Józef Kucia
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e84ca0af5d
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tests: Use InterlockedIncrement() for test counters.
This should be useful for multithreaded tests.
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2016-10-10 11:22:50 +02:00 |
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Józef Kucia
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ed033b40d0
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libs/vkd3d: Fix InterlockedIncrement() and InterlockedDecrement() signatures.
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2016-10-10 11:22:50 +02:00 |
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Józef Kucia
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5f3d5a1263
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tests: Include vkd3d_common.h in vkd3d_test.h.
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2016-10-10 11:22:50 +02:00 |
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Józef Kucia
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eb05a388e1
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include: Avoid using variable names starting with "__".
Names that begin with "__" are reserved.
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2016-10-10 11:22:50 +02:00 |
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Józef Kucia
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a22b594c0a
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libs/vkd3d: Accept D3D12_ROOT_SIGNATURE_DESC directly only when all bits of "bytecode_length" are set.
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2016-10-10 11:22:50 +02:00 |
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Józef Kucia
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f530155ff1
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build: Add original copyright notice for Autoconf macros.
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2016-10-10 11:22:50 +02:00 |
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Józef Kucia
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d7e9ceff28
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build: Always quote macro arguments.
For consistency.
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2016-10-10 11:22:50 +02:00 |
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Józef Kucia
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c107bebb77
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build: Use "no" instead of "false" as value of MinGW configuration variables.
Mostly for consistency with AC_CHECK_PROG() call.
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2016-10-10 11:22:50 +02:00 |
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Józef Kucia
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b614ec843b
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build: Print info about cross compilers.
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2016-10-10 11:22:50 +02:00 |
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Józef Kucia
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10bfe2d675
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build: Mark CROSSCC32 and CROSSCC64 as precious variables.
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2016-10-10 11:22:50 +02:00 |
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Józef Kucia
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6523844af8
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build: Check for cross compilers when checking for other programs.
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2016-10-10 11:22:50 +02:00 |
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Józef Kucia
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59d466af2d
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libs/vkd3d: Use PRIx64 to print 64-bit integers.
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2016-10-10 11:22:50 +02:00 |
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Józef Kucia
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6330c9f46a
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tests: Properly print 64-bit unsigned integers.
Use PRIu64 since we use C99.
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2016-10-10 11:22:50 +02:00 |
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Józef Kucia
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6dcd930408
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tests: Add multithreaded fence wait test.
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
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4153810c00
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libs/vkd3d: Partially implement d3d12_command_list_CopyTextureRegion().
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
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99efb9abe3
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libs/vkd3d: Get rid of vk_format_from_dxgi_format().
Use vkd3d_get_format() instead.
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
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ab883caaff
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libs/vkd3d: Introduce vkd3d_format.
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2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
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9620873b55
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tests: Add test for signalling fences on GPU.
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
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3742d2381f
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tests: Use single shared implementation of wait_queue_idle().
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
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b112ec1942
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libs/vkd3d: Implement d3d12_command_queue_Signal().
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
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2a7b614278
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libs/vkd3d: Wait for GPU fences in worker thread.
This could be implemented without a worker thread, if event objects
would be tightly coupled with ID3D12Fences.
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
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2f76260857
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libs/vkd3d: Create fence worker thread per device.
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2016-10-08 14:31:57 +02:00 |
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Józef Kucia
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858e0c79f1
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include: Add public header for libvkd3d-utils.
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2016-10-07 13:26:39 +02:00 |
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Józef Kucia
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c7d123b122
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libs/vkd3d: Move event objects implementation to libvkd3d-utils.
The libvkd3d is not the best place for event objects implementation.
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2016-10-07 13:26:39 +02:00 |
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Józef Kucia
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0c1432e671
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libs/vkd3d: Move D3D12CreateDevice() to libvkd3d-utils.
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2016-10-07 13:26:39 +02:00 |
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