Francisco Casas
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9836c88ac6
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tests/hlsl: Add semantic cascading tests.
Co-authored-by: Petrichor Park <ppark@codeweavers.com>
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2025-07-21 11:20:14 +02:00 |
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Evan Tang
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5c0e6747b8
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tests/d3d12: Add a colour attachment to test_draw_depth_no_ps().
To show that draws without fragment shader should leave colour
attachments unmodified.
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2025-07-16 17:28:43 +02:00 |
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Giovanni Mascellani
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1a5a2969be
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vkd3d/resource: Write null descriptors with their correct type when using mutable descriptor types.
This fixes crashes in test_null_srv() and test_null_uav() with
llvmpipe and NVIDIA GPUs.
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2025-07-14 18:37:13 +02:00 |
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Henri Verbeet
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00f53b72a1
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tests/shader_runner_gl: Implement geometry shaders.
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2025-07-14 18:16:41 +02:00 |
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Henri Verbeet
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673c26a040
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vkd3d-shader/msl: Implement VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL.
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2025-07-14 18:13:43 +02:00 |
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Henri Verbeet
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1a20395e6f
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vkd3d-shader/msl: Implement VSIR_OP_STORE_UAV_TYPED.
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2025-07-14 18:13:43 +02:00 |
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Henri Verbeet
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955fff7570
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tests/shader_runner_metal: Implement buffer textures.
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2025-07-14 18:13:43 +02:00 |
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Henri Verbeet
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90b6412daa
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vkd3d-shader/msl: Implement VSIR_OP_UMAX and VSIR_OP_UMIN.
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2025-07-14 18:13:43 +02:00 |
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Giovanni Mascellani
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cc42581a34
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tests/hlsl: Test uint64 comparisons.
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2025-07-14 18:12:03 +02:00 |
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Giovanni Mascellani
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395d456386
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tests/hlsl: Test int64 comparisons.
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2025-07-14 18:10:20 +02:00 |
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Elizabeth Figura
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f2238deea9
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tests/hlsl: Add tests for cube textures.
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2025-06-26 17:40:10 +02:00 |
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Elizabeth Figura
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e312207124
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tests/shader_runner: Add support for cube resources.
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2025-06-26 17:38:55 +02:00 |
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Elizabeth Figura
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b58ff893a5
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tests/hlsl: Add tests for 3D textures.
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2025-06-26 17:32:10 +02:00 |
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Elizabeth Figura
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587c2dc76e
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tests/shader_runner: Add support for 3D resources.
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2025-06-26 17:31:34 +02:00 |
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Henri Verbeet
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752a48f4ac
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vkd3d-shader/msl: Implement VSIR_OP_IMAX.
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2025-06-25 16:00:34 +02:00 |
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Henri Verbeet
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543ee120fc
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vkd3d-shader/msl: Implement VSIR_OP_DSX_FINE and VSIR_OP_DSY_FINE.
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2025-06-25 16:00:31 +02:00 |
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Henri Verbeet
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b9ce945e61
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vkd3d-shader/msl: Implement VSIR_OP_DSX_COARSE and VSIR_OP_DSY_COARSE.
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2025-06-25 16:00:27 +02:00 |
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Henri Verbeet
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06a0453762
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vkd3d-shader/msl: Implement VSIR_OP_DSX and VSIR_OP_DSY.
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2025-06-25 16:00:22 +02:00 |
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Henri Verbeet
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cdfaeb209a
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vkd3d-shader/msl: Implement VSIR_OP_CONTINUE.
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2025-06-25 16:00:15 +02:00 |
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Henri Verbeet
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c2a01fff1e
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vkd3d-shader/msl: Implement support for static texel offsets in msl_sample().
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2025-06-24 15:32:59 +02:00 |
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Henri Verbeet
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6f8ce6df72
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vkd3d-shader/msl: Implement VKD3DSIH_GATHER4_PO.
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2025-06-24 15:32:59 +02:00 |
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Henri Verbeet
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449804623a
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vkd3d-shader/msl: Implement VKD3DSIH_GATHER4_C.
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2025-06-24 15:32:59 +02:00 |
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Henri Verbeet
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841cf65a41
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vkd3d-shader/msl: Implement VKD3DSIH_GATHER4.
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2025-06-24 15:32:59 +02:00 |
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Henri Verbeet
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3cc404759d
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vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE_LOD.
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2025-06-24 15:32:59 +02:00 |
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Shaun Ren
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4ede2f1365
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vkd3d-shader/hlsl: Allow memory barriers in SM4+ target profiles.
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2025-06-24 14:51:34 +02:00 |
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