vkd3d-shader/ir: Emit the reconstructed structured program.

Multilevel jumps are not supported yet, and trigger a fallback to the
simple structurizer.
This commit is contained in:
Giovanni Mascellani 2024-02-20 12:47:19 +01:00 committed by Alexandre Julliard
parent abf76372e0
commit c2aa01de6e
Notes: Alexandre Julliard 2024-03-18 23:24:38 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Conor McCarthy (@cmccarthy)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/711

View File

@ -3283,6 +3283,9 @@ struct vsir_cfg
size_t loop_interval_count, loop_interval_capacity;
struct vsir_cfg_structure_list structured_program;
struct vkd3d_shader_instruction *instructions;
size_t ins_capacity, ins_count;
};
static void vsir_cfg_cleanup(struct vsir_cfg *cfg)
@ -4295,6 +4298,136 @@ fail:
return VKD3D_ERROR_OUT_OF_MEMORY;
}
static enum vkd3d_result vsir_cfg_structure_list_emit(struct vsir_cfg *cfg,
struct vsir_cfg_structure_list *list, unsigned int loop_idx)
{
const struct vkd3d_shader_location no_loc = {0};
enum vkd3d_result ret;
size_t i;
for (i = 0; i < list->count; ++i)
{
struct vsir_cfg_structure *structure = &list->structures[i];
switch (structure->type)
{
case STRUCTURE_TYPE_BLOCK:
{
struct vsir_block *block = structure->u.block;
if (!reserve_instructions(&cfg->instructions, &cfg->ins_capacity, cfg->ins_count + (block->end - block->begin)))
return VKD3D_ERROR_OUT_OF_MEMORY;
memcpy(&cfg->instructions[cfg->ins_count], block->begin, (char *)block->end - (char *)block->begin);
cfg->ins_count += block->end - block->begin;
break;
}
case STRUCTURE_TYPE_LOOP:
if (!reserve_instructions(&cfg->instructions, &cfg->ins_capacity, cfg->ins_count + 1))
return VKD3D_ERROR_OUT_OF_MEMORY;
vsir_instruction_init(&cfg->instructions[cfg->ins_count++], &no_loc, VKD3DSIH_LOOP);
if ((ret = vsir_cfg_structure_list_emit(cfg, &structure->u.loop.body, structure->u.loop.idx)) < 0)
return ret;
if (!reserve_instructions(&cfg->instructions, &cfg->ins_capacity, cfg->ins_count + 1))
return VKD3D_ERROR_OUT_OF_MEMORY;
vsir_instruction_init(&cfg->instructions[cfg->ins_count++], &no_loc, VKD3DSIH_ENDLOOP);
break;
case STRUCTURE_TYPE_JUMP:
{
enum vkd3d_shader_opcode opcode;
if (structure->u.jump.target != loop_idx)
{
WARN("Multilevel jumps are not supported yet, falling back to the simple structurizer.\n");
return VKD3D_ERROR_NOT_IMPLEMENTED;
}
switch (structure->u.jump.type)
{
case JUMP_BREAK:
opcode = structure->u.jump.condition ? VKD3DSIH_BREAKP : VKD3DSIH_BREAK;
break;
case JUMP_CONTINUE:
opcode = structure->u.jump.condition ? VKD3DSIH_CONTINUEP : VKD3DSIH_CONTINUE;
break;
case JUMP_RET:
assert(!structure->u.jump.condition);
opcode = VKD3DSIH_RET;
break;
default:
vkd3d_unreachable();
}
if (!reserve_instructions(&cfg->instructions, &cfg->ins_capacity, cfg->ins_count + 1))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!vsir_instruction_init_with_params(cfg->program, &cfg->instructions[cfg->ins_count],
&no_loc, opcode, 0, !!structure->u.jump.condition))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (structure->u.jump.invert_condition)
cfg->instructions[cfg->ins_count].flags |= VKD3D_SHADER_CONDITIONAL_OP_Z;
if (structure->u.jump.condition)
cfg->instructions[cfg->ins_count].src[0] = *structure->u.jump.condition;
++cfg->ins_count;
break;
}
default:
vkd3d_unreachable();
}
}
return VKD3D_OK;
}
static enum vkd3d_result vsir_cfg_emit_structured_program(struct vsir_cfg *cfg)
{
enum vkd3d_result ret;
size_t i;
if (!reserve_instructions(&cfg->instructions, &cfg->ins_capacity, cfg->program->instructions.count))
return VKD3D_ERROR_OUT_OF_MEMORY;
/* Copy declarations until the first block. */
for (i = 0; i < cfg->program->instructions.count; ++i)
{
struct vkd3d_shader_instruction *ins = &cfg->program->instructions.elements[i];
if (ins->handler_idx == VKD3DSIH_LABEL)
break;
cfg->instructions[cfg->ins_count++] = *ins;
}
if ((ret = vsir_cfg_structure_list_emit(cfg, &cfg->structured_program, UINT_MAX)) < 0)
goto fail;
vkd3d_free(cfg->program->instructions.elements);
cfg->program->instructions.elements = cfg->instructions;
cfg->program->instructions.capacity = cfg->ins_capacity;
cfg->program->instructions.count = cfg->ins_count;
return VKD3D_OK;
fail:
vkd3d_free(cfg->instructions);
return ret;
}
enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
const struct vkd3d_shader_compile_info *compile_info)
{
@ -4346,10 +4479,21 @@ enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
return result;
}
if ((result = vsir_program_structurise(program)) < 0)
if ((result = vsir_cfg_emit_structured_program(&cfg)) < 0)
{
vsir_cfg_cleanup(&cfg);
return result;
if (result == VKD3D_ERROR_NOT_IMPLEMENTED)
{
if ((result = vsir_program_structurise(program)) < 0)
{
vsir_cfg_cleanup(&cfg);
return result;
}
}
else
{
vsir_cfg_cleanup(&cfg);
return result;
}
}
vsir_cfg_cleanup(&cfg);