fafe2a1dba
vkd3d-shader/hlsl: Store swizzles as a uint32_t.
2024-01-08 21:45:24 +01:00
49d5aecaa7
vkd3d: Unlock mutex in error case in d3d12_command_queue_CopyTileMappings.
2024-01-08 21:45:06 +01:00
90bcc6691d
tests: Mark resource arrays as buggy on MoltenVK.
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They require Vulkan descriptor indexing extension, which is
exposed by MoltenVK but known to be buggy, so we assume it is
disabled.
2024-01-08 21:44:58 +01:00
a610ccaed9
tests: Mark predicated rendering as buggy on MoltenVK.
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It requires Vulkan conditional rendering extension.
2024-01-08 21:44:56 +01:00
54514ba7dd
tests: Mark streaming output as buggy on MoltenVK.
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It requires Vulkan transform feedback extension.
2024-01-08 21:44:55 +01:00
1cc2ccaf98
tests: Mark some sampling tests as buggy on MoltenVK.
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Apparently Metal doesn't support specifying a bias directly in the
sampler, and, with "nearest" mip filtering, it doesn't switch
precisely at LOD 0.5 (though still between 0.5 and 0.6).
2024-01-08 21:44:53 +01:00
7f9803620f
vkd3d-shader/spirv: Specify behavior for bit field instructions.
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Bit field instructions in SPIR-V do not specify what happens when
offset + count exceeds the type bit width. After this commit we
refine the emitted code's behavior to match TPF.
This fixes a few failures on MoltenVK.
2024-01-08 21:44:52 +01:00
9c9b1fadbd
tests: Use a uint target for rendering uint data.
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This fixes a failure in MoltenVK.
2024-01-08 21:44:50 +01:00
5e7f9d4d0d
vkd3d: Specify the aspect when creating NULL UAVs.
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This fixes a crash on MoltenVK.
2024-01-08 21:44:49 +01:00
2fe76f3b60
ci: Dump the d3d12 summary line in the CI log.
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d3d12 lumps many tests together, so it's useful to have the summary
line in the CI log.
2024-01-08 21:44:46 +01:00
50cebc7278
vkd3d: Slightly simplify debug_vk_memory_property_flags().
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VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD and
VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD were introduced by
Vulkan-Headers 1.1.121; we currently require version 1.2.148.
2024-01-04 22:24:10 +01:00
0fb1ef1e63
vkd3d: Recognise VK_QUEUE_VIDEO_DECODE_BIT_KHR in debug_vk_queue_flags().
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This was introduced by Vulkan-Headers 1.3.238, which is a bit newer than
we currently require.
2024-01-04 22:24:07 +01:00
659c870edc
vkd3d: Recognise VK_QUEUE_PROTECTED_BIT in debug_vk_queue_flags().
2024-01-04 22:24:07 +01:00
5b9a0dfaea
vkd3d-shader/ir: Store destination parameter shifts as an unsigned int.
2024-01-04 22:23:54 +01:00
4b5d3a078b
vkd3d-shader/ir: Store destination parameter modifier flags as a uint32_t.
2024-01-04 22:23:52 +01:00
60842b7181
vkd3d-shader/ir: Store source parameter swizzles as a uint32_t.
2024-01-04 22:23:51 +01:00
9f4ca3bc9c
vkd3d-shader/ir: Store instruction flags as a uint32_t.
2024-01-04 22:23:49 +01:00
bd9118cac4
vkd3d-shader/ir: Validate destination write masks depending on the dimension.
2024-01-04 22:23:25 +01:00
15e7711786
vkd3d-shader/ir: Validate source swizzles depending on the dimension.
2024-01-04 22:23:24 +01:00
e91da41dea
vkd3d-shader/ir: Validate SSA registers.
2024-01-04 22:23:23 +01:00
e29ae1550c
vkd3d-shader/dxil: Create constant buffer registers with dimension vec4.
2024-01-04 22:23:21 +01:00
df2ae56de8
vkd3d-shader/d3dbc: Override the write mask when the destination is not vec4.
2024-01-04 22:23:20 +01:00
1ce7e3d8b1
vkd3d-shader/d3dbc: Assign unique register indices for VKD3DSPR_RASTOUT.
2024-01-04 22:23:09 +01:00
3f52fda8ad
vkd3d-shader: Lower shader model 1/2 inter-stage I/O to a flat array.
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An alternative is that we stash the reg_type in the signature, but this seems
far simpler for the backend to deal with.
2024-01-04 22:23:07 +01:00
3bafee344d
vkd3d-shader/dxil: Use vkd3d_shader_parser_error() for error reporting when available.
2024-01-03 22:38:26 +01:00