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tests/shader_runner_metal: Implement buffer textures.
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Notes:
Henri Verbeet
2025-07-14 18:53:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1609
@@ -23,7 +23,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 100 200 300 400
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uniform 4 float4 1000 2000 3000 4000
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (200, 3000, 4, 7)
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@@ -40,7 +40,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 100 200 300 400
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uniform 4 float4 1000 2000 3000 4000
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (4000.0, 8.0, 9.0, 10.0)
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@@ -67,7 +67,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (3.0, 4.0, -1.0, -1.0)
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@@ -88,7 +88,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (4.0, 5.0, 6.0, 7.0)
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@@ -101,7 +101,7 @@ float4 main() : sv_target
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}
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[test]
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (8.0, 9.0, 10.0, 11.0)
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@@ -138,10 +138,10 @@ float4 main() : sv_target
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[test]
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uniform 0 int 2
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (8.0, 9.0, 10.0, 11.0)
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uniform 0 int 0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 1.0, 2.0, 3.0)
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@@ -76,6 +76,7 @@ static MTLPixelFormat get_metal_pixel_format(DXGI_FORMAT format)
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return MTLPixelFormatR32Float;
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case DXGI_FORMAT_R32_SINT:
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return MTLPixelFormatR32Sint;
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case DXGI_FORMAT_UNKNOWN:
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case DXGI_FORMAT_R32_TYPELESS:
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case DXGI_FORMAT_R32_UINT:
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return MTLPixelFormatR32Uint;
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@@ -232,18 +233,6 @@ static void init_resource_texture(struct metal_runner *runner,
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id<MTLDevice> device = runner->device;
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MTLTextureDescriptor *desc;
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switch (params->desc.type)
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{
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
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case RESOURCE_TYPE_TEXTURE:
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break;
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case RESOURCE_TYPE_UAV:
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case RESOURCE_TYPE_VERTEX_BUFFER:
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return;
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}
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if (params->desc.sample_count > 1)
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{
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if (params->desc.level_count > 1)
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@@ -260,6 +249,9 @@ static void init_resource_texture(struct metal_runner *runner,
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desc = [[MTLTextureDescriptor alloc] init];
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switch (params->desc.dimension)
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{
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case RESOURCE_DIMENSION_BUFFER:
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desc.textureType = MTLTextureTypeTextureBuffer;
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break;
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case RESOURCE_DIMENSION_2D:
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if (params->desc.sample_count > 1)
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desc.textureType = params->desc.layer_count > 1 ? MTLTextureType2DMultisampleArray
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@@ -360,10 +352,21 @@ static struct resource *metal_runner_create_resource(struct shader_runner *r, co
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resource = calloc(1, sizeof(*resource));
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init_resource(&resource->r, params);
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if (params->desc.dimension == RESOURCE_DIMENSION_BUFFER)
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init_resource_buffer(runner, resource, params);
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else
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init_resource_texture(runner, resource, params);
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switch (params->desc.type)
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{
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
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case RESOURCE_TYPE_TEXTURE:
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init_resource_texture(runner, resource, params);
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break;
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case RESOURCE_TYPE_VERTEX_BUFFER:
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init_resource_buffer(runner, resource, params);
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break;
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case RESOURCE_TYPE_UAV:
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break;
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}
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return &resource->r;
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}
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@@ -581,11 +584,6 @@ static bool encode_argument_buffer(struct metal_runner *runner,
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{
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case RESOURCE_TYPE_TEXTURE:
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[encoder setTexture:resource->texture atIndex:index++];
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if (!resource->texture)
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{
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trace("Unsupported buffer texture\n");
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return false;
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}
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[command_encoder useResource:resource->texture
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usage:MTLResourceUsageRead
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stages:MTLRenderStageVertex | MTLRenderStageFragment];
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