vkd3d-shader/msl: Implement VSIR_OP_DSX and VSIR_OP_DSY.

This commit is contained in:
Henri Verbeet
2025-05-28 10:28:52 +02:00
parent cdfaeb209a
commit 06a0453762
Notes: Henri Verbeet 2025-06-25 17:09:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1600
4 changed files with 10 additions and 4 deletions

View File

@@ -1318,6 +1318,12 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VSIR_OP_DP4:
msl_dot(gen, ins, VKD3DSP_WRITEMASK_ALL);
break;
case VSIR_OP_DSX:
msl_intrinsic(gen, ins, "dfdx");
break;
case VSIR_OP_DSY:
msl_intrinsic(gen, ins, "dfdy");
break;
case VSIR_OP_ELSE:
msl_else(gen);
break;

View File

@@ -8,7 +8,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(sm<4 | glsl | msl) draw quad
todo(sm<4 | glsl) draw quad
probe (0, 0, 640, 480) rgba (1.0, 1.0, 0.0, 0.0)
@@ -29,7 +29,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(sm<4 | glsl | msl) draw quad
todo(sm<4 | glsl) draw quad
todo(sm<4) probe (10, 10) rgba (-16.0, -5.0, 3.0, 0.0)
todo(sm<4) probe (11, 10) rgba (-21.0, -5.0, 3.0, 0.0)
todo(sm<4) probe (10, 11) rgba (-13.0, -5.0, 3.0, 0.0)

View File

@@ -30,7 +30,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(sm<4 | glsl | msl) draw quad
todo(sm<4 | glsl) draw quad
probe (0, 0) f32(1, 0, 0, 1)
probe (1, 0) f32(1, 2, 3, 4)
probe (0, 1) f32(1, 2, 3, 4)

View File

@@ -18,7 +18,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(sm<4 | glsl | msl) draw quad
todo(sm<4 | glsl) draw quad
probe (10, 10) rgba (8.0, 8.0, 8.0, 8.0)
probe (11, 10) rgba (8.0, 8.0, 8.0, 8.0)
probe (12, 10) rgba (10.0, 10.0, 10.0, 10.0)