Zebediah Figura
7460d7adc2
tests: Add some tests for early return from user-defined functions.
2023-01-31 22:27:02 +01:00
Nikolay Sivov
ec00782eae
vkd3d-shader/tests: Add some exp()/exp2() tests.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-01-26 21:52:29 +01:00
Francisco Casas
dd2168754d
tests: Combine all the swizzle tests in a single file.
2023-01-26 21:52:16 +01:00
Francisco Casas
4ce6a17053
tests: Test minimum-precision numeric types.
2023-01-25 22:10:23 +01:00
Nikolay Sivov
3e6fccdbf9
vkd3d-shader/hlsl: Support frac() intrinsic.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=34242
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-01-25 22:10:05 +01:00
Francisco Casas
337b4c5db0
tests: Test constant propagation through swizzles.
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The Load() method offsets are used for these tests since these must
solve to constants in order to pass.
2023-01-24 18:10:38 +01:00
Francisco Casas
7a7b17d0e1
tests: Test offset argument for the texture Load() method.
2023-01-24 18:10:36 +01:00
Giovanni Mascellani
2445743002
tests: Run d3d9 and d3d12 tests on non-cross builds too.
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On cross builds, shaders are compiled with d3dcompiler_47.dll and
run with d3dN.dll. On non-cross builds, shaders are compiled with
vkd3d-shader and run with d3dN.dll (on Windows) or Vulkan and vkd3d
(on Linux).
2023-01-24 18:10:17 +01:00
Giovanni Mascellani
44d9e2d728
tests: Distinguish between cross and non-cross Win32 builds.
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Now the tests compile correctly on non-cross Win32 builds.
2023-01-24 18:10:15 +01:00
Francisco Casas
4e1a4a76d9
tests: Test step() intrinsic.
2023-01-19 19:16:17 +01:00
Francisco Casas
7dbc879e2d
tests: Test sqrt() intrinsic.
2023-01-19 19:16:16 +01:00
Zebediah Figura
22a1a478ea
tests: Test specifying a UAV address as an in/out parameter to a function.
2023-01-13 17:32:39 +01:00
Francisco Casas
a7bb5a0835
vkd3d-shader/hlsl: Support smoothstep() intrinsic.
2023-01-11 16:02:52 +01:00
Francisco Casas
09e7218539
vkd3d-shader/hlsl: Support transpose() intrinsic.
2023-01-11 16:02:50 +01:00
Henri Verbeet
1eaf73147c
Release 1.6.
2022-12-07 16:08:16 +01:00
Henri Verbeet
d5f810068b
build: Add the demo shaders to the distribution.
2022-12-07 16:08:16 +01:00
Henri Verbeet
21302c09eb
build: Remove $(vkd3d_demos_shaders) from the distribution.
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These were removed in commits 3d85d77cedfd9e8aece1c1feb622d82425f7e9ee
and 763f7dfa6196344da7c4fbb94dad9af42c26ac5b.
2022-12-07 16:08:11 +01:00
Francisco Casas
bd501ce336
vkd3d-shader/hlsl: Don't produce a parse error on empty buffer_body.
2022-11-18 22:29:06 +01:00
Francisco Casas
dd1008867e
tests: Add missing entry for max.shader_test in Makefile.am.
2022-11-18 22:29:02 +01:00
Zebediah Figura
c0782a9029
tests: Add some tests for HLSL attribute syntax.
2022-11-08 20:52:59 +01:00
Brendan Shanks
963ea98a52
vkd3d-common: Add a Windows implementation of vkd3d_set_thread_name().
2022-10-25 21:25:38 +02:00
Zebediah Figura
62fd13059b
tests: Add a basic shader test for typed UAV loads.
2022-10-19 21:59:55 +02:00
Zebediah Figura
75494a4ae6
tests: Add a basic shader test for compute shaders.
2022-10-19 21:59:29 +02:00
Giovanni Mascellani
c644244bcd
tests: Test float operations with uniform inputs.
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The point of the "uniform" variants is to avoid hiding code generation
bugs because of the constant folding optimization.
2022-10-19 21:59:18 +02:00
Francisco Casas
09d7442cb1
tests: Test explicit casts between types that are component-wise compatible.
2022-10-17 17:59:04 +02:00