Henri Verbeet
e5bf48a2ba
vkd3d-shader/spirv: Do not require VKD3D_SHADER_BINDING_FLAG_IMAGE for sampler descriptors.
2025-06-23 18:00:10 +02:00
Francisco Casas
83979ec07a
tests/hlsl: Fix up point-sprite.shader_test.
...
Write the shaders so that texcoord's register index in the vertex output
signature matches the register index in the pixel input signature
(o0 and v0 in this case) in SM4.
2025-06-23 17:59:20 +02:00
Francisco Casas
2e0cbff3a0
vkd3d-shader/hlsl: Allocate return variables before other outputs.
...
point-sprite.shader_test is not technically well formed since, in SM4,
the vertex output signature should be:
// Output signature:
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// sv_position 0 xyzw 0 POS float xyzw
// texcoord 0 xy 1 NONE float xy
and the pixel input signature should be:
// Input signature:
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// texcoord 0 xy 0 NONE float xy
so we are not passing "texcoord" properly to the pixel shader, even on
Windows.
2025-06-23 17:56:40 +02:00
Francisco Casas
e0359c5299
tests/hlsl: Test the allocation order of return semantics.
2025-06-23 17:53:03 +02:00
Francisco Casas
cf726cf521
tests/shader_runner_d3d12: Handle the "bug" qualifier on state creation failure.
2025-06-23 17:50:37 +02:00
Henri Verbeet
46265061c3
vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE_GRAD.
2025-06-23 17:48:07 +02:00
Henri Verbeet
db89687807
vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE_C_LZ
2025-06-23 17:48:07 +02:00
Henri Verbeet
f30510a9b3
vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE_C.
2025-06-23 17:48:07 +02:00
Henri Verbeet
0c8bc0f42c
vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE_B.
2025-06-23 17:48:07 +02:00
Henri Verbeet
af8b3f94e7
vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE.
2025-06-23 17:48:07 +02:00
Nikolay Sivov
f135f7fe07
vkd3d-shader/hlsl: Add a stub for the noise() intrinsic.
...
This function is used in tx_1_0 code, but is also supported in
fx_2_0 and fx_4_0 expressions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-06-19 20:36:27 +02:00
Giovanni Mascellani
46fac7f264
tests: Add a test for the partial precision destination modifier.
2025-06-19 19:48:56 +02:00
Giovanni Mascellani
39603f4bc2
vkd3d-shader/dxil: Emit 16-bit structured TGSMs as minimum precision.
2025-06-18 15:48:55 +02:00
Giovanni Mascellani
5e1c8056ae
vkd3d-shader/dxil: Emit 16-bit raw TGSMs as minimum precision.
2025-06-18 15:48:55 +02:00
Henri Verbeet
9c2643b9f7
vkd3d-shader/msl: Implement VKD3DSIH_LD2DMS.
2025-06-11 20:27:54 +02:00
Henri Verbeet
2d90f51d57
tests/shader_runner_metal: Implement resource copies.
2025-06-11 20:27:54 +02:00
Henri Verbeet
5899d8f54b
vkd3d-shader/msl: Implement VKD3DSIH_XOR.
2025-06-11 20:27:54 +02:00
Henri Verbeet
36a999e09f
vkd3d-shader/msl: Implement VKD3DSIH_ULT.
2025-06-11 20:27:54 +02:00
Henri Verbeet
6a159a5565
vkd3d-shader/msl: Implement VKD3DSIH_INEG.
2025-06-11 20:27:54 +02:00
Henri Verbeet
cea7b4e920
tests/shader_runner: Introduce the "f32" probe format.
2025-06-10 17:49:13 +02:00
Henri Verbeet
9c987e5a0b
tests/shader_runner: Introduce the "u32" probe format.
2025-06-10 17:48:19 +02:00
Henri Verbeet
95cf0a8b2c
tests/shader_runner: Introduce the "i32" probe format.
2025-06-10 17:47:32 +02:00
Henri Verbeet
73820756d1
tests/shader_runner: Introduce the "f64" probe format.
2025-06-10 17:46:51 +02:00
Henri Verbeet
b09e9159ba
tests/shader_runner: Introduce the "u64" probe format.
2025-06-10 17:46:51 +02:00
Henri Verbeet
261cdb0f29
tests/shader_runner: Rename the "ri64" probe format to "i64".
2025-06-10 17:46:51 +02:00