vkd3d/libs/vkd3d-shader
Nikolay Sivov 30cc6ceb44 vkd3d-shader/fx: Add support for writing shared object descriptions for fx_4_x.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:41 +01:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3d_asm.c vkd3d-shader/spirv: Introduce HALF and UINT16 types for minimum precision. 2024-03-11 22:10:05 +01:00
d3dbc.c vkd3d-shader/d3dbc: Do not write semantic declarations for unused variables. 2024-03-11 22:09:55 +01:00
dxbc.c vkd3d-shader: Move shader signatures to vsir_program. 2024-03-11 22:09:31 +01:00
dxil.c vkd3d-shader/dxil: Support 16-bit types. 2024-03-11 22:10:06 +01:00
fx.c vkd3d-shader/fx: Add support for writing shared object descriptions for fx_4_x. 2024-03-12 22:14:41 +01:00
glsl.c vkd3d-shader/glsl: Use location information from the current instruction. 2024-03-11 22:10:21 +01:00
hlsl_codegen.c vkd3d-shader/hlsl: Cast slt before multiplying on ternary operator. 2024-03-11 22:09:42 +01:00
hlsl_constant_ops.c vkd3d-shader: Add constant folding for 'floor'. 2023-11-08 22:49:40 +01:00
hlsl.c vkd3d-shader: Add an option to enable child effects compilation. 2024-03-12 22:14:41 +01:00
hlsl.h vkd3d-shader: Add an option to enable child effects compilation. 2024-03-12 22:14:41 +01:00
hlsl.l vkd3d-shader/hlsl: Improve VertexShader/PixelShader types handling. 2024-03-06 23:04:25 +01:00
hlsl.y vkd3d-shader/fx: Add initial support for writing uninitialized vertex/pixel shader objects. 2024-03-12 22:14:40 +01:00
ir.c vkd3d-shader/dxbc: Remove flag is_dxil. 2024-03-11 22:09:31 +01:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader/preproc: Append spaces between tokens in macro invocations. 2023-08-02 20:19:21 +09:00
preproc.y vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals. 2022-05-12 19:33:56 +02:00
spirv.c vkd3d-shader/spirv: Introduce HALF and UINT16 types for minimum precision. 2024-03-11 22:10:05 +01:00
tpf.c vkd3d-shader: Remove the bytecode fields from vkd3d_shader_desc. 2024-03-11 22:09:32 +01:00
vkd3d_shader_main.c vkd3d-shader/glsl: Use location information from the current instruction. 2024-03-11 22:10:21 +01:00
vkd3d_shader_private.h vkd3d-shader/glsl: Use location information from the current instruction. 2024-03-11 22:10:21 +01:00
vkd3d_shader.map vkd3d-shader: Implement scanning combined resource/sampler information. 2023-11-13 23:19:23 +01:00