Henri Verbeet
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4b5d3a078b
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vkd3d-shader/ir: Store destination parameter modifier flags as a uint32_t.
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2024-01-04 22:23:52 +01:00 |
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Henri Verbeet
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60842b7181
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vkd3d-shader/ir: Store source parameter swizzles as a uint32_t.
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2024-01-04 22:23:51 +01:00 |
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Henri Verbeet
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9f4ca3bc9c
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vkd3d-shader/ir: Store instruction flags as a uint32_t.
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2024-01-04 22:23:49 +01:00 |
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Giovanni Mascellani
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bd9118cac4
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vkd3d-shader/ir: Validate destination write masks depending on the dimension.
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2024-01-04 22:23:25 +01:00 |
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Giovanni Mascellani
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15e7711786
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vkd3d-shader/ir: Validate source swizzles depending on the dimension.
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2024-01-04 22:23:24 +01:00 |
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Giovanni Mascellani
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e91da41dea
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vkd3d-shader/ir: Validate SSA registers.
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2024-01-04 22:23:23 +01:00 |
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Giovanni Mascellani
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e29ae1550c
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vkd3d-shader/dxil: Create constant buffer registers with dimension vec4.
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2024-01-04 22:23:21 +01:00 |
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Giovanni Mascellani
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df2ae56de8
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vkd3d-shader/d3dbc: Override the write mask when the destination is not vec4.
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2024-01-04 22:23:20 +01:00 |
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Zebediah Figura
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1ce7e3d8b1
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vkd3d-shader/d3dbc: Assign unique register indices for VKD3DSPR_RASTOUT.
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2024-01-04 22:23:09 +01:00 |
|
Zebediah Figura
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3f52fda8ad
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vkd3d-shader: Lower shader model 1/2 inter-stage I/O to a flat array.
An alternative is that we stash the reg_type in the signature, but this seems
far simpler for the backend to deal with.
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2024-01-04 22:23:07 +01:00 |
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Giovanni Mascellani
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3bafee344d
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vkd3d-shader/dxil: Use vkd3d_shader_parser_error() for error reporting when available.
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2024-01-03 22:38:26 +01:00 |
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Giovanni Mascellani
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a02cd1cf64
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vkd3d-shader/dxil: Do not use the parser before it is initialized.
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2024-01-03 22:38:24 +01:00 |
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Conor McCarthy
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111818eabb
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vkd3d-shader/dxil: Pre-allocate instruction space for globals in sm6_parser_globals_init().
For simplicity, declaration handlers assume instruction allocation will
not fail.
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2024-01-03 22:38:21 +01:00 |
|
Conor McCarthy
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8aa6e2228e
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vkd3d-shader/dxil: Count global variables in dxil_block_compute_module_decl_count().
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2024-01-03 22:38:19 +01:00 |
|
Henri Verbeet
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ed4f3f3272
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vkd3d-shader/ir: Rename the "immconst_double" field of struct vkd3d_shader_register to "immconst_f64".
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2024-01-03 22:37:49 +01:00 |
|
Henri Verbeet
|
7f94fda05c
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vkd3d-shader/ir: Rename the "immconst_uint64" field of struct vkd3d_shader_register to "immconst_u64".
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2024-01-03 22:37:43 +01:00 |
|
Henri Verbeet
|
05a542ba00
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vkd3d-shader/ir: Rename the "immconst_float" field of struct vkd3d_shader_register to "immconst_f32".
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2024-01-03 22:37:41 +01:00 |
|
Henri Verbeet
|
e33d3b3954
|
vkd3d-shader/ir: Rename the "immconst_uint" field of struct vkd3d_shader_register to "immconst_u32".
For consistency with the rest of vkd3d-shader; e.g. put_u32() and
read_u32().
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2024-01-03 22:37:39 +01:00 |
|
Conor McCarthy
|
78343dcf87
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vkd3d-shader/spirv: Decorate non-float32 non-built-in pixel shader inputs as Flat.
As per VUID-StandaloneSpirv-Flat-04744. Not strictly a regression, but
revealed by 66cb2815f because it declares unused inputs.
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2024-01-02 23:03:59 +01:00 |
|
Conor McCarthy
|
812f01c2e2
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vkd3d-shader/spirv: Handle ITOI and UTOU in spirv_compiler_map_alu_instruction().
These instructions perform integer casts to/from 64 bits.
|
2024-01-02 23:03:07 +01:00 |
|
Conor McCarthy
|
1eaa7d1dbe
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vkd3d-shader/spirv: Support UINT64 source in spirv_compiler_emit_bool_cast().
|
2024-01-02 23:03:06 +01:00 |
|
Conor McCarthy
|
99924d913b
|
vkd3d-shader/spirv: Support 64-bit sources in spirv_compiler_emit_int_div().
|
2024-01-02 23:03:05 +01:00 |
|
Conor McCarthy
|
13459a55f1
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vkd3d-shader/spirv: Introduce a UINT64 component type.
|
2024-01-02 23:03:04 +01:00 |
|
Conor McCarthy
|
fe44873979
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vkd3d-shader/spirv: Introduce a data_type_is_64_bit() helper function.
|
2024-01-02 23:03:03 +01:00 |
|
Conor McCarthy
|
511c66d595
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vkd3d-shader/spirv: Use data_type_is_integer() in spirv_compiler_emit_neg().
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2024-01-02 23:03:02 +01:00 |
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