
vkd3d-shader: Introduce vkd3d_shader_preprocess().
2020-09-28 15:00:17 +02:00