tests/shader-runner: Add 64-bit bitwise tests.

This commit is contained in:
Conor McCarthy 2023-11-22 17:08:04 +10:00 committed by Alexandre Julliard
parent 27d4ccf225
commit 108941fce0
Notes: Alexandre Julliard 2023-12-12 23:15:46 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/489

View File

@ -160,3 +160,88 @@ float4 main() : SV_TARGET
[test]
draw quad
probe all rgba (0.0, 1.0, 1.0, 0.0)
[require]
shader model >= 6.0
int64
[pixel shader]
int64_t2 a;
int2 s;
float4 main() : sv_target
{
int64_t x = a.x;
int64_t y = a.y;
int z = s.x;
int w = s.y;
return float4(x >> y, x >> -y, x >> z, x >> w);
}
[test]
uniform 0 int64_t2 9223372036854775807 -1
uniform 4 int4 34 66 0 0
todo draw quad
probe all rgba (0.0, 4.611686018e18, 536870912.0, 2.305843009e18) 1
uniform 0 int64_t2 -1 -1
uniform 4 int4 34 66 0 0
todo draw quad
probe all rgba (-1.0, -1.0, -1.0, -1.0) 1
[pixel shader]
uint64_t2 a;
uint2 s;
float4 main() : sv_target
{
uint64_t x = a.x;
uint64_t y = a.y;
uint z = s.x;
uint w = s.y;
return float4(x >> y, x >> -y, x >> z, x >> w);
}
[test]
uniform 0 uint64_t2 0xffffffffffffffff 1
uniform 4 uint4 34 66 0 0
todo draw quad
probe all rgba (9.223372036e18, 1.0, 1073741823.0, 4.611686018e18) 1
[pixel shader]
uint64_t2 a;
uint2 s;
float4 main() : sv_target
{
uint64_t x = a.x;
uint64_t y = a.y;
uint z = s.x;
uint w = s.y;
return float4(x << y, x << -y, x << z, x << w);
}
[test]
uniform 0 uint64_t2 0x83 1
uniform 4 uint4 34 66 0 0
todo draw quad
probe all rgba (262.0, 9.223372036e18, 2250562863104.0, 524.0) 1
[pixel shader]
uint64_t2 a;
float4 main() : sv_target
{
uint64_t x = a.x;
uint64_t y = a.y;
return float4(x ^ y, x & y, x | y, ~x);
}
[test]
uniform 0 uint64_t2 0x300000000 0x500000000
todo draw quad
probe all rgba (25769803776.0, 4294967296.0, 30064771072.0, 1.844674404e19) 1