tests: Show that CreatePipelineState also doesn't reuse duplicate objects.

This commit is contained in:
Stefan Dösinger 2023-12-04 11:04:46 +03:00 committed by Alexandre Julliard
parent 1eaf7fa37b
commit b0d1fb0bd7
Notes: Alexandre Julliard 2023-12-07 22:48:26 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/507

View File

@ -3227,9 +3227,9 @@ static void test_create_graphics_pipeline_state(void)
static void test_create_pipeline_state(void)
{
ID3D12PipelineState *pipeline_state, *pipeline_state2;
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
ID3D12RootSignature *root_signature;
ID3D12PipelineState *pipeline_state;
ID3D12Device2 *device2;
ID3D12Device *device;
unsigned int i;
@ -3685,6 +3685,13 @@ static void test_create_pipeline_state(void)
if (hr == S_OK)
{
hr = ID3D12Device2_CreatePipelineState(device2, &tests[i].stream_desc, &IID_ID3D12PipelineState,
(void **)&pipeline_state2);
ok(hr == S_OK, "Got unexpected return value %#x.\n", hr);
ok(pipeline_state != pipeline_state2, "Got the same pipeline state object.\n");
refcount = ID3D12PipelineState_Release(pipeline_state2);
ok(!refcount, "ID3D12PipelineState has %u references left.\n", (unsigned int)refcount);
refcount = ID3D12PipelineState_Release(pipeline_state);
ok(!refcount, "ID3D12PipelineState has %u references left.\n", (unsigned int)refcount);
}