vkd3d-shader/fx: Fix an instruction block leak.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2024-03-13 23:22:55 +01:00 committed by Alexandre Julliard
parent 9c7fe62da6
commit ea686e8f5a
Notes: Alexandre Julliard 2024-03-18 23:25:13 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/717

View File

@ -840,7 +840,7 @@ static void write_buffers(struct fx_write_context *fx)
hlsl_block_init(&block);
hlsl_prepend_global_uniform_copy(fx->ctx, &block);
hlsl_block_init(&block);
hlsl_block_cleanup(&block);
hlsl_calculate_buffer_offsets(fx->ctx);
LIST_FOR_EACH_ENTRY(buffer, &fx->ctx->buffers, struct hlsl_buffer, entry)