vkd3d/libs/vkd3d-shader
Conor McCarthy 9e40fe5768 vkd3d-shader/sm4: Parse the "non-uniform" modifier.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-28 20:17:34 +02:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
dxbc.c vkd3d-shader/sm4: Parse the "non-uniform" modifier. 2021-09-28 20:17:34 +02:00
glsl.c vkd3d-shader/glsl: Explicitly initialise "buffer" in vkd3d_glsl_generator_create(). 2021-09-15 18:34:46 +02:00
hlsl_codegen.c vkd3d-shader/hlsl: Fix a memory leak. 2021-09-28 20:13:58 +02:00
hlsl_sm1.c vkd3d-shader/hlsl: Write SM1 min instructions. 2021-09-17 22:05:07 +02:00
hlsl_sm4.c vkd3d-shader/sm4: Parse register modifiers separately from the extended operand type. 2021-09-28 20:17:30 +02:00
hlsl.c vkd3d-shader/hlsl: Fix type comparison for column-major matrices. 2021-09-28 20:14:03 +02:00
hlsl.h vkd3d-shader/hlsl: Respect the deref offset for uniforms in sm4_register_from_deref(). 2021-09-23 20:24:53 +02:00
hlsl.l vkd3d-shader: Introduce HLSL allocation helpers. 2021-05-31 17:43:54 +02:00
hlsl.y vkd3d-shader/hlsl: Fix a few memory leaks. 2021-09-28 20:14:00 +02:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader: Cleanup predefined macro body on allocation failure. 2021-01-27 21:13:35 +01:00
preproc.y vkd3d-shader: Add predefined macros to the macro list. 2021-01-26 21:28:14 +01:00
sm4.h vkd3d-shader/sm4: Parse the "non-uniform" modifier. 2021-09-28 20:17:34 +02:00
spirv.c vkd3d-shader: Factor out a vkd3d_shader_trace_text() helper and use it in vkd3d_spirv_dump() (Valgrind). 2021-09-17 22:56:31 +02:00
trace.c vkd3d-shader/sm4: Parse the "non-uniform" modifier. 2021-09-28 20:17:34 +02:00
vkd3d_shader_main.c vkd3d-shader: Factor out a vkd3d_shader_trace_text() helper and use it in vkd3d_spirv_dump() (Valgrind). 2021-09-17 22:56:31 +02:00
vkd3d_shader_private.h vkd3d-shader/sm4: Parse the "non-uniform" modifier. 2021-09-28 20:17:34 +02:00
vkd3d_shader.map vkd3d-shader: Introduce vkd3d_shader_preprocess(). 2020-09-28 15:00:17 +02:00