Nikolay Sivov
a0d52dc385
vkd3d-shader/hlsl: Improve VertexShader/PixelShader types handling.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-06 23:04:25 +01:00
Nikolay Sivov
937d76507d
vkd3d-shader/hlsl: Implement ternary operator for older vertex profiles.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56333
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-06 23:03:59 +01:00
Victor Chiletto
7e27ae73af
vkd3d-shader/hlsl: Fix hlsl_ir_resource_store::resource cleanup.
2024-02-26 23:03:51 +01:00
Henri Verbeet
d65f331efc
configure: Build with -Wwrite-strings.
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libs/vkd3d-shader/hlsl.c: In function ‘declare_predefined_types’:
libs/vkd3d-shader/hlsl.c:3408:10: warning: initialization discards ‘const’ qualifier from pointer target type [-Wdiscarded-qualifiers]
{"technique", 9},
^~~~~~~~~~~
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programs/vkd3d-compiler/main.c: In function ‘parse_formatting’:
programs/vkd3d-compiler/main.c:303:10: warning: initialization discards ‘const’ qualifier from pointer target type [-Wdiscarded-qualifiers]
{"colour", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR},
^~~~~~~~
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macOS tigetstr() takes a non-const char *, so account for that as well.
2024-02-22 22:46:29 +01:00
Zebediah Figura
87b1de94da
vkd3d-shader/hlsl: Check the resource format for UAVs also in hlsl_types_are_equal().
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Spotted by Henri Verbeet.
2024-02-22 22:45:31 +01:00
Nikolay Sivov
371be3b60a
vkd3d-shader/hlsl: Add DepthStencilView object type.
2024-02-22 22:45:26 +01:00
Nikolay Sivov
c2b1714c5c
vkd3d-shader/hlsl: Add RenderTargetView object type.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-02-22 22:45:21 +01:00
Henri Verbeet
d4223a03c8
vkd3d-shader/hlsl: Replace HLSL_MODIFIER_RASTERIZER_ORDERED with a hlsl_type.e.resource flag.
2024-02-21 23:23:08 +01:00
Henri Verbeet
49d14613a5
vkd3d-shader/hlsl: Introduce hlsl_type.e.resource.
2024-02-21 23:23:06 +01:00
Francisco Casas
8df34fce62
vkd3d-shader/hlsl: Emit fixme on non-direct resource stores.
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Co-authored-by: Giovanni Mascellani <gmascellani@codeweavers.com>
These may happen when storing to structured buffers, and we are not
handling them properly yet. The included test reaches unreacheable code
before this patch.
Storing to buffers is complicated since we need to split the index
chain in two paths:
- The path within the variable where the resource is.
- The subpath to the part of the resource element that is being stored
to.
For now, we will emit a fixme when the index chain in the lhs is not a
direct resource access.
2024-02-19 21:12:14 +01:00
Francisco Casas
c249461e97
vkd3d-shader/hlsl: Parse Buffer types.
2024-02-19 21:11:55 +01:00
Evan Tang
ee867bd470
vkd3d-shader/hlsl: Parse rasteriser-ordered view types.
2024-02-15 23:29:46 +01:00
Zebediah Figura
c18a349a3f
vkd3d-shader/hlsl: Copy some missing fields in hlsl_type_clone().
2024-01-23 20:26:42 +01:00
Nikolay Sivov
e72f8f9a30
vkd3d-shader/hlsl: Add passes variables to the techniques.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:16 +01:00
Zebediah Figura
e0b1f2e273
vkd3d-shader/hlsl: Remove a redundant definition of the "float" type.
2024-01-17 22:28:47 +01:00
Nikolay Sivov
a0207436f2
vkd3d-shader/tpf: Add initial support for writing fx_4_0/fx_4_1 binaries.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:48 +01:00
Nikolay Sivov
9494b72224
vkd3d-shader: Add separate binary target type for effects.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:48 +01:00
Nikolay Sivov
e527d7c1e7
vkd3d-shader/hlsl: Handle effect group statement.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:46 +01:00
Nikolay Sivov
f7a02a5da2
vkd3d-shader/hlsl: Add variables for techniques.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:45 +01:00
Henri Verbeet
3344c4e93d
vkd3d-shader/hlsl: Store modifier flags as a uint32_t.
2024-01-08 21:45:26 +01:00
Henri Verbeet
fafe2a1dba
vkd3d-shader/hlsl: Store swizzles as a uint32_t.
2024-01-08 21:45:24 +01:00
Nikolay Sivov
6a4a9a4518
vkd3d-shader/hlsl: Handle 'linear centroid' modifier.
2023-11-28 00:10:12 +01:00
Nikolay Sivov
88caf87789
vkd3d-shader/hlsl: Add a helper to check for a numeric type.
2023-11-15 21:48:49 +01:00
Zebediah Figura
ade8899456
vkd3d-shader/hlsl: Use hlsl_types_are_equal() in func_decl_matches().
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Besides reusing code, this now handles UAV types correctly.
2023-11-09 21:15:21 +01:00
Zebediah Figura
8f041fbe6f
vkd3d-shader/hlsl: Return bool from compare_function_decl().
2023-11-09 21:15:19 +01:00