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vkd3d-shader/msl: Implement VSIR_OP_STORE_UAV_TYPED.
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Notes:
Henri Verbeet
2025-07-14 18:53:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1609
@@ -184,7 +184,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe uav 1 (0) i32(11, -12, 13, -14)
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probe uav 1 (1) i32(-15, 16, -17, 18)
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@@ -203,7 +203,7 @@ float4 main() : sv_target1
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe uav 2 (0) f32(11.1, 12.2, 13.3, 14.4)
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[require]
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@@ -293,6 +293,9 @@ static void init_resource_texture(struct metal_runner *runner,
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break;
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case RESOURCE_TYPE_UAV:
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desc.usage = MTLTextureUsageShaderRead | MTLTextureUsageShaderWrite;
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break;
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case RESOURCE_TYPE_VERTEX_BUFFER:
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break;
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}
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@@ -357,15 +360,13 @@ static struct resource *metal_runner_create_resource(struct shader_runner *r, co
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
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case RESOURCE_TYPE_TEXTURE:
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case RESOURCE_TYPE_UAV:
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init_resource_texture(runner, resource, params);
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break;
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case RESOURCE_TYPE_VERTEX_BUFFER:
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init_resource_buffer(runner, resource, params);
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break;
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case RESOURCE_TYPE_UAV:
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break;
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}
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return &resource->r;
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@@ -444,9 +445,24 @@ static bool compile_shader(struct metal_runner *runner, enum shader_type type, s
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++interface_info.binding_count;
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break;
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case RESOURCE_TYPE_UAV:
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binding = &bindings[interface_info.binding_count];
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binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
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binding->register_space = 0;
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binding->register_index = resource->r.desc.slot;
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binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
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if (resource->r.desc.dimension == RESOURCE_DIMENSION_BUFFER)
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binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
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else
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binding->flags = VKD3D_SHADER_BINDING_FLAG_IMAGE;
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binding->binding.set = 0;
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binding->binding.binding = interface_info.binding_count;
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binding->binding.count = 1;
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++interface_info.binding_count;
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break;
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
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case RESOURCE_TYPE_UAV:
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case RESOURCE_TYPE_VERTEX_BUFFER:
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break;
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@@ -538,9 +554,17 @@ static bool encode_argument_buffer(struct metal_runner *runner,
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[argument_descriptors addObject:arg_desc];
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break;
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case RESOURCE_TYPE_UAV:
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arg_desc = [MTLArgumentDescriptor argumentDescriptor];
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arg_desc.dataType = MTLDataTypeTexture;
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arg_desc.index = [argument_descriptors count];
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arg_desc.access = MTLBindingAccessReadWrite;
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arg_desc.textureType = [resource->texture textureType];
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[argument_descriptors addObject:arg_desc];
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break;
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
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case RESOURCE_TYPE_UAV:
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case RESOURCE_TYPE_VERTEX_BUFFER:
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break;
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}
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@@ -589,9 +613,15 @@ static bool encode_argument_buffer(struct metal_runner *runner,
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stages:MTLRenderStageVertex | MTLRenderStageFragment];
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break;
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case RESOURCE_TYPE_UAV:
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[encoder setTexture:resource->texture atIndex:index++];
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[command_encoder useResource:resource->texture
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usage:MTLResourceUsageRead | MTLResourceUsageWrite
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stages:MTLRenderStageVertex | MTLRenderStageFragment];
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break;
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
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case RESOURCE_TYPE_UAV:
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case RESOURCE_TYPE_VERTEX_BUFFER:
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break;
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}
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@@ -908,7 +938,8 @@ static struct resource_readback *metal_runner_get_resource_readback(struct shade
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id<MTLTexture> src_texture;
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unsigned int layer, level;
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if (resource->r.desc.dimension != RESOURCE_DIMENSION_2D)
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if (resource->r.desc.dimension != RESOURCE_DIMENSION_BUFFER
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&& resource->r.desc.dimension != RESOURCE_DIMENSION_2D)
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fatal_error("Unhandled resource dimension %#x.\n", resource->r.desc.dimension);
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rb = malloc(sizeof(*rb));
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