Commit Graph

139 Commits

Author SHA1 Message Date
Henri Verbeet
68b898fcb6 vkd3d-shader/tpf: Store the "precise" mask as a uint32_t in shader_sm4_read_instruction(). 2024-01-15 19:58:22 +01:00
Henri Verbeet
ad2af68d2a vkd3d-shader/tpf: Store the "recognized_bits" mask as a uint32_t in shader_sm4_read_instruction_modifier(). 2024-01-15 19:58:21 +01:00
Henri Verbeet
b8903f5526 vkd3d-shader/tpf: Store the current token as a uint32_t in shader_sm4_read_dst_param(). 2024-01-15 19:58:20 +01:00
Henri Verbeet
fd854bc0c0 vkd3d-shader/tpf: Store the current token as a uint32_t in shader_sm4_read_src_param(). 2024-01-15 19:58:19 +01:00
Henri Verbeet
c5facd4e03 vkd3d-shader/tpf: Store the "addressing" token as a uint32_t in shader_sm4_read_param(). 2024-01-15 19:58:18 +01:00
Henri Verbeet
b1c538e0fe vkd3d-shader/tpf: Store the "components" token as a uint32_t in shader_sm4_read_dcl_resource(). 2024-01-15 19:58:17 +01:00
Henri Verbeet
9896394220 vkd3d-shader/tpf: Pass a uint32_t modifier token to shader_sm4_read_instruction_modifier(). 2024-01-15 19:58:15 +01:00
Giovanni Mascellani
78d95889bd vkd3d-shader: Make *src and *dst mutable in vkd3d_shader_instruction.
They were originally made const because no optimization/normalization
pass existed. Now having to cast away const all the time is becoming
more and more burdening.
2024-01-11 23:05:11 +01:00
Henri Verbeet
60842b7181 vkd3d-shader/ir: Store source parameter swizzles as a uint32_t. 2024-01-04 22:23:51 +01:00
Henri Verbeet
e33d3b3954 vkd3d-shader/ir: Rename the "immconst_uint" field of struct vkd3d_shader_register to "immconst_u32".
For consistency with the rest of vkd3d-shader; e.g. put_u32() and
read_u32().
2024-01-03 22:37:39 +01:00
Henri Verbeet
8a1de71fb1 vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component(). 2023-12-14 23:19:49 +01:00
Henri Verbeet
3759186193 vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_64_from_32(). 2023-12-13 22:33:06 +01:00
Henri Verbeet
713adaa56a vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_component_count(). 2023-12-13 22:33:04 +01:00
Zebediah Figura
cabf9996f9 vkd3d-shader/tpf: Do not uninvert used masks for domain shader patch constants. 2023-12-11 23:18:42 +01:00
Conor McCarthy
cb88844a3d vkd3d-shader: Add a register index to struct vkd3d_shader_immediate_constant_buffer. 2023-12-07 21:56:47 +01:00
Conor McCarthy
ffae57eb8d vkd3d-shader/dxil: Support null constant arrays. 2023-12-07 21:56:43 +01:00
Nikolay Sivov
6a4a9a4518 vkd3d-shader/hlsl: Handle 'linear centroid' modifier. 2023-11-28 00:10:12 +01:00
Zebediah Figura
10957bebbf vkd3d-shader/tpf: Remove an unnecessary local variable declaration.
Found with -Wshadow.
2023-11-28 00:09:56 +01:00
Conor McCarthy
85d5f83fb7 vkd3d-shader/dxil: Implement default address space global variables. 2023-11-22 22:07:54 +01:00
Nikolay Sivov
88caf87789 vkd3d-shader/hlsl: Add a helper to check for a numeric type. 2023-11-15 21:48:49 +01:00
Henri Verbeet
215a2c4ede vkd3d-shader/ir: Introduce vsir_register_is_descriptor(). 2023-11-13 23:19:10 +01:00
Conor McCarthy
22960753e9 vkd3d-shader/spirv: Introduce orderedness to comparison instructions. 2023-11-10 20:23:51 +01:00
Nikolay Sivov
dd6a9135f4 vkd3d-shader/hlsl: Implement tex2Dproj().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-10 20:23:41 +01:00
Nikolay Sivov
494f681bf6 vkd3d-shader/tpf: Add support for ceil().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:38 +01:00
Zebediah Figura
0058764f01 vkd3d-shader: Store the control point counts in struct vkd3d_shader_desc. 2023-11-07 22:26:49 +01:00
Francisco Casas
0ef25ad137 vkd3d-shader/tpf: Support relative addressing for indexable temps in SM4.
For relative addressing, the vkd3d_shader_registers must point to
another vkd3d_shader_src_param. For now, use the sm4_instruction to save
them, since the only purpose of this struct is to be used as paramter
for write_sm4_instruction.
2023-11-07 22:25:49 +01:00
Francisco Casas
281796c526 vkd3d-shader/tpf: Move sm4_register_from_node() up. 2023-11-07 22:25:48 +01:00
Francisco Casas
e10d41d799 vkd3d-shader/tpf: Support writing relative addressing indexes. 2023-11-07 22:25:47 +01:00
Francisco Casas
617a20bffc vkd3d-shader/tpf: Write register index addressing. 2023-11-07 22:25:45 +01:00
Francisco Casas
043526a9f7 vkd3d-shader/tpf: Encode dst and src registers using the same function.
This function will also be required to encode rel_addr registers.
2023-11-07 22:25:44 +01:00
Henri Verbeet
aa5380f32a vkd3d-shader/tpf: Do not write RDEF constant buffer entries for HLSL_CLASS_OBJECT variables.
RWBuffer objects would trigger a vkd3d_unreachable() in sm4_base_type().
It would be easy enough to add the required case there, but (manual,
unfortunately) tests show that we aren't supposed to write constant
buffer entries for objects in the first place, as you'd expect.

This particular path ends up being exercised by vkd3d's internal UAV
clear shaders, but unfortunately it looks like our RDEF data may have
more issues; the ability to write tests for it would seem helpful.
2023-11-06 23:09:47 +01:00
Francisco Casas
98b5eb474a vkd3d-shader/tpf: Don't pass 0x4 as mask for vec4 constant src registers.
Co-authored-by: Evan Tang <etang@codeweavers.com>

Evan Tang reported that new fixmes appeared on the shader_runner when
running some of his tests after
f50d0ae2cb.

    vkd3d:652593:fixme:shader_sm4_read_src_param Unhandled mask 0x4.

The change to blame seems to be this added line in
sm4_src_from_constant_value().

    +    src->swizzle = VKD3D_SHADER_NO_SWIZZLE;

On tpf binaries the last 12 bits of each src register in an instruction
specify the swizzle, and there are 5 possible combinations:

    Dimension NONE
    -------- 00

    Dimension SCALAR
    -------- 01

    Dimension VEC4, with a 4 bit writemask:
    ---- xxxx 00 01

    Dimension VEC4, with an 8 bit swizzle:
    xx xx xx xx 01 01

    Dimension VEC4, with a 2bit scalar dimension number:
    ------ xx 10 01

So far, we have only seen src registers use 4 bit writemasks in a
single case: for vec4 constants, and it is always zero.

So we expect this:

    ---- 0000 00 01

Now, I probably wanted to initialize src->swizzle to zero when writing
constants, but VKD3D_SHADER_NO_SWIZZLE is not zero, it is actually the
default swizzle:

    11 10 01 00

And the last 4 bits (0x4) get written in the mask part, which causes
the reader to complain.
2023-11-06 23:09:10 +01:00
Giovanni Mascellani
26e4191d4b vkd3d-shader/ir: Validate the register dimension. 2023-11-02 18:22:47 +01:00
Zebediah Figura
15b69721de vkd3d-shader/tpf: Set the interpolation mode for signature elements. 2023-10-31 21:59:38 +01:00
Francisco Casas
eef2163375 vkd3d-shader/tpf: Declare indexable temps.
If var->indexable, then the variable is given a unique register number,
regardless of its lifetime.
2023-10-31 21:59:22 +01:00
Nikolay Sivov
bc2a4ee66a vkd3d-shader/tpf: Write out 'switch' statements.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:05 +01:00
Conor McCarthy
1e5f91b371 vkd3d-shader: Emit IR CBV declaration sizes in bytes.
DXIL declares CBV sizes in bytes and they are not aligned to 16 bytes.
2023-10-19 23:07:43 +02:00
Nikolay Sivov
e242b46922 vkd3d-shader/tpf: Convert some of the semantic names to system values names when in compatibility mode.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-19 23:03:23 +02:00
Conor McCarthy
06f8a88466 vkd3d-shader: Define more global flags. 2023-10-17 22:18:23 +02:00
Francisco Casas
432fa8fa8f vkd3d-shader/tpf: Avoid translations to D3DDECLUSAGE and back (clangd). 2023-10-12 23:27:19 +02:00
Francisco Casas
f0da419a8c vkd3d-shader: Remove unnecessary fallthroughs (clangd). 2023-10-12 23:27:19 +02:00
Conor McCarthy
df4e1b7393 vkd3d-shader/dxil: Read immediate constant arrays. 2023-10-11 22:21:19 +02:00
Nikolay Sivov
3af629cf8c vkd3d-shader/tpf: Output interpolation modifiers for input declarations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:31 +02:00
Nikolay Sivov
c5414fa92f vkd3d-shader/tpf: Write 'continue' instruction.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:17 +02:00
Henri Verbeet
98d158d004 vkd3d-shader/tpf: Get rid of the output map.
Map output registers in the backend instead, as needed.
2023-10-09 21:57:46 +02:00
Francisco Casas
014960b64b vkd3d-shader/tpf: Use lookup table for opcode_info_from_sm4().
Makes get_opcode_info() and thus, tpf reading a little faster.
2023-10-05 16:16:27 +02:00
Francisco Casas
88b644a11d vkd3d-shader/tpf: Don't store sm4 instruction extra bits in the opcode.
Adding extra bits to instr->opcode doesn't seem correct, given that it
is an enum.

For instance, get_opcode_info() would return NULL if additional bits are
added to instr->opcode. This is not a problem now because that function
is called when reading and not writing.
2023-10-05 16:16:24 +02:00
Francisco Casas
0a5fa80f02 vkd3d-shader/tpf: Apply mask to swizzle when swizzle type is scalar.
In native's output, for scalar swizzles only the first component of the
swizzle is written, the others are left as zero.
2023-10-05 16:16:21 +02:00
Francisco Casas
f06169afc5 vkd3d-shader/tpf: Don't calculate instruction size in advance.
Co-authored-by: Henri Verbeet <hverbeet@codeweavers.com>
2023-10-05 16:16:19 +02:00
Francisco Casas
4ab6572be7 vkd3d-shader/hlsl: Replace hlsl_type_get_regset() uses with hlsl_deref_get_regset(). 2023-10-05 16:15:37 +02:00