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vkd3d-shader/msl: Implement VSIR_OP_CONTINUE.
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Notes:
Henri Verbeet
2025-06-25 17:09:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1600
@@ -54,7 +54,7 @@ float4 main(float tex : texcoord) : sv_target
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[test]
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uniform 0 uint4 10 0 0 0
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todo(msl) draw quad
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draw quad
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probe ( 0, 0, 159, 480) rgba (10.0, 35.0, 0.0, 0.0)
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probe (161, 0, 479, 480) rgba (10.0, 38.0, 0.0, 0.0)
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probe (481, 0, 640, 480) rgba ( 5.0, 10.0, 0.0, 0.0)
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@@ -574,11 +574,11 @@ float4 main() : sv_target
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[test]
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if(sm<4) uniform 0 float4 1 0 3 1
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if(sm>=4) uniform 0 uint4 1 0 3 1
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (10.0, 11.0, 12.0, 13.0)
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if(sm<4) uniform 0 float4 0 0 3 1
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if(sm>=4) uniform 0 uint4 0 0 3 1
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (7.0, 8.0, 9.0, 10.0)
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% return from a switch nested in a loop
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