e7fdf2e97f
vkd3d-shader/d3d-asm: Dump unknown types as "<unknown>".
...
In analogy with "<continued>" and "<unused>".
2023-12-12 23:16:24 +01:00
1caaf90ee2
vkd3d-shader/d3d-asm: Dump recently added types.
2023-12-12 23:16:23 +01:00
4b6e596740
vkd3d-shader/d3d-asm: Write a single type in shader_dump_data_type().
2023-12-12 23:16:22 +01:00
bd50f15d31
vkd3d-shader/d3d-asm: Indent on IFC.
2023-12-12 23:16:21 +01:00
cdb9eecfd1
vkd3d-shader/spirv: Introduce a compiler feature flag for int64 capability.
2023-12-12 22:50:53 +01:00
108941fce0
tests/shader-runner: Add 64-bit bitwise tests.
2023-12-12 22:50:52 +01:00
27d4ccf225
tests/shader-runner: Add 64-bit arithmetic tests.
2023-12-12 22:50:51 +01:00
8a1eb306e8
tests/shader-runner: Introduce a 'float64' requirement directive.
2023-12-12 22:50:50 +01:00
95c48eb98e
tests/shader-runner: Introduce an 'int64' requirement directive.
2023-12-12 22:50:49 +01:00
0610867334
vkd3d-shader/spirv: Emit an error if 64-bit integers are used.
2023-12-12 22:50:48 +01:00
1929432559
vkd3d-shader: Introduce an instruction flag to suppress masking of bitwise shift counts.
...
DXIL does not use implicit masking of shift counts.
2023-12-12 22:50:46 +01:00
9cb4372378
vkd3d-shader/dxil: Check null pointer before it is dereferenced (Coverity).
2023-12-11 23:18:58 +01:00
af86cdf713
tests/shader-runner: Add a non-const-indexing test for asfloat() result storage.
2023-12-11 23:18:54 +01:00
2037daae32
vkd3d-shader/spirv: Bitcast if necessary in the spirv_compiler_emit_mov() general implementation.
...
In SM 6, this is needed when storing an asfloat() or asuint() result in
an indexable temp, because dxc performs the bitcast by casting the
destination pointer.
2023-12-11 23:18:52 +01:00
3db7c2a62d
vkd3d-shader/dxil: Implement the DXIL STORE instruction.
2023-12-11 23:18:51 +01:00
2d5f2bf7a4
vkd3d-shader/dxil: Implement the DXIL ALLOCA instruction.
2023-12-11 23:18:50 +01:00
df82c61482
tests/shader-runner: Test an uninitialised indexable temp.
2023-12-11 23:18:49 +01:00
d49bccea9a
vkd3d-shader/dxil: No longer synthesize DCL instructions.
2023-12-11 23:18:45 +01:00
66cb2815f0
vkd3d-shader/spirv: Declare I/O registers from the signature.
...
Instead of parsing DCL instructions.
This allows sm1 to work without further effort, and simplifies sm6 code.
2023-12-11 23:18:44 +01:00
75348dff12
vkd3d-shader/dxil: Map SEMANTIC_KIND_TARGET to VKD3D_SHADER_SV_TARGET.
2023-12-11 23:18:43 +01:00
cabf9996f9
vkd3d-shader/tpf: Do not uninvert used masks for domain shader patch constants.
2023-12-11 23:18:42 +01:00
8876030590
vkd3d-shader/spirv: Do not use the output_info array for patch constants.
2023-12-11 23:18:40 +01:00
45679a966c
vkd3d-shader/ir: Pass a local copy of location to control_point_normaliser_emit_hs_input().
2023-12-07 21:57:49 +01:00
b0d1fb0bd7
tests: Show that CreatePipelineState also doesn't reuse duplicate objects.
2023-12-07 21:57:45 +01:00
1eaf7fa37b
tests: Show that compute pipeline state objects are not reused.
2023-12-07 21:57:45 +01:00