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checksum.c
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vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
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2021-08-11 20:58:24 +02:00 |
d3d_asm.c
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vkd3d-shader/spirv: Introduce HALF and UINT16 types for minimum precision.
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2024-03-11 22:10:05 +01:00 |
d3dbc.c
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vkd3d-shader/d3dbc: Do not write semantic declarations for unused variables.
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2024-03-11 22:09:55 +01:00 |
dxbc.c
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vkd3d-shader: Move shader signatures to vsir_program.
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2024-03-11 22:09:31 +01:00 |
dxil.c
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vkd3d-shader/dxil: Support 16-bit types.
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2024-03-11 22:10:06 +01:00 |
fx.c
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vkd3d-shader/fx: Add support for writing shared object descriptions for fx_4_x.
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2024-03-12 22:14:41 +01:00 |
glsl.c
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vkd3d-shader/glsl: Use location information from the current instruction.
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2024-03-11 22:10:21 +01:00 |
hlsl_codegen.c
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vkd3d-shader/hlsl: Cast slt before multiplying on ternary operator.
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2024-03-11 22:09:42 +01:00 |
hlsl_constant_ops.c
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vkd3d-shader: Add constant folding for 'floor'.
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2023-11-08 22:49:40 +01:00 |
hlsl.c
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vkd3d-shader: Add an option to enable child effects compilation.
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2024-03-12 22:14:41 +01:00 |
hlsl.h
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vkd3d-shader: Add an option to enable child effects compilation.
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2024-03-12 22:14:41 +01:00 |
hlsl.l
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vkd3d-shader/hlsl: Improve VertexShader/PixelShader types handling.
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2024-03-06 23:04:25 +01:00 |
hlsl.y
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vkd3d-shader/fx: Add initial support for writing uninitialized vertex/pixel shader objects.
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2024-03-12 22:14:40 +01:00 |
ir.c
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vkd3d-shader/dxbc: Remove flag is_dxil.
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2024-03-11 22:09:31 +01:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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build: Make the default symbol visibility "hidden".
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2021-08-09 21:43:22 +02:00 |
preproc.l
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vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
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2023-08-02 20:19:21 +09:00 |
preproc.y
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vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
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2022-05-12 19:33:56 +02:00 |
spirv.c
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vkd3d-shader/spirv: Introduce HALF and UINT16 types for minimum precision.
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2024-03-11 22:10:05 +01:00 |
tpf.c
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vkd3d-shader: Remove the bytecode fields from vkd3d_shader_desc.
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2024-03-11 22:09:32 +01:00 |
vkd3d_shader_main.c
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vkd3d-shader/glsl: Use location information from the current instruction.
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2024-03-11 22:10:21 +01:00 |
vkd3d_shader_private.h
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vkd3d-shader/glsl: Use location information from the current instruction.
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2024-03-11 22:10:21 +01:00 |
vkd3d_shader.map
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vkd3d-shader: Implement scanning combined resource/sampler information.
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2023-11-13 23:19:23 +01:00 |