Commit Graph

2457 Commits

Author SHA1 Message Date
Francisco Casas
9836c88ac6 tests/hlsl: Add semantic cascading tests.
Co-authored-by: Petrichor Park <ppark@codeweavers.com>
2025-07-21 11:20:14 +02:00
Evan Tang
5c0e6747b8 tests/d3d12: Add a colour attachment to test_draw_depth_no_ps().
To show that draws without fragment shader should leave colour
attachments unmodified.
2025-07-16 17:28:43 +02:00
Giovanni Mascellani
1a5a2969be vkd3d/resource: Write null descriptors with their correct type when using mutable descriptor types.
This fixes crashes in test_null_srv() and test_null_uav() with
llvmpipe and NVIDIA GPUs.
2025-07-14 18:37:13 +02:00
Henri Verbeet
00f53b72a1 tests/shader_runner_gl: Implement geometry shaders. 2025-07-14 18:16:41 +02:00
Henri Verbeet
673c26a040 vkd3d-shader/msl: Implement VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL. 2025-07-14 18:13:43 +02:00
Henri Verbeet
1a20395e6f vkd3d-shader/msl: Implement VSIR_OP_STORE_UAV_TYPED. 2025-07-14 18:13:43 +02:00
Henri Verbeet
955fff7570 tests/shader_runner_metal: Implement buffer textures. 2025-07-14 18:13:43 +02:00
Henri Verbeet
90b6412daa vkd3d-shader/msl: Implement VSIR_OP_UMAX and VSIR_OP_UMIN. 2025-07-14 18:13:43 +02:00
Giovanni Mascellani
cc42581a34 tests/hlsl: Test uint64 comparisons. 2025-07-14 18:12:03 +02:00
Giovanni Mascellani
395d456386 tests/hlsl: Test int64 comparisons. 2025-07-14 18:10:20 +02:00
Elizabeth Figura
f2238deea9 tests/hlsl: Add tests for cube textures. 2025-06-26 17:40:10 +02:00
Elizabeth Figura
e312207124 tests/shader_runner: Add support for cube resources. 2025-06-26 17:38:55 +02:00
Elizabeth Figura
b58ff893a5 tests/hlsl: Add tests for 3D textures. 2025-06-26 17:32:10 +02:00
Elizabeth Figura
587c2dc76e tests/shader_runner: Add support for 3D resources. 2025-06-26 17:31:34 +02:00
Henri Verbeet
752a48f4ac vkd3d-shader/msl: Implement VSIR_OP_IMAX. 2025-06-25 16:00:34 +02:00
Henri Verbeet
543ee120fc vkd3d-shader/msl: Implement VSIR_OP_DSX_FINE and VSIR_OP_DSY_FINE. 2025-06-25 16:00:31 +02:00
Henri Verbeet
b9ce945e61 vkd3d-shader/msl: Implement VSIR_OP_DSX_COARSE and VSIR_OP_DSY_COARSE. 2025-06-25 16:00:27 +02:00
Henri Verbeet
06a0453762 vkd3d-shader/msl: Implement VSIR_OP_DSX and VSIR_OP_DSY. 2025-06-25 16:00:22 +02:00
Henri Verbeet
cdfaeb209a vkd3d-shader/msl: Implement VSIR_OP_CONTINUE. 2025-06-25 16:00:15 +02:00
Henri Verbeet
c2a01fff1e vkd3d-shader/msl: Implement support for static texel offsets in msl_sample(). 2025-06-24 15:32:59 +02:00
Henri Verbeet
6f8ce6df72 vkd3d-shader/msl: Implement VKD3DSIH_GATHER4_PO. 2025-06-24 15:32:59 +02:00
Henri Verbeet
449804623a vkd3d-shader/msl: Implement VKD3DSIH_GATHER4_C. 2025-06-24 15:32:59 +02:00
Henri Verbeet
841cf65a41 vkd3d-shader/msl: Implement VKD3DSIH_GATHER4. 2025-06-24 15:32:59 +02:00
Henri Verbeet
3cc404759d vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE_LOD. 2025-06-24 15:32:59 +02:00
Shaun Ren
4ede2f1365 vkd3d-shader/hlsl: Allow memory barriers in SM4+ target profiles. 2025-06-24 14:51:34 +02:00