Giovanni Mascellani
22d19aed58
vkd3d-shader/d3d-asm: Indent instructions inside a block.
2024-03-18 23:07:43 +01:00
Conor McCarthy
0c01a55c7d
vkd3d-shader/dxil: Implement DX intrinsic Saturate.
2024-03-18 23:07:40 +01:00
Conor McCarthy
4599d3c1cf
vkd3d-shader/dxil: Implement DX intrinsic FAbs.
2024-03-18 23:07:39 +01:00
Conor McCarthy
33694f08fc
vkd3d-shader/dxil: Implement DX intrinsics FMa, FMad, IMad and UMad.
2024-03-18 23:07:38 +01:00
Conor McCarthy
421d311a49
vkd3d-shader/spirv: Use dst register data type in spirv_compiler_emit_imad().
2024-03-18 23:07:36 +01:00
Nikolay Sivov
f55b152811
vkd3d-shader/fx: Fail effect writing on unsupported annotations.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-18 23:07:32 +01:00
Nikolay Sivov
206eeb0752
vkd3d-shader/fx: Remove newlines from fixme messages.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-18 23:07:31 +01:00
Nikolay Sivov
4fc15d4b4a
vkd3d-shader/fx: Add initial support for writing fx_2_0 parameters.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-18 23:07:30 +01:00
Nikolay Sivov
ed06e0bbef
vkd3d-shader/fx: Populate global variables list during context initialization.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-18 23:07:29 +01:00
Nikolay Sivov
ea686e8f5a
vkd3d-shader/fx: Fix an instruction block leak.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-18 23:07:28 +01:00
Nikolay Sivov
9c7fe62da6
vkd3d-shader/fx: Use type writing helper only for fx_4+.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-18 23:07:27 +01:00
Conor McCarthy
3f99719ff2
vkd3d-shader/dxil: Implement DX intrinsic BufferUpdateCounter.
2024-03-18 23:07:23 +01:00
Giovanni Mascellani
8c15377ffc
vkd3d-shader/ir: Emit multilevel jumps in the structured program.
...
The new structurizer therefore reaches feature parity with the
older simple one, except for a couple of points:
* the old structurizer accepts any CFG, without requiring reducibility;
however, the DXIL specification requires the CFG to be reducible
anyway, so we're not really losing anything;
* the new structurizer additionally requires that no block has two
incoming back arrows; AFAIK this is condition that can happen,
but in practice it seems to be rare; also, it's not hard to add
support for it, as soon as it is decided it is useful.
On the other hand, the new structurizer makes use of the merging
information that are reconstructed from the CFG, which is important
for downstream optimization and fundamental for correctly emitting
tangled instructions.
Taking these considerations into account, the old structurizer is
considered superseded and is therefore removed.
2024-03-18 23:07:17 +01:00
Giovanni Mascellani
c2aa01de6e
vkd3d-shader/ir: Emit the reconstructed structured program.
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Multilevel jumps are not supported yet, and trigger a fallback to the
simple structurizer.
2024-03-18 23:07:15 +01:00
Henri Verbeet
abf76372e0
vkd3d-shader/ir: Pass a struct vsir_program to vsir_validate().
2024-03-14 23:24:29 +01:00
Henri Verbeet
7af3e9300f
vkd3d-shader/ir: Pass a struct vsir_program to flatten_control_flow_constructs().
2024-03-14 23:24:28 +01:00
Henri Verbeet
268989f5b9
vkd3d-shader/ir: Pass a struct vsir_program to normalise_combined_samplers().
2024-03-14 23:24:27 +01:00
Henri Verbeet
674bebe9c9
vkd3d-shader/ir: Pass a struct vsir_program to shader_normalise_io_registers().
2024-03-14 23:24:24 +01:00
Henri Verbeet
8a60814476
vkd3d-shader/glsl: Generate comments for unhandled instructions.
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Mostly for debugging purposes; we'll fail compilation, but will still trace
the shader that would have been generated.
2024-03-14 23:24:19 +01:00
Henri Verbeet
9869fbb0ea
vkd3d-shader/glsl: Trace the generated shader.
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Even if compilation ultimately failed.
2024-03-14 23:24:16 +01:00
Francisco Casas
619edb4c38
vkd3d-shader/hlsl: Lower CMP instructions for vertex shaders.
2024-03-14 22:49:29 +01:00
Francisco Casas
4c40deaac1
vkd3d-shader/hlsl: Use hlsl_fixme() on missing SM1 matrix writemask lowering.
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Instead of FIXME(). Otherwise we compile invalid d3dbc.
2024-03-14 22:49:29 +01:00
Francisco Casas
5c986b9cde
vkd3d-shader/hlsl: Lower SLT instructions for pixel shaders.
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Properly passing the inverse-trig.shader_test tests whose qualifiers
have been removed requires making spirv.c capable of handling ABS.
The same happens for the ps_3_0 equality test in
float-comparison.shader_test.
2024-03-14 22:49:29 +01:00
Francisco Casas
e9a4758648
vkd3d-shader/hlsl: Implement SM1 comparison operators.
2024-03-14 22:49:29 +01:00
Francisco Casas
7b883eef53
vkd3d-shader/d3dbc: Check profiles before writing SLT and CMP.
2024-03-14 22:48:56 +01:00