3116 Commits

Author SHA1 Message Date
Nikolay Sivov
89c99cccce vkd3d-shader/hlsl: Add constant folding for 'exp2'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-22 11:06:34 +02:00
Nikolay Sivov
c16c5caad8 vkd3d-shader/hlsl: Add constant folding for 'fract'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-22 11:06:33 +02:00
Giovanni Mascellani
c69562128a vkd3d-shader/hlsl: Correctly fold casts from double. 2023-09-22 11:06:29 +02:00
Giovanni Mascellani
49bbd98a04 vkd3d-shader/hlsl: Correctly fold casts from float.
I.e., without invoking undefined behavior in the compiler. The rules
are desumed from the the MSDN documentation for ftoi and ftou.
2023-09-22 11:06:28 +02:00
Nikolay Sivov
d9c984c11a vkd3d-shader/hlsl: Add constant folding for the ternary operator.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-22 11:06:23 +02:00
Nikolay Sivov
6d1ba83856 vkd3d-shader/hlsl: Use conditional moves for arithmetic operators instead of branching.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-22 11:06:22 +02:00
Giovanni Mascellani
34b1c0fe5d vkd3d-shader/ir: Validate source parameters. 2023-09-22 11:06:18 +02:00
Giovanni Mascellani
603170106c vkd3d-shader/ir: Validate destination parameters. 2023-09-22 11:06:17 +02:00
Giovanni Mascellani
585e60ad3b vkd3d-shader/ir: Validate register types. 2023-09-22 11:06:16 +02:00
Giovanni Mascellani
b09cfbda90 vkd3d-shader/ir: Validate instruction handlers. 2023-09-22 11:06:15 +02:00
Giovanni Mascellani
c052cd8998 vkd3d-shader/ir: Introduce a boilerplate to validate the generated IR.
For the moment the validator is trivial, it never fails. Checks will
be added incrementally.
2023-09-22 11:06:13 +02:00
Giovanni Mascellani
cf871d2cb2 vkd3d-shader: Embed the parsing location in vkd3d_shader_instruction.
So that it can be used for printing meaningful error locations by
downstream processors.
2023-09-22 11:06:12 +02:00
Giovanni Mascellani
531c41306d vkd3d-shader/dxil: Destroy the SM6 parser on parsing errors. 2023-09-22 11:06:11 +02:00
Giovanni Mascellani
78220ed07e vkd3d-shader/tpf: Destroy the SM4 parser on parsing errors. 2023-09-22 11:06:10 +02:00
Giovanni Mascellani
a2fb9588c7 vkd3d-shader/d3dbc: Destroy the SM1 parser on parsing errors. 2023-09-22 11:06:09 +02:00
Giovanni Mascellani
d1cb6b41b1 vkd3d-shader/d3dbc: Skip DCL semantic tokens properly. 2023-09-22 11:06:08 +02:00
Giovanni Mascellani
9487cc6ab5 vkd3d-shader/ir: Simplify the control flow in shader_instruction_normalise_io_params(). 2023-09-22 11:06:06 +02:00
Giovanni Mascellani
5220125c9f vkd3d-shader/ir: Fully reinitialize an instruction when making it a NOP. 2023-09-22 11:06:05 +02:00
Giovanni Mascellani
05af25eecb vkd3d-shader: Rename shader_instruction_init(). 2023-09-22 11:06:05 +02:00
Andrey Gusev
78ff0f3df4 vkd3d: Add ID3D12Device2 interface. 2023-09-22 11:05:59 +02:00
Henri Verbeet
90d4529f27 Release 1.9. 2023-09-21 19:16:32 +02:00
Zebediah Figura
9417c7cfb7 vkd3d-shader/d3dbc: Translate sm1 fragment outputs to system values. 2023-09-21 19:16:31 +02:00
Zebediah Figura
1615e5a76b vkd3d-shader/dxbc: Map sm4 fragment outputs to system values based on their name. 2023-09-21 19:16:29 +02:00
Zebediah Figura
fd120d8f2d vkd3d-shader: Rename vkd3d_shader_next_stage_info to vkd3d_shader_varying_map_info.
It was originally intended that this structure could hold other information
about the next stage which compilation might depend on. For example, compilation
to GLSL needs to know the type of the next shader in some circumstances.

That was never actualized, and since the API is fixed at this point for 1.9, it
makes the most sense to rename the structure to match its actual scope.

The documentation was written and arranged to imply that the structure would
hold other information about the next shader than the varying map; this is
changed accordingly as well.
2023-09-21 19:16:27 +02:00
Henri Verbeet
f796d8668e vkd3d-shader: Export vkd3d_shader_build_varying_map. 2023-09-19 21:30:35 +02:00